That might be an argument, if the consequences of the "choices" you make are obvious, but they're not.
It is an argument, and there's absolutely no requirement for the choices to be obvious in their outcome. As it is, it's blatantly obvious that treating Chloe badly results in her taking Beeman's dick to the hilt. Repeatedly.
Every single game designer has a different take on what the outcome of a perceived choice would be.
No. Those who tailor for player agency by presenting us with choices, do so to different degrees.
Some do it to see the porn in a different order, others to have our choices influence the story, and therefore the porn we get to see.
There's absolutely no way to tell what any given game considers a logical outcome to be. And when you're not making informed choices, you're essentially just mashing buttons and getting a random outcome. You can only learn what the consequences are by trial and error. Which, again, is terrible game design.
We get it, you want to see everything and "lose" nothing. Well too bad.
You want to know what the choices lead to, before making them. Tough titty, you don't get that with this, or most games with player choice. As for your ridiculous hyperbole of "random outcome", grow up. This clearly isn't a sandbox/open world style game with random encounters.
If you're so worried about not knowing the consequences of things before committing to an action, don't leave your house. Ever again.
Yes, I can do pointless hyperbole too.
The only possible way you could be having problems predicting likely outcomes to what options you choose when presented with them, is that you're not paying attention to what you've been seeing and reading...