Yotetar

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For the record, when dasan is 2 feet underground, the plan is to let it be there, underground. There is nothing planned for him on that path than be 2 feet underground.
 
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♍VoidTraveler

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For the record, when dasan is 2 feet underground, the plan is to let it be there, underground. There is nothing planned for him on that path than be 2 feet underground.
Oh really?
I totally wanted to rise him as a zombie and then use him to fuck his mom.
What a wasted opportunity. :whistle::coffee:
 

♍VoidTraveler

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There is no necromancy spell here, yet.
Only brainwashing and cumming on dead bodies as sign of supremacy
I got better idea, since we got tribal culture here why not use voodoo? :devilish::coffee:
Can easily become some magic-focused talent. Summon zombies in combat!
And then we could also find some... other uses for them off-combat. Hehe. :sneaky::coffee:
So while Witchcraft focuses on controlling the living, Voodoo would be about animating and controlling the dead. :whistle::coffee:
 
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♍VoidTraveler

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Zombie summons are cool tho
And not just any zombies.
Let's make it more fun with this rule: Only unique npc enemies within the game that can be killed, can then be bound and resurrected and used as zombie-combatants. Npc's like certain famous orc, or Dasan, and similar unique npc's mc had killed before. :devilish::coffee: And you could even go as far as to let those zombies be actually intelligent, let them have dialogues with mc and comment on mc's actions, etc. I wonder what kind of comments Dasan would have if you fucked his mom right in front of him. :sneaky::coffee:

Oh my, i went completely evil-mode again. :devilish::coffee:
But damn, resurrecting Ibhar would be pretty cool, i liked that old fart. Kinda shame he ded.
 
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zARRR

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And not just any zombies.
Let's make it more fun with this rule: Only unique npc enemies within the game that can be killed, can then be bound and resurrected and used as zombie-combatants. Npc's like certain famous orc, or Dasan, and similar unique npc's mc had killed before. :devilish::coffee: And you could even go as far as to let those zombies be actually intelligent, let them have dialogues with mc and comment on mc's actions, etc. I wonder what kind of comments Dasan would have if you fucked his mom right in front of him. :sneaky::coffee:

Oh my, i went completely evil-mode again. :devilish::coffee:
But damn, resurrecting Ibhar would be pretty cool, i liked that old fart. Kinda shame he ded.
That actually sounds cool, tho they should have a limited use or something, maybe evoke them in battle and use their signature move to do special damage.
And then fuck their LI in their face for extra damage.
Tho their dialogues no matter what would sound either super evil or somewhat dumb.
“You monster why are you doing this? Let me die!”
Or
“Braaaains”
 

♍VoidTraveler

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That actually sounds cool, tho they should have a limited use or something, maybe evoke them in battle and use their signature move to do special damage.
And then fuck their LI in their face for extra damage
We could...
Say, they will float around mc as invisible to the naked eye spirits while out of combat once bound to mc through voodoo technique.
And then when in combat mc will use like.. 10-20 clay pieces to create a magic body for them to inhabit.
This clay body will last until end of combat, or destruction of the clay body after which they will return back to being spirits until called upon in the next combat.
This way they won't be abusable due to dependence on clay of which there will always be limited supply but still be a useful option when in tough combat situations. And since most of the time they will be in spirit form they will be able to talk to mc and comment on his actions without any interruption. An option to turn off their chatter would probably be a good idea for those who will find it annoying. Or make it so that they chat only at certain places and comment on certain actions. :whistle::coffee:

Or indeed, you could do it like you propose as well.
Make them into an ability that will momentarily summon them in combat to unleash some strong move and then they will disappear right after and the option to summon them will be put on a long cooldown. Or maybe you could make it a once-per-battle option. :whistle::coffee:
 
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zARRR

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We could...
Say, they will float around mc as invisible to the naked eye spirits while out of combat once bound to mc through voodoo technique.
And then when in combat mc will use like.. 10-20 clay pieces to create a magic body for them to inhabit.
This clay body will last until end of combat, or destruction of the clay body after which they will return back to being spirits until called upon in the next combat.
This way they won't be abusable due to dependence on clay of which there will always be limited supply but still be a useful option when in tough combat situations. And since most of the time they will be in spirit form they will be able to talk to mc and comment on his actions without any interruption. An option to turn off their chatter would probably be a good idea for those who will find it annoying. Or make it so that they chat only at certain places and comment on certain actions. :whistle::coffee:

Or indeed, you could do it like you propose as well.
Make them into an ability that will momentarily summon them in combat to unleash some strong move and then they will disappear right after and the option to summon them will be put on a long cooldown. Or maybe you could make it a once-per-battle option. :whistle::coffee:
Ibhar final move be like; falling from the sky on enemies
 
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zARRR

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Nov 6, 2020
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We could...
Say, they will float around mc as invisible to the naked eye spirits while out of combat once bound to mc through voodoo technique.
And then when in combat mc will use like.. 10-20 clay pieces to create a magic body for them to inhabit.
This clay body will last until end of combat, or destruction of the clay body after which they will return back to being spirits until called upon in the next combat.
This way they won't be abusable due to dependence on clay of which there will always be limited supply but still be a useful option when in tough combat situations. And since most of the time they will be in spirit form they will be able to talk to mc and comment on his actions without any interruption. An option to turn off their chatter would probably be a good idea for those who will find it annoying. Or make it so that they chat only at certain places and comment on certain actions. :whistle::coffee:

Or indeed, you could do it like you propose as well.
Make them into an ability that will momentarily summon them in combat to unleash some strong move and then they will disappear right after and the option to summon them will be put on a long cooldown. Or maybe you could make it a once-per-battle option. :whistle::coffee:
No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.
Dave x Emily Content
Dave doesn’t like milfs, F on the homework again
Whew, i think all my creative juices are out for the day. Probably. :whistle::coffee:

And Dasan's will be throwing enemies into a well. :sneaky::coffee:
“This is… RUMAAAAH”
 

Evangelion-01

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Apr 12, 2018
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No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.

Dave doesn’t like milfs, F on the homework again

“This is… RUMAAAAH”
If you go with human creation mythos I think the greek one might be better resource wise... as humans being crafted from copper (we have metal veins aswell as rusted swords to replenish copper bars)
 

Grayking666

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Oct 22, 2017
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No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.

Dave doesn’t like milfs, F on the homework again

“This is… RUMAAAAH”
Dave will come to enjoy them
 

zARRR

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Nov 6, 2020
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If you go with human creation mythos I think the greek one might be better resource wise... as humans being crafted from copper (we have metal veins aswell as rusted swords to replenish copper bars)
Yeah but then those would be op, and even more expensive to make.
… Well there could be two versions, the cheap one and the expensive one.
More resistant and powerful but a pain in the ass to build.
Dave will come to enjoy them
And so you with handholding
 

♍VoidTraveler

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Apr 14, 2021
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No but the clay idea is also cool, bringing back ancient folklore tales about the creation of humanity and applying on a game mechanics.
Which is both well adjusted, preventing it from becoming OP and making clay even more resourceful.
Shaman MC is also cute, albeit their comments will be 50% passive aggressive and 50% sarcastic.
Tho Rumah has not any form of magic so far, it can be updated with lore tablets sure, but it would cool using your past foes as puppets.
If you go with human creation mythos I think the greek one might be better resource wise... as humans being crafted from copper (we have metal veins aswell as rusted swords to replenish copper bars)
Yeah but then those would be op, and even more expensive to make.
… Well there could be two versions, the cheap one and the expensive one.
More resistant and powerful but a pain in the ass to build.
Copper is plentiful though, unlike clay.
Depending on how strong the summons are, this type of magic could be everyday-use type, or finisher-move type.
Or.. we could do both.
Maybe stronger summons could be made from stronger enemies... and different summoning rules could be applied to them then.
Weaklings with clay/copper, higher-tier stuff with.. rarer stuff, perhaps.

Anyway, first we need to see whether our illustrious dev is even interested in this whole voodoo thing. :whistle::coffee:
 
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