Well, you have to be more specific than "game crashes". It would be nice if you could write if it is a common scheme, like for example, game is crashing quite often when you enter the village and if it is a crash straight to desktop or the game crashes with a message first. A console log would be of great help, yet it's, sadly, impossible to call upon console.Can anyone please give a hint on what may cause / how to prevent, game crashes? Currently I'm running the game on a decent spec, win 10, laptop (i7, 2.6 Ghz processor 32 GB RAM). Game version is 0.4.3.5.
I had these kind of crashes before but I blamed the save compatibility. I started a new game but situation didn't change. Thank you.
As Pervy Sensei wrote, you my want to try out performance mode, although I don't think it will be much of a help, as your specs are more than enough to run it pretty smoothly. Still, no harm done in checking it, as it may help.
Also, it would be nice if you could check with mode of rendering ASS (A Struggle with Sin) is using. Simply turn on the game, load a save file and press F2. You should see Frametrate and under it a rendering mode. (Might be hard to see as it's quite small font and may blend in with the sky) RPG Maker MV is using two methods, WebGL (GPU) if your graphic card can handle it and Canavas (CPU) if your processor can handle it. With your specs, mainly I7 and 32 RAM, i assume you have quite powerful GPU, so it should use WebGL.
If it's using Canavas, your I7 2,6GHz (probably with boosting to 3.9G-4,1GHz) may not handle your system, background programs and ASS at the same time and just crash the game. If it is that, you may have outdated GPU drives, as WebGL is based on OpenGL (to be more precise, any with and above OpenGL ES 2.0) library.