- May 16, 2019
- 7
- 4
hope to see it blooming, it is so well belt and it would break ma heart to see it axed like its ancestors T-T
Hey thanks for reccomendation! Any other good femdom games with good story?If you like good story and world building, I suggest giving Lust Grimm Again a play:
https://f95zone.to/threads/lustgrimm-again-v2-09-62studio.97914/#post-6829083
Are you sure that you know what the word "submission" means? The reason why the player character submits to the girls is irrelevant, just by virtue of submitting to someone else they're being submissive, therein lies the submission.Why is "submission" in the title. The situation is more like indentured servitude, and what original plot tool triggered it.
Might as well a game about being coerced to work at mcdonalds for 40 days, would be as sexy.
Instead of whatever this game has you could have a h1b1 worker in usa needing to do sexual favors for their mcdonalds boss or risk deportation for being unemployed for a few months. Then in the evenings you go take your english lessons where you can harvest new fast food employees for your master.
"Poorly designed" is definitely a stretch. If you make the map too small, then the whole feel of the university being super fancy and prestigious goes in the trash. If you make it too big then people get tired of running around and get lost... but that can also be a plus, since commuting irl can be tedious and boring as well, you could call that immersive.The map is comically poorly designed. Enjoy running around for no reason.
The plot is more than serviceable, a lot better than the average for games like these. It relies on some anime tropes, but that's also a plus if you like said tropes. What elevates it tho is the fact that the characters seem like they'll be actually multi-dimensional, with their own different likes and dislikes, trauma, character development, etc. which is pretty rare and very much appreciated for this type of game. It may be too early to tell though.The plot sucks so much none of it is worth reading.
Because there's a long stretch of game time until you get to that first h-scene, and if you don't grab the players' attention right away odds are they won't keep playing your game. If there was no tease at the beginning, there'd probably be a lot more people complaining about the game's intro being too long.Why doesnt the game just start without dialing time back.
Extract the hotfix inside the game's folder.Not sure where the demo ends, but for me, but in version 0.01 after day 2, (when im in day 3) the day repeats again. Where you have to figure out why Leah is mad at you and then do the 1st dojo event... and after that the screen just goes to black when going to bed again.
I'm not sure I understand -- how can you complete the three routes in 40 days? If you go one route (which I assume means consistently selecting more submissive, 'affectionate', or rebellious answers), how can you also do the other two without loading a previous save which would erase the progress?Each route will be independent and will have its own ending. And yes, that means winning the fight isn't necessary.
However, if you manage to complete all three before the end of the 40 days period, you get a special ending.
I second that, a quick travel option to already visited locations (or at least the ones we have to revisit often) could be a good idea.I also agree that the map being this big drives home how important the academy is, but having to spend 30 seconds to run to the class room every day (thats 20 minutes for all 40 days) is a bit tiring. Would be cool to add a teleportation system for areas that you already encountered, maybe tied to the map?