It’s probably not going to be on here until the dev themselves uploads it. On Patreon there’s not a lot of subscribers because of how new it is, so anyone that is subscribed is a lot less likely to leak it. (Or at least I think so because the higher tiers are so expensive for such a new game)hero?
Certainly an......interesting price-pointing strategy given the customer base.It’s probably not going to be on here until the dev themselves uploads it. On Patreon there’s not a lot of subscribers because of how new it is, so anyone that is subscribed is a lot less likely to leak it. (Or at least I think so because the higher tiers are so expensive for such a new game)
Hey, I get your point but our game isn't permanently paywalled. The prices trickle down from top to bottom tiers within just a week until its just free. Just 2 days difference between each tier.Certainly an......interesting price-pointing strategy given the customer base.
A month ago both this and the other similar phone game came out, and I was agnostic between the two, both had cute models and workable stories. I ended up supporting Stay Online mostly because I felt the prices here were too gougey.... just brief feedback if dev reads these..
Appreciate the reply - and don't get me wrong, I get it - at a deeper level. It's very difficult to increase pricepoints down the road once you've grown so starting points are important. Still, spending more than $5 on an unproven game to get access earlier than a day before public seems difficult to justify as a consumer.Hey, I get your point but our game isn't permanently paywalled. The prices trickle down from top to bottom tiers within just a week until its just free. Just 2 days difference between each tier.
We know only few members are following us right now but we wanted to avoid the complication of being fickle about tier prices like increasing/lowering the price based on amount of followers.
We also plan our update cycles to be fast. So there could be 2 updates in a month but yet to fully confirm that. After all, the content would be less compared to 1 month updates.
And by now, you guys must have noticed we are going for a somewhat slowburn approach. We don't believe in a shy and loving girlfriend suddenly getting slutty after seeing a cock. So those looking for quick action without any buildup probably won't like our game.
We believe in the thrill of the hunt (or angst/corruption in case of ntr/nts) rather than just the kill.
But that doesn't mean we are planning to drag things out either.
So things are only going to get more hot with each update. Right now, based on current update, we are almost done steadily laying the foundation and took some time since the game offers Netorase, Netorare and Loyal content. We believe in a player having as much agency as possible within acceptable limits of the game and plot.
In the next update, you guys will finally get into one of these routes based on all the previous choices. Thats where the game really starts. And things only get more interesting from that point.
Of course we have sub routes for each path as well. So a lot to develop and deliver. It just makes us more excited to push out all these updates without hurrying or doing things halfheartedly because we believe in quality>quantity.
Hope everyone understands. Thank you!
Perfect, ntr/cheating screaming for such approach.we are going for a somewhat slowburn approach
I'd also look at your game's word-wrapping for responses, or just general UI tweaks/updates. It's a touch clunky to see responses given that we play it via a browser. Even in fullscreen (for me) I had to scroll to see responses I could pick from.Hey, I get your point but our game isn't permanently paywalled. The prices trickle down from top to bottom tiers within just a week until its just free. Just 2 days difference between each tier.
We know only few members are following us right now but we wanted to avoid the complication of being fickle about tier prices like increasing/lowering the price based on amount of followers.
We also plan our update cycles to be fast. So there could be 2 updates in a month but yet to fully confirm that. After all, the content would be less compared to 1 month updates.
And by now, you guys must have noticed we are going for a somewhat slowburn approach. We don't believe in a shy and loving girlfriend suddenly getting slutty after seeing a cock. So those looking for quick action without any buildup probably won't like our game.
We believe in the thrill of the hunt (or angst/corruption in case of ntr/nts) rather than just the kill. There needs to be at least a semblance of logic behind the actions of the characters.
But that doesn't mean we are planning to drag things out either.
So things are only going to get more hot with each update. Right now, based on current update, we are almost done steadily laying the foundation and took some time since the game offers Netorase, Netorare and Loyal content. We believe in a player having as much agency as possible within acceptable limits of the game and plot.
In the next update, you guys will finally get into one of these routes based on all the previous choices. Thats where the game really starts. And things only get more interesting from that point.
Of course we have sub routes for each path as well. So a lot to develop and deliver. It just makes us more excited to push out all these updates without hurrying or doing things halfheartedly because we believe in quality>quantity.
Hope everyone understands. Thank you!
Can't be. Just a endearing way to address her boyfriend. Same way people use honey or darling.
Hi! We did think about the alternatives but most of them either makes the UI ugly or reduce the 'phone' aspect of the game and the aesthetics of it.I'd also look at your game's word-wrapping for responses, or just general UI tweaks/updates. It's a touch clunky to see responses given that we play it via a browser. Even in fullscreen (for me) I had to scroll to see responses I could pick from.
what choices do I need to make to follow the NTR route?
Hi. Did you guys check the Settings app? There must be a "Show Hints" option. If you toggle it on, the hints would come up on the choices that can influence the path you take when you hover above the choice. So don't expect it to show on every choice.Brief and nothing too erotic yet. Shows potential, but it would be nice to label what the choices do. (+NTR +NTS, Etc)
Hey. Can you tell me which platform and browser you are using?just downloaded it and this is what i get.... View attachment 4270882