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Tehemai

Member
Oct 9, 2017
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Is there a cheat to add talent points to other party members (like Tia).
If you have rpg maker mv, you can tweak the plugin to give you more talent points per level. It goes by class too, so you can tweak it so that only Tia gets it (Warrior).

Short walkthrough to do this:
- Tools > Plugin Manager
- Find and double click Frog_TalentCore in the list.
- Double click Class Config.
- Double click the class you want to modify (MC=Hunter, Tia=Warrior, Lyvia=Knight).
- Double click and modify Points Per Level to what you want.
- Press Ok on all the windows and save the project.

There are other options in there you can play around with like starting talent points. Though you'd have to modify those before you first acquire the character as it does not apply retroactively.

Edit: Note you really won't be able to break the game with talent points alone. Imo, they're really not all that powerful outside of crit rate. Basic enemy level scaling still usually outpaces most benefits. That said, I recommend a light touch with modifying the game in general though. You can easily ruin your experience if you start modifying other things as well (e.g. base stats). Or just literally break the game if you start playing with stuff you don't understand.
 
Last edited:

yazda

Member
Mar 21, 2021
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so now next update for emily family foursome?


Freigeschaltet

Good afternoon,

It's again time to give you an update on my progress over the past week.

Monday I finally finished the scene for Mira/Frisha/Emily. I was missing some transition images and because of that I wasn't able to complete it on Friday as originally planned.
After that I've been working on several smaller and bigger things this week.
There have been problems with dialogues for Yasmine/Lyvia & Rick which got reported in the bugreport section. I have edited them and written alternative dialogue.
I've worked on a climbing sprite for the MC/Tia/Lyvia that will now be triggered when ever you climb a ladder/rope (The point that this was missing bothered me for a while now) you can probably guess why I added this now if you played the preview of Tia's quest. Wasn't as easy to implement as it might sound, after all I only want to change the sprite if the character is really climbing. means if person 1 is on the ladder but person 2 isn't then person 2 needs the normal animations, same goes for person 3 and so on.
Of coures I also worked on new animations for Tia/Katherin 4 so far. I plan to expand the latest scene in the coming update.
Currently I'm working on the implementation of the last map that I made last month that wasn't needed for the 0.5.2.5 update.

For the coming week I plan to work on the quest itself. Means I want to add interactions with the guards at the mountain. My current idea is to either do a stealth or brute force approach which the player can then choose between.

As for a release date: I'm currently planning to do the 0.5.3.0 release near the end of the month. Means if all goes well it will be release on the 27.01.
It's still a lot of work to do by then and I want to make this right, so this release date isn't set in stone. But you will definitly get a release before the month is over.

That's all for now, I'll continue a bit longer today, although since I already had my crunchtime this week I won't work till midnight again.

Before I forget: Mayor, there is currently a pre vote running on discord to determine the next addition to the bonus scene poll. If you want to participate check the #bonus-scene-prevote channel. The next bonus scene poll will go live on the coming Monday here on patreon.
I wish you all a nice weekend!
 

Ottoeight

Forum Fanatic
Mar 13, 2021
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If you have rpg maker mv, you can tweak the plugin to give you more talent points per level. It goes by class too, so you can tweak it so that only Tia gets it (Warrior).

Short walkthrough to do this:
- Tools > Plugin Manager
- Find and double click Frog_TalentCore in the list.
- Double click Class Config.
- Double click the class you want to modify (MC=Hunter, Tia=Warrior, Lyvia=Knight).
- Double click and modify Points Per Level to what you want.
- Press Ok on all the windows and save the project.

There are other options in there you can play around with like starting talent points. Though you'd have to modify those before you first acquire the character as it does not apply retroactively.

Edit: Note you really won't be able to break the game with talent points alone. Imo, they're really not all that powerful outside of crit rate. Basic enemy level scaling still usually outpaces most benefits. That said, I recommend a light touch with modifying the game in general though. You can easily ruin your experience if you start modifying other things as well (e.g. base stats). Or just literally break the game if you start playing with stuff you don't understand.
You really break the game when you add love/corruption points to the chicks.

Anyway, I really CAN'T understand all this: "I do so desperately need to cheat. Please help". Good Grief. :rolleyes:
 
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Tehemai

Member
Oct 9, 2017
326
602
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You really break the game when you add love/corruption points to the chicks.

Anyway, I really CAN'T understand all this: "I do so desperately need to cheat. Please help". Good Grief. :rolleyes:
Yea, as I said don't modify anything you don't properly understand. If you've played these kinds of games, you know those values are almost never just an indicator of how much they love you. So bad bad idea.

You definitely can improve your experience a lot if you use a gentle touch and know what you're doing. Put the guide out there cause the requested talents change is pretty safe (with reasonable numbers). Better too than outright using the in-game cheats. You can tune it to have a more natural progression curve and have party parity.

Best to familiarize with base game a fair bit first before you do any kind of mod though. Personally one of the systems I like to knock out is hunger as it's rather pointless in this genre. Another area I'd like to tweak is the speed of time when idling (much less reloads). But that one I haven't had any success with. I only know how to disable it, which is not a good idea.
 

Yotetar

Active Member
May 23, 2020
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If anyone wants some guide about corruption/love points:

-Love points are easy to add up alongside you play, don't add up points, unless youwant to dominate the double arpeggio technique of Eddie van halen, add points only under 5 for example: If have emily love points in 1 only add 3 points to have 4 love points, in five points a event triggers, so in 6 love points add 3 points to 9.And so on. More than that can fuck up the switchs that trigger when an amount of value is reach.
-In corruption it is the same thing, but don't addit to Mira,Athia and Gwen add whatever you want after 15.Or you could fuck up things.
 

Tehemai

Member
Oct 9, 2017
326
602
245
If anyone wants some guide about corruption/love points:

-Love points are easy to add up alongside you play, don't add up points, unless youwant to dominate the double arpeggio technique of Eddie van halen, add points only under 5 for example: If have emily love points in 1 only add 3 points to have 4 love points, in five points a event triggers, so in 6 love points add 3 points to 9.And so on. More than that can fuck up the switchs that trigger when an amount of value is reach.
-In corruption it is the same thing, but don't addit to Mira,Athia and Gwen add whatever you want after 15.Or you could fuck up things.
Imo you may be right but I wouldn't risk even this. While it's the standard I've still seen event triggers, or at least unique dialogues, on values that are not divisible by 5. The game usually also doesn't allow you to increase affection beyond another internal tracker's value and that value is definitely not always divisible by 5.

A trick for emily though, at least in 0.5.2, there seems to currently be a bug where you can give her food twice per day, so long as you give her food the first time between 6-7am (and the second after 7am). So you can effectively double the affection per day.

There's also some wonkiness that resets some girls (frisha, yasmine) if you head to your camp at 10pm. It's not all the girls and the window is tight but you can maybe get some extra affection there too by triggering those events multiple times a day.

This post doubles as a bug report. :p
 

Evangelion-01

Devoted Member
Apr 12, 2018
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Yea, as I said don't modify anything you don't properly understand. If you've played these kinds of games, you know those values are almost never just an indicator of how much they love you. So bad bad idea.

You definitely can improve your experience a lot if you use a gentle touch and know what you're doing. Put the guide out there cause the requested talents change is pretty safe (with reasonable numbers). Better too than outright using the in-game cheats. You can tune it to have a more natural progression curve and have party parity.

Best to familiarize with base game a fair bit first before you do any kind of mod though. Personally one of the systems I like to knock out is hunger as it's rather pointless in this genre. Another area I'd like to tweak is the speed of time when idling (much less reloads). But that one I haven't had any success with. I only know how to disable it, which is not a good idea.
Well hunger is a micromanagement that needs to be adressed so Players have a need not to skip ahead several weeks at a time as MC would die of starvation. It also give Players an incintive to complete certain quests early on in order to maintain themselves (Food and Wood for Emily, helping in the fields, etc.) so it's an easy motivator for the Player to advance several story plots
 

Yotetar

Active Member
May 23, 2020
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I tested it on corruption, and to be in a "safe mode" I had to fuck it up on some times. Also everytime you try to cheat in love points/corruption, make a copy of the saves.
 

Tehemai

Member
Oct 9, 2017
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602
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Well hunger is a micromanagement that needs to be adressed so Players have a need not to skip ahead several weeks at a time as MC would die of starvation. It also give Players an incintive to complete certain quests early on in order to maintain themselves (Food and Wood for Emily, helping in the fields, etc.) so it's an easy motivator for the Player to advance several story plots
I guess but why is even that needed? The actual best way to get people not to skip days is to make sure there's stuff the player wants to do on those days. And so far where I'm at, the game already does that.

As I said, personal choice but I gutted it cause it doesn't really add anything for me. This isn't really a survival experience, food becomes common quickly (daily soups, free dinners, bread, etc), it's tied to no storylines, and it only debuffs. It's a rather pointless drag of a system, like durability in most games that have it.
 

Evangelion-01

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Apr 12, 2018
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I guess but why is even that needed? The actual best way to get people not to skip days is to make sure there's stuff the player wants to do on those days. And so far where I'm at, the game already does that.

As I said, personal choice but I gutted it cause it doesn't really add anything for me. This isn't really a survival experience, food becomes common quickly (daily soups, free dinners, bread, etc), it's tied to no storylines, and it only debuffs. It's a rather pointless drag of a system, like durability in most games that have it.
Well it adds to a daily action that requires to be taken care of, so it's kinda a repeatable task for the MC, Chyos wanted the game to have some survival game character as for all the food you can get you need to work.
It's hard to develope content so keeping Players busy with daily neccesereties, which are slowly implemented is a good way to keep them busy until the next release. (defending and building Rumah, makeing sure they have enough food; building your mercaneries and camp while ensureing morale stays up in order to unlock several features like equipment craftng with John, etc.)
 

Tehemai

Member
Oct 9, 2017
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Well it adds to a daily action that requires to be taken care of, so it's kinda a repeatable task for the MC, Chyos wanted the game to have some survival game character as for all the food you can get you need to work.
It's hard to develope content so keeping Players busy with daily neccesereties, which are slowly implemented is a good way to keep them busy until the next release. (defending and building Rumah, makeing sure they have enough food; building your mercaneries and camp while ensureing morale stays up in order to unlock several features like equipment craftng with John, etc.)
It does technically, but my point was that it's not ever a fulfilling one so you're not actually keeping the player engaged. It's always just a chore. Akin to if the game added a stink mechanic where you had to bathe or perfume regularly merely to keep gaining affection. Or a bowel movement meter, where you have to find safe quiet places away from party members to "empty the meter". Lest you risk losing their respect shitting yourself in front them! :p

I don't think anyone's missing a single thing without it for the foreseeable future if they choose to cut that bloat out. At least until a decent amount of hunger meter tied scenes arrive. Though I can't really fathom what those would even be. Maybe breastfeeding hj resuscitation? Pie eating contest to win a thicc damsel's heart? A George Costanza inspired food and sex orgy? Don't know, imo just doesn't fit.
 

zARRR

Forum Fanatic
Nov 6, 2020
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It does technically, but my point was that it's not ever a fulfilling one so you're not actually keeping the player engaged. It's always just a chore. Akin to if the game added a stink mechanic where you had to bathe or perfume regularly merely to keep gaining affection. Or a bowel movement meter, where you have to find safe quiet places away from party members to "empty the meter". Lest you risk losing their respect shitting yourself in front them! :p

I don't think anyone's missing a single thing without it for the foreseeable future if they choose to cut that bloat out. At least until a decent amount of hunger meter tied scenes arrive. Though I can't really fathom what those would even be. Maybe breastfeeding hj resuscitation? Pie eating contest to win a thicc damsel's heart? A George Costanza inspired food and sex orgy? Don't know, imo just doesn't fit.
Joining late the conversation don’t wanna ask what’s happening, but yeah I am suggesting a George Costanza inspired food and sex orgy to Chyos
 

Evangelion-01

Devoted Member
Apr 12, 2018
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It does technically, but my point was that it's not ever a fulfilling one so you're not actually keeping the player engaged. It's always just a chore. Akin to if the game added a stink mechanic where you had to bathe or perfume regularly merely to keep gaining affection. Or a bowel movement meter, where you have to find safe quiet places away from party members to "empty the meter". Lest you risk losing their respect shitting yourself in front them! :p

I don't think anyone's missing a single thing without it for the foreseeable future if they choose to cut that bloat out. At least until a decent amount of hunger meter tied scenes arrive. Though I can't really fathom what those would even be. Maybe breastfeeding hj resuscitation? Pie eating contest to win a thicc damsel's heart? A George Costanza inspired food and sex orgy? Don't know, imo just doesn't fit.
We already have after meal BJ and sex with Katharina and sex with the queen.
Even more after meal HJ/BJ with Frisha and Anya.
Prepareing Food and reward sex with Claire and Nyra (Soup reward).
There is also after date sex with Umah... don't know about you but that's quiet alot I'd say.
Penny could get a scene for after dinner or dureing preparations I gues as she currently only offers service dureing her prayer and night.
Also there is Emily Anal scene if you provide her with meat and wood.
 
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