can you link a save so that I can take a closer look at the problem?mily was abducted & saved once from the bandits
>Emily's quest hasn't been progressed, 0 times slept together
can you link a save so that I can take a closer look at the problem?mily was abducted & saved once from the bandits
>Emily's quest hasn't been progressed, 0 times slept together
Sure, here you go. I haven't tested around much, but basically you can see what quests I have completed & if you wait until 12-4pm Wed/Sat, Frisha will be preparing at her closet inside & go outside to visit Dave. Having a meal at Emily's house is also considered a first time which is funny. The Frisha part is easily resolved by visiting in the morning on Wed/Sat and witnessing the exchange between her & Dave. Still, if that isn't done you can see how this can be an impediment if one wants to improve relations with her in the afternoon not knowing about this specific interaction.can you link a save so that I can take a closer look at the problem?
I think there's another talk between Frisha and Dave in the morning after the save you might have missed, until you see them talking and Frisha telling Dave to leave her alone, the game will make her visit still.... Have noticed that even small conversations like that will prevent changes to the gameNot sure if this bug is something old or recent. Essentially, Frisha still gets ready to meet up with Dave on Wednesdays and Saturdays after saving her from his coercion/rape attempt in the mansion. The conditions are, I think...
>Emily was abducted & saved once from the bandits
>Emily's quest hasn't been progressed, 0 times slept together
>Had dinner at Emily's place 0 times at the time of saving Frisha from Dave
>Haven't completed Mira's quest that changes her outfit, only progressed reading and kissing until Emily shows up
>Frisha's affection when it happens is around 15 or less
Once she's been saved, when you have dinner at Emily's, the scene is as if this is the MC's first time over and they act as if they don't like him (as if he hasn't saved Emily and Frisha). Again, I'm not sure if this is old or relevant. Possibly it has something to do with the initial dinner scene. Maybe that one should be forced to happen the first time MC delivers wood and food to Emily, so there's 1 less variable? It likely isn't of high priority in any case.
The icons don't always show because of how rpgmaker loads images. when entering a new map images are loaded and that takes time. that is also the reason why sometimes icons in the quest description don't load. so if you wait a moment after entering a new map the icons should show. For most images during animations I use a preload (otherwise images would flicker). I will search if there is a good way to also preload the iconset so that this problem can get fixed... but no promises.Sure, here you go. I haven't tested around much, but basically you can see what quests I have completed & if you wait until 12-4pm Wed/Sat, Frisha will be preparing at her closet inside & go outside to visit Dave. Having a meal at Emily's house is also considered a first time which is funny. The Frisha part is easily resolved by visiting in the morning on Wed/Sat and witnessing the exchange between her & Dave. Still, if that isn't done you can see how this can be an impediment if one wants to improve relations with her in the afternoon not knowing about this specific interaction.
Also, any idea what causes these icons not to load 95% of the time?
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It's a minor issue that can be resolved with that interaction as we've already covered, but by not doing it she goes through the motions of preparing for her date. Similarly with the dinner interaction, it's immersion breaking having them react as if it was MC's first time over after so many days have passed & other events have been completed, such as saving Emily & Frisha. Just so that we're on the same page about what I mean.The icons don't always show because of how rpgmaker loads images. when entering a new map images are loaded and that takes time. that is also the reason why sometimes icons in the quest description don't load. so if you wait a moment after entering a new map the icons should show. For most images during animations I use a preload (otherwise images would flicker). I will search if there is a good way to also preload the iconset so that this problem can get fixed... but no promises.
Edit: checkted the save and couldn't find a problem... next interaction step with Frisha is to wait until a morning when she is talking to Dave in Emily's house and then walk in on their conversation.
So far, I found only 1 way: break into the house, avoid the guards & talk to her (she's on the 2nd floor at noon, the ground floor in the afternoon & her room at night). Mc will say that he's a new bodyguard that just got hired.
Me too! BTW, I tried talking to Gwen and Katherin to see if I can get like some kind of potion to help restoring Lilly's memory, but apparently getting nowhere.So far, I found only 1 way: break into the house, avoid the guards & talk to her (she's on the 2nd floor at noon, the ground floor in the afternoon & her room at night). Mc will say that he's a new bodyguard that just got hired.
Dunno if mc can officially become a bodyguard or not, gotta wait for the new walkthrough.
First talk to Rick on the bridgehow many times do I have to bang kate in the wagon to get rick to discover us been at it four days now?
God damn it lol OK thank you I stopped talking to him after the wagon was builtFirst talk to Rick on the bridge