CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
3.70 star(s) 123 Votes

metagrossrj

Member
Jun 2, 2023
104
269
Almost every dev gives players the illusion of choice. In reality there's almost no difference for what will happen. Maximum is a few renders and some lines of dialogue that change. Sometimes not even that.

Most devs are too lazy and can't be bothered putting in variables with the Renpy code to make different scenes and dialogue unless its only for small things. Sad but that's the truth. Points in the latest update didnt change at all no matter if Anna does every lewd scene. These stats are put in to make the player think they are getting rewarded and on a separate path. Its fake as dev would never create so many separate situations for each one. There are some great devs who put a lot of work into making completely different paths, scenes and dialogue but they are so rare. Choices leading to different scenes is what makes a game, without this, its just a kinetic VN. A lot of the time the choice will be yes or no to lewd scenes. Saying no means you just end the scene. If it was an actual game, saying no would lead to a different scene.

Dont count on this game having hugely different situations or paths. As you can see already - there's fuck all difference lol.
I mean, that's somewhat true, but most of the time, you atleast get some minor changes and a different ending.
"Our Red String" has different paths, but updates can take 6 months, and then there might not be any content for some people who chose a different path. (For example, in that game, the "Seymour path" got content in the newest update, which I didn't follow, so I skipped it)

It has pros and cons.
 
  • Heart
Reactions: Sadowdark

Couto25

Well-Known Member
Oct 7, 2023
1,816
4,483
(y):love: The events should be different on both routes. Otherwise what's the point of playing differently on another path if you get the same thing on both paths on this supposedly different one. Otherwise it's hopeless and bloody boring waste of time wasting the creator's time.(n):mad::eek:o_O:oops:
There are few extreme downside if the story is going to develop this way...

1. A huge amount of renders will be required to develop 1 day of storyline....so if he's taking 4-5 months now..it will be 7-8 months easily to launch 1 update

2. If he try to stick to time line then we will see many characters storyline missing in the update which he actually told in this update debrief like it's not possible for him to cover all characters storyline in one update.

3. The update will become boring for whole audience ...if he launch 1 update for faithful and another update for corrupt route....60% of audience will don't like 1 of the update.

4. The time that he has in mind to end the project like say he is thinking like 4/5 years ...that will extend to 10-11 years.

And that my friend is the time when this VN will become AWAM. Where he will stick to few characters storyline on per update basis and don't care about what user want to see.. just an example if I like Jake/ hank corrupt path storyline..as of now since the events are same for both routes , he can cover a Lil path for both....and if events for faithful/confused/corrupt will be different...it will be impossible for him to show what I want to see in all updates...like if he is going to cover Rob romantic route and David faithful path ....something like that ..it will not make sense for me to wait for the next update. Like what Awam is doing, he is launching kids /lesbian /Dylan update.,...if I want to see Sam/school storyline, there's no story for me in that VN for 2 years.

So if you like this VN to become AWAM...ask for different events in different routes lol...3 routes /8 characters/2MC storyline=48 events in 1 day storyline.
 
Last edited:

dkh8

Newbie
Jan 4, 2019
30
50
There are few extreme downside if the story is going to develop this way...

1. A huge amount of renders will be required to develop 1 day of storyline....so if he's taking 4-5 months now..it will be 7 months easily to launch 1 update

2. If he try to stick to time line then we will see many characters storyline missing in the update which he actually told in this update debrief like it's not possible for him to cover all characters storyline in one update.

3. The update will become boring for whole audience ...if he launch 1 update for faithful and another update for corrupt route....60% of audience will don't like 1 of the update.

4. The time that he has in mind to end the project like say he is thinking like 4/5 years ...that will extend to 10-11 years.

And that my friend is the time when this VN will become AWAM. Where he will stick to few characters storyline on per update basis and don't care about what user want to see.. just an example if I like Jake/ hank corrupt path storyline..as of now since the events are same for both routes , he can cover a Lil path for both....and if events for faithful/confused/corrupt will be different...it will be impossible for him to show what I want to see in all updates...like if he is going to cover Rob romantic route and David faithful path ....something like that ..it will not make sense for me to wait for the next update. Like what Awam is doing, he is launching kids /lesbian update.,...if I want to see Sam/school storyline, there's no story for me in that VN for an year.

So if you like this VN to become AWAM...ask for different events in different routes lol...3 routes /8 characters storyline=24 events in 1 day.
You nailed it !!!!
Just like that.....
 
  • Thinking Face
Reactions: Sadowdark

DarthSpitz717

Active Member
Mar 28, 2023
500
1,018
There are few extreme downside if the story is going to develop this way...

1. A huge amount of renders will be required to develop 1 day of storyline....so if he's taking 4-5 months now..it will be 7-8 months easily to launch 1 update

2. If he try to stick to time line then we will see many characters storyline missing in the update which he actually told in this update debrief like it's not possible for him to cover all characters storyline in one update.

3. The update will become boring for whole audience ...if he launch 1 update for faithful and another update for corrupt route....60% of audience will don't like 1 of the update.

4. The time that he has in mind to end the project like say he is thinking like 4/5 years ...that will extend to 10-11 years.

And that my friend is the time when this VN will become AWAM. Where he will stick to few characters storyline on per update basis and don't care about what user want to see.. just an example if I like Jake/ hank corrupt path storyline..as of now since the events are same for both routes , he can cover a Lil path for both....and if events for faithful/confused/corrupt will be different...it will be impossible for him to show what I want to see in all updates...like if he is going to cover Rob romantic route and David faithful path ....something like that ..it will not make sense for me to wait for the next update. Like what Awam is doing, he is launching kids /lesbian /Dylan update.,...if I want to see Sam/school storyline, there's no story for me in that VN for 2 years.

So if you like this VN to become AWAM...ask for different events in different routes lol...3 routes /8 characters/2MC storyline=48 events in 1 day storyline.
__________________________________+++++++++++++++++______________________________________________

No real flaws with your logic... it's a simple case of more possibilities more time and resources are needed to create them for the game. The only real solution is more staff on both the front and back end of production.

Regardless of what paths a player plays, not everyone is going to be happy. Maybe some Marvin fans want x, y, and z to happen and nothing like it is releases. It's also true of the "faithful" path. With a limited staff and budget the only other solution(s) is/are lost content. Let's say Anna in the "groping" scene before the next morning's shower scene, Anna pushes back at Chris' advance, then logical next day we just see Anna showering and 'maybe' some few renders of some inner monologue.

As it is now its allocation of resources and work to move the story along without adding additional content. I said a good working writing strategy is putting 30-50% of time for the main content of a release and using the remaining resources to flesh out the next several updates and just putting into motion future situations. That leaves very little for alternative content to please the majority of those looking for a different ending.

Keep in mind the whole raison d'etre for the game is adult content not a Harlequin happy ending
 

secretcador

Newbie
Mar 14, 2020
39
63
doping anna in happy hour can only be achieved without jake's intervention.
What's good, interesting, or special about that? If it's through drugs or being spiked, Ana could even f with a motorcycle, a tree, or a rock. Marvin is no different.

This is the same as a woman who can f with anyone because she is a complete hore who will f with anything that moves, even South Park's Mr. Hankey. What's interesting about that? Even though she's beautiful, her worth drops to nothing.

What's good if a woman only f you because you spiked her, put her at knifepoint, or because she's just a sex machine? Nothing. That really says that you are nothing in essence.
 
  • Thinking Face
Reactions: Sadowdark
Jan 14, 2024
240
1,117
Everyone seems to be overthinking these different paths. Its not like he has to do completely different scenes. Just differences in the way the characters act during the scene.

So you can have the first half of the scene play out near identical. Then when Anna teases a guy or someone does something to her then it changes. It might only need 10 new renders for a scene that's not full corruption. Which is still not that bad as the characters, environment and lighting is the same. You just change the poses. Not that time consuming. Put in a variable if a player chooses this, then the next update you can follow that variable too. You don't need as much of a scene as the corruption path, just have it be different. Once in a while Anna could even go home and tease David, instead of a cheating scene. Making David horny but give him nothing.

Honestly if the dev is smart about it and all he needs to do is write some extra dialogue, while the artist does some extra renders. It shouldn't be longer than a week, maximum of 2. Then we will actually have a game where choices matter and the differences will be big. This is coming from me - someone who doesn't play the faithful path! But I fully understand how important it is from a player point of view.
 
Last edited:

Couto25

Well-Known Member
Oct 7, 2023
1,816
4,483
Everyone seems to be overthinking these different paths. Its not like he has to do completely different scenes. Just differences in the way the characters act during the scene.

So you can have the first half of the scene play out near identical. Then when Anna teases a guy or someone does something to her then it changes. It might only need 10 new renders for a scene that's not full corruption. Which is still not that bad as the characters, environment and lighting is the same. You just change the poses. Not that time consuming. Put in a variable if a player chooses this, then the next update you can follow that variable too. You don't need as much of a scene as the corruption path, just have it be different. Once in a while Anna could even go home and tease David, instead of a cheating scene. Making David horny but give him nothing.

Honestly if the dev is smart about it and all he needs to do is write some extra dialogue, while the artist does some extra renders. It shouldn't be longer than a week, maximum of 2. Then we will actually have a game where choices matter and the differences will be big. This is coming from me - someone who doesn't play the faithful path! But I fully understand how important it is from a player point of view.
That's the thing..and that's what developer is doing... slowly adding Lil bit of extra renders if someone rejects...like in the last part of Ana reject Chris he added those extra renders of kicking Chris, masturbate alone etc. in this update, we saw Jake new renders...and ana coming back early from rob talking to David. These are new extra renders in few characters routes...but asking for completely new events will take faithful route story in different direction.

Just an example, in faithful route if Marvin doesn't install cam..now the story for faithful and corrupt route to catch kendra will be different in different days...maybe David will catch kendra in some other way after gathering info which is completely different events in some other day storyline rather than kendra giving evidence after framing Ana that she cheated on David after cam installation in corrupt route.

For this small story change , he will have to make alot of renders and completely different events.

That's how Awam started. Earlier Sophia day was covered in all paths in all updates where events were same..and 5-10 renders were required if anyone reject that path...and now you see different side job because people rejected school job for MC...and now those 2 side jobs became main scene of the whole update.

Similarly, those 10 side renders will become a new start of completely different events and slowly who knows wil become main scene that will be covered only on one update.

It will become impossible for him to cover all routes in all characters storyline with 2MC in a single update within 4 months... if we expect different events for every routes. Same like in AWAM for those who don't like side job, the update means nothing to them..it will happen in this VN too if events will be different for every routes.
 
Last edited:
  • Haha
Reactions: Sadowdark

theduke9999

Member
Jan 3, 2022
468
420
i fell something missing in APerfectMarriage-0.7.3b
was good part she expose his game fake massage to touch her in APerfectMarriage -0.7.3
View attachment 4264068
developer delete this part
this expose tell him that make there relation more open sexualy
maybe developer not want rush that
she is a hoe in waiting lol just because your marriage is ending doesnt make you go full on hoe. she was always one and a beautiful one at that . now lets go!!!!!!!!! lets go.gif
 
Jan 14, 2024
240
1,117
That's the thing..and that's what developer is doing... slowly adding Lil bit of extra renders if someone rejects...like in the last part of Ana reject Chris he added those extra renders of kicking Chris, masturbate alone etc. in this update, we saw Jake new renders...and ana coming back early from rob talking to David. These are new extra renders in few characters routes...but asking for completely new events will take faithful route story in different direction.

Just an example, in faithful route if Marvin doesn't install cam..now the story for faithful and corrupt route to catch kendra will be different in different days...maybe David will catch kendra in some other way after gathering info which is completely different events in some other day storyline rather than kendra giving evidence after framing Ana that she cheated on David after cam installation in corrupt route.

For this small story change , he will have to make alot of renders and completely different events.

That's how Awam started. Earlier Sophia day was covered in all paths in all updates where events were same..and 5-10 renders were required if anyone reject that path...and now you see different side job because people rejected school job for MC...and now those 2 side jobs became main scene of the whole update.

Similarly, those 10 side renders will become a new start of completely different events and slowly who knows wil become main scene that will be covered only on one update.

It will become impossible for him to cover all routes in all characters storyline with 2MC in a single update within 4 months... if we expect different events for every routes. Same like in AWAM for those who don't like side job, the update means nothing to them..it will happen in this VN too if events will be different for every routes.
Again you jump to conclusions. All he has to do is keep it simple. Just with the main scene of each update do extra renders for the other path. Same room same characters just let the story continue differently. Takes no time. For another small scene in the update even less renders and dialogue for another path. That's all. Maybe every two updates create a small scene like Anna going home and teasing David instead of cheating. If he does that all the time. The most it would take would be 2 weeks extra maximum over the course of 2 updates time. Like you said hes already done a little bit like this anyway.
 
  • Heart
Reactions: Sadowdark

Bolero

Active Member
Jan 20, 2018
800
2,840
Awesome game, this was my first time playing it, and i loved it. I like slowburn games if the main character is gorgeous, and in this game she definitely is.

The only thing i would change if i could was shorten the text that shows what she is thinking (her thoughts). For example she is sitting in her office and then there are miles of text where she goes over what she was doing that day and that lasts for ever. And she keeps repeating what she already said, just uses different words. It is not a big deal, but it can get annoying. Also some minor scenes take too much time, for example there was a scene in the coffee shop when Anna was talking to Kendra and i felt like that scene lasted 30 minutes, with 2 of them talking endlessly about nothing important. I remember thinking, just stop talking you 2.

Not a big deal, just my thoughts, anyway was a fun playthrough and i enjoyed it alot.
 

DarthSpitz717

Active Member
Mar 28, 2023
500
1,018
Awesome game, this was my first time playing it, and i loved it. I like slowburn games if the main character is gorgeous, and in this game she definitely is.

The only thing i would change if i could was shorten the text that shows what she is thinking (her thoughts). For example she is sitting in her office and then there are miles of text where she goes over what she was doing that day and that lasts for ever. And she keeps repeating what she already said, just uses different words. It is not a big deal, but it can get annoying. Also some minor scenes take too much time, for example there was a scene in the coffee shop when Anna was talking to Kendra and i felt like that scene lasted 30 minutes, with 2 of them talking endlessly about nothing important. I remember thinking, just stop talking you 2.

Not a big deal, just my thoughts, anyway was a fun playthrough and i enjoyed it alot.
_____________________________________________++++++++++++++_______________________________________


Really, it is rude of anyone to knock anyone's critiques and far be it me to do that.

Awesome game, this was my first time playing it, and i loved it. I like slowburn games if the main character is gorgeous, and in this game she definitely is. I don't think it a slow burn. Slow burn games are slow burn for the sake of it, using unplausible plots, scenes, distractions, reluctance or just about any nonreal world excuse to delay. MP had to going through the boring steps of defining who the characters are, motivations, situation and dynamics before he even got into the main story plots. Before a player gets into playing the plots, the player already has at hand the road map to the game. But if anything, you seem to without realizing it or not, like a good story. ;)

The only thing i would change if i could was shorten the text that shows what she is thinking (her thoughts). For example she is sitting in her office and then there are miles of text where she goes over what she was doing that day and that lasts for ever.
That is part of the problem, real world issues. A damaged marriage with all the doubts and concerns force people to dwell over and over on the same issues. Can the inner Anna monologues be more efficient to convey her thoughts and feelings--to some extent yes. But if you read really close, the narrator of the story is trying to convey very specific information. It seems silly to make the "English" writing an example of, but it's the same arguments of vague pronoun usage. But here MP wants to make clear Anna's mind set. Even if you read all the posts from others and compare them to what the developer, MP, has said, there are a lot of misconceptions.

And she keeps repeating what she already said, just uses different words. It is not a big deal, but it can get annoying. Also some minor scenes take too much time, for example there was a scene in the coffee shop when Anna was talking to Kendra and i felt like that scene lasted 30 minutes, with 2 of them talking endlessly about nothing important. I remember thinking, just stop talking you 2. When was it the last time you sat at a table being the third wheel in a conversation between two women?

Of course I am joking here, but it's the same problem (expanded). It's clear Kendra is poison that wears a smile when it comes to Anna; it's even more clear how uncertain Anna is, needy, and just all and all clueless she is. Some of it is just building up courage, getting a good ego stroke, compliments while the other is thinking what is the best way to dig the knife in that is the most painful.

My bet is MP wants it absolutely clear what leads up to Anna's transgressions and all the paths that lead up to it
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,821
9,818
That's the thing..and that's what developer is doing... slowly adding Lil bit of extra renders if someone rejects...like in the last part of Ana reject Chris he added those extra renders of kicking Chris, masturbate alone etc. in this update, we saw Jake new renders...and ana coming back early from rob talking to David. These are new extra renders in few characters routes...but asking for completely new events will take faithful route story in different direction.

Just an example, in faithful route if Marvin doesn't install cam..now the story for faithful and corrupt route to catch kendra will be different in different days...maybe David will catch kendra in some other way after gathering info which is completely different events in some other day storyline rather than kendra giving evidence after framing Ana that she cheated on David after cam installation in corrupt route.

For this small story change , he will have to make alot of renders and completely different events.

That's how Awam started. Earlier Sophia day was covered in all paths in all updates where events were same..and 5-10 renders were required if anyone reject that path...and now you see different side job because people rejected school job for MC...and now those 2 side jobs became main scene of the whole update.

Similarly, those 10 side renders will become a new start of completely different events and slowly who knows wil become main scene that will be covered only on one update.

It will become impossible for him to cover all routes in all characters storyline with 2MC in a single update within 4 months... if we expect different events for every routes. Same like in AWAM for those who don't like side job, the update means nothing to them..it will happen in this VN too if events will be different for every routes.
But my friend, you insist that this novel is 100% what one user wrote and the game will be the same. That user also stated that the game will be different from his novel. Trust me, it won't be, because the creator here has been saying over and over again that this game will be different from the novel. Some characters from the game don't even appear in this novel.
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,821
9,818
Awesome game, this was my first time playing it, and i loved it. I like slowburn games if the main character is gorgeous, and in this game she definitely is.

The only thing i would change if i could was shorten the text that shows what she is thinking (her thoughts). For example she is sitting in her office and then there are miles of text where she goes over what she was doing that day and that lasts for ever. And she keeps repeating what she already said, just uses different words. It is not a big deal, but it can get annoying. Also some minor scenes take too much time, for example there was a scene in the coffee shop when Anna was talking to Kendra and i felt like that scene lasted 30 minutes, with 2 of them talking endlessly about nothing important. I remember thinking, just stop talking you 2.

Not a big deal, just my thoughts, anyway was a fun playthrough and i enjoyed it alot.
Welcome buddy to the RPG game:eek::ROFLMAO:
 
  • Haha
Reactions: ItsNotUs
3.70 star(s) 123 Votes