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Yup, that's what I meant...it's not first day or second day as per the story..If you will see, she was unsatisfied previously and after that she felt that she has been cheated.....so it's more like a time bomb ticking when she will give in. Have to totally agree with you on this point. Your pointing out the "timing issue" is critical to your point as well as the game's events have just started. I'd like to add it is needed to understand who Anna is first (and why the first few releases are tame in content). I Like the "ticking time bomb" analogy however in Anna's case more like a hand grenade from what we have seen of her thus far. The "cheating" David {DIDN"T} commit was the pulling of the pin of that grenade. Still--we, the audience, needs to know why is it that makes Anna a hand grenade. And I hope this next release further better expands on that. I just wonder if this upcoming version is the grenade's spoon being released and thrown... or if that is in the next release.
In case of AWAM, I could understand that Sophia is meeting new characters/people of the game in the new city for the first time in her life / after a long time, that's why it was too soon for Sophia to give in or to surrender to their moves as the playday of that game has been developed because relationship building with new characters needs time. But in case of Ana of this game, she already met those existing characters as they are part of her way of living and she is comfortable with those characters and relationship is already build up with the surrounding characters even before we play. We are not playing to build up relationship with those characters...the relationship and friendship already exist....Now it's in her to decide what to do. AWAM has its own problems and huge plot flaws. Yes, AWAM is further along in development, but with what development there is the slim 'plausibility' goes right out the window. Sophia has had now 4 serious encounters where the deed should have been done or very damn close to it--that comes down to a bad writing/plot strategy (keeping the slow burn going for the sake of the slow burn). Sam/Sophia in Sam's room event should have at the least ended with Sam fingering of Sophia; Dylan/Sophia in the hot tub again at the least ended in her getting fingered if not getting grinded on. Tyler/Sophia in this last version totally missed the mark not going far enough, that if it was the developer intent to have a new route of Tyler/Sophia, that their next meeting would be so wild and passionate doing the deed would be totally plausible. And Ellie/Sophia actually getting it on was a total waste of dialogue and plot setup due because of the failure of the Tyler/Sophia event.
She knows them for a long time, and she knows who can take advantage of her very well, with whom she can open up sexually and do whenever she wants to when the time comes if you consider it story wise. We are just playing few weeks in the middle of Ana's and David's ongoing life and their interaction with people whom they know already. True--only to the point of Anna's established character development.
Let's see..i know it will be blue balls in the end lol even though I hope to see some sex lol. T's a time for everything under the sun and it will depend on the moment and the events that opens that door.
You have two Annas:
Good Anna and Bad Anna
Good Anna is wedded to her notions of what is socially acceptable. She is a married woman with a child, and it's expected of her that she has to remain faithful if for no other reason because of her embrace of societal norms. An excellent plot has been established that sets up the conflict.
Bad Anna is the lust monster that is kept in check by Good Anna. Then you have to add in other complications to Anna's wants and desires; perhaps it's not a point Mr. Palmer wants to hit hard on, but Anna wants a large family but it's one aspect of bad Anna. Anna is also scarred coming from a less then nurturing upbringing. Two points you bring up well is first you point out Anna knows the other characters. Second, Anna knows she is a hot commodity. Hopefully with the coming updates we get to see more of Anna's flaws that makes all the routes a player makes to defines and explains her actions.