HentaiKami
Engaged Member
- Jan 27, 2019
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with the party, the same as Liandra's missionhow to raise morale of mercenaries?
Why should you need it? Lyvia and Tia are more powerful - more HP and so on - than MC.Is there a cheat to add talent points to other party members (like Tia).
Mostly because I want to see how far I can break/cheese the game really.Why should you need it? Lyvia and Tia are more powerful - more HP and so on - than MC.
If you have rpg maker mv, you can tweak the plugin to give you more talent points per level. It goes by class too, so you can tweak it so that only Tia gets it (Warrior).Is there a cheat to add talent points to other party members (like Tia).
so now next update for emily family foursome?
You really break the game when you add love/corruption points to the chicks.If you have rpg maker mv, you can tweak the plugin to give you more talent points per level. It goes by class too, so you can tweak it so that only Tia gets it (Warrior).
Short walkthrough to do this:
- Tools > Plugin Manager
- Find and double click Frog_TalentCore in the list.
- Double click Class Config.
- Double click the class you want to modify (MC=Hunter, Tia=Warrior, Lyvia=Knight).
- Double click and modify Points Per Level to what you want.
- Press Ok on all the windows and save the project.
There are other options in there you can play around with like starting talent points. Though you'd have to modify those before you first acquire the character as it does not apply retroactively.
Edit: Note you really won't be able to break the game with talent points alone. Imo, they're really not all that powerful outside of crit rate. Basic enemy level scaling still usually outpaces most benefits. That said, I recommend a light touch with modifying the game in general though. You can easily ruin your experience if you start modifying other things as well (e.g. base stats). Or just literally break the game if you start playing with stuff you don't understand.
Yea, as I said don't modify anything you don't properly understand. If you've played these kinds of games, you know those values are almost never just an indicator of how much they love you. So bad bad idea.You really break the game when you add love/corruption points to the chicks.
Anyway, I really CAN'T understand all this: "I do so desperately need to cheat. Please help". Good Grief.![]()
Imo you may be right but I wouldn't risk even this. While it's the standard I've still seen event triggers, or at least unique dialogues, on values that are not divisible by 5. The game usually also doesn't allow you to increase affection beyond another internal tracker's value and that value is definitely not always divisible by 5.If anyone wants some guide about corruption/love points:
-Love points are easy to add up alongside you play, don't add up points, unless youwant to dominate the double arpeggio technique of Eddie van halen, add points only under 5 for example: If have emily love points in 1 only add 3 points to have 4 love points, in five points a event triggers, so in 6 love points add 3 points to 9.And so on. More than that can fuck up the switchs that trigger when an amount of value is reach.
-In corruption it is the same thing, but don't addit to Mira,Athia and Gwen add whatever you want after 15.Or you could fuck up things.
Well hunger is a micromanagement that needs to be adressed so Players have a need not to skip ahead several weeks at a time as MC would die of starvation. It also give Players an incintive to complete certain quests early on in order to maintain themselves (Food and Wood for Emily, helping in the fields, etc.) so it's an easy motivator for the Player to advance several story plotsYea, as I said don't modify anything you don't properly understand. If you've played these kinds of games, you know those values are almost never just an indicator of how much they love you. So bad bad idea.
You definitely can improve your experience a lot if you use a gentle touch and know what you're doing. Put the guide out there cause the requested talents change is pretty safe (with reasonable numbers). Better too than outright using the in-game cheats. You can tune it to have a more natural progression curve and have party parity.
Best to familiarize with base game a fair bit first before you do any kind of mod though. Personally one of the systems I like to knock out is hunger as it's rather pointless in this genre. Another area I'd like to tweak is the speed of time when idling (much less reloads). But that one I haven't had any success with. I only know how to disable it, which is not a good idea.
I guess but why is even that needed? The actual best way to get people not to skip days is to make sure there's stuff the player wants to do on those days. And so far where I'm at, the game already does that.Well hunger is a micromanagement that needs to be adressed so Players have a need not to skip ahead several weeks at a time as MC would die of starvation. It also give Players an incintive to complete certain quests early on in order to maintain themselves (Food and Wood for Emily, helping in the fields, etc.) so it's an easy motivator for the Player to advance several story plots
Well it adds to a daily action that requires to be taken care of, so it's kinda a repeatable task for the MC, Chyos wanted the game to have some survival game character as for all the food you can get you need to work.I guess but why is even that needed? The actual best way to get people not to skip days is to make sure there's stuff the player wants to do on those days. And so far where I'm at, the game already does that.
As I said, personal choice but I gutted it cause it doesn't really add anything for me. This isn't really a survival experience, food becomes common quickly (daily soups, free dinners, bread, etc), it's tied to no storylines, and it only debuffs. It's a rather pointless drag of a system, like durability in most games that have it.
It does technically, but my point was that it's not ever a fulfilling one so you're not actually keeping the player engaged. It's always just a chore. Akin to if the game added a stink mechanic where you had to bathe or perfume regularly merely to keep gaining affection. Or a bowel movement meter, where you have to find safe quiet places away from party members to "empty the meter". Lest you risk losing their respect shitting yourself in front them!Well it adds to a daily action that requires to be taken care of, so it's kinda a repeatable task for the MC, Chyos wanted the game to have some survival game character as for all the food you can get you need to work.
It's hard to develope content so keeping Players busy with daily neccesereties, which are slowly implemented is a good way to keep them busy until the next release. (defending and building Rumah, makeing sure they have enough food; building your mercaneries and camp while ensureing morale stays up in order to unlock several features like equipment craftng with John, etc.)
Joining late the conversation don’t wanna ask what’s happening, but yeah I am suggesting a George Costanza inspired food and sex orgy to ChyosIt does technically, but my point was that it's not ever a fulfilling one so you're not actually keeping the player engaged. It's always just a chore. Akin to if the game added a stink mechanic where you had to bathe or perfume regularly merely to keep gaining affection. Or a bowel movement meter, where you have to find safe quiet places away from party members to "empty the meter". Lest you risk losing their respect shitting yourself in front them!
I don't think anyone's missing a single thing without it for the foreseeable future if they choose to cut that bloat out. At least until a decent amount of hunger meter tied scenes arrive. Though I can't really fathom what those would even be. Maybe breastfeeding hj resuscitation? Pie eating contest to win a thicc damsel's heart? A George Costanza inspired food and sex orgy? Don't know, imo just doesn't fit.
We already have after meal BJ and sex with Katharina and sex with the queen.It does technically, but my point was that it's not ever a fulfilling one so you're not actually keeping the player engaged. It's always just a chore. Akin to if the game added a stink mechanic where you had to bathe or perfume regularly merely to keep gaining affection. Or a bowel movement meter, where you have to find safe quiet places away from party members to "empty the meter". Lest you risk losing their respect shitting yourself in front them!
I don't think anyone's missing a single thing without it for the foreseeable future if they choose to cut that bloat out. At least until a decent amount of hunger meter tied scenes arrive. Though I can't really fathom what those would even be. Maybe breastfeeding hj resuscitation? Pie eating contest to win a thicc damsel's heart? A George Costanza inspired food and sex orgy? Don't know, imo just doesn't fit.