Mxiio

Member
Jul 30, 2024
311
248
MC's Corruption is the number shown below the Icon of Alignment (it has wings when you start the game and later it has horns).

For the scene with Verena, Alignment must be at least 71.

Another example: you can pollute the fountain in the Church with an Alignment of 65.
Get yourself a Cup from some Zombies and you'll be good to go no matter how high they set the bar.
 

Mxiio

Member
Jul 30, 2024
311
248
Another bug (I think?), I've been doing the treasure hunting for a while and now after accepting a new map and compensating her with 2, 5 or 10 gold I am unable to move, open menues etc. music and animations continue, but no keyboard/mouse inputs are processed... Any ideas lads, what'd I miss?
 

Bahamut Zero

Engaged Member
Apr 27, 2017
2,837
2,205
I've been playing this obsessively for about a week this time around and after some thought I have a few suggestions I'd like to float around the community, not anything life altering, just some... quality of life changes I suppose?

1) Make all Tools (Torch, Lockpick, Hoe, Pickaxe, Watering Can, Climbing Gear etc.) Key Items. Would reduce clutter in the inventory.

2) Give Players a way to buy back, find again or otherwise obtain "special" item such as the Tainted Dawnbringer. Could just end up on a shelf or in a barrel at Lucius' place for you to buy back at a (massive) loss. Would make it less devastating selling something you shouldn't have whether it was out of ignorance or a mindless mistake.

3) Let me marry Julia.

4) Add 2 new Spells to the "early" game.
a) In the Church Cellar, there are 2 books being transcribed, make the one Mira is not working on when she is there interactable and have it teach a Healing type spell that consumes Energy and gives 10-15% health. Will help pre-Health Potions.
b) In the Cultist hideout in the Ruins map, the second room along the corridor has 2 books on the table, make both interactable. Have the open book teach something similar to a D&D Cantrip. I.e. a (weeeaaaaak) damaging spell that only consumes a turn to cast, no TP or Energy needed. Have the other book be a diary explaining why this Generic Cultist Nr. 2 is studying a spell. Maybe he's related to the Prophet, maybe he's the son of a rich Merchant who gave his son the book. Idk.

5) Let Penny turn a profit without constant babying. "My" Penny has all the cows, the mill, 13 adult female chickens, a rooster, her barn is tidy and still she relies on me to either give her vegetables or gold to keep afloat while I also have to pay 5 guys to guard her mill at all times. At the very least, break even already.

6) Managing Rumah, The Camp, Penny's finances, Emily's Taxes and daily Food etc. it's a bit much really. Can we get some permanent solutions to make these folks capable enough to manage themselves and perhaps even start paying us back.
For point 5, the developer could give us the possibility to hire an employee. Who automatically harvests/sows and waters the crops. Or in that case even animals. All the things would be put in a box where we would just have to collect.
For point 6, he could put a ledger/accounting book in the hero's house, where from there all the various things could be managed.
 

Bahamut Zero

Engaged Member
Apr 27, 2017
2,837
2,205
Guys Silver dagger and Shadowstone sword are bugged?
I'm trying to craft these two weapons, but no matter how hard, the slots just won't pop out.

And as if both weapons were not categorized like the others. In fact, if I try to create more, they occupy the same place in the inventory, meaning that each duplicate increases the number in my possession. While with the other weapons, a different number is associated Example if I forge a Shadowstone dagger 12/200. If I forge another 13/200.
While if I forge a Shadowstone Sword, this does nothing but double. So if I have 2, the game gives me the sum of the two 1+1=2. Maybe it'll be quicker to show you an image:

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It's like they're categorized differently from the others. As if something in their variables doesn't work.
By the way, I notice that the weapons let you insert oil and gems. What do they do exactly? I ask because I haven't found the oil or gems yet.

So can someone confirm me that Silver Dagger and Shadowstone Sword are bugged?

Thank you
 
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harem.king

Engaged Member
Aug 16, 2023
3,874
6,802
Guys Silver dagger and Shadowstone sword are bugged?
I'm trying to craft these two weapons, but no matter how hard, the slots just won't pop out.

And as if both weapons were not categorized like the others. In fact, if I try to create more, they occupy the same place in the inventory, meaning that each duplicate increases the number in my possession. While with the other weapons, a different number is associated Example if I forge a Shadowstone dagger 12/200. If I forge another 13/200.
While if I forge a Shadowstone Sword, this does nothing but double. So if I have 2, the game gives me the sum of the two 1+1=2. Maybe it'll be quicker to show you an image:

You don't have permission to view the spoiler content. Log in or register now.

It's like they're categorized differently from the others. As if something in their variables doesn't work.
By the way, I notice that the weapons let you insert oil and gems. What do they do exactly? I ask because I haven't found the oil or gems yet.

So can someone confirm me that Silver Dagger and Shadowstone Sword are bugged?

Thank you
can confirm the issue with silver dagger on my end. i started a brand new save on v6.0.0c as well. so it can't be that.
definitely a bug in the game.
 

MuaDeg923

Newbie
Oct 19, 2021
25
23
So can someone confirm me that Silver Dagger and Shadowstone Sword are bugged?

Thank you
I suspect you're asking for a dev, but can confirm. The shadowstone sword is particularly frustrating as without the ability to insert a shadowstone gem, it's only +10 to MAtt vs. +20.

You asked about gems. The first gem you can get is tennoclite, which adds +3 att. It shows up sometime when mining copper lodes. Other gems are found in the iron mines and have stronger effects. Shadowstone gems add +10 MAtt as mentioned above and are found beneath the cathedral.
 
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