mercytea
Member
- Oct 29, 2017
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Even when fully zoomed in, the pictures uploaded by Rohan Shah are so low quality that I can't really read the error.
The problem is obviously a missing picture for Lyvia but I need better screenshots of the error in order to help.
This is probably due to your global save file either missing or being incorrect.
To rectify this, follow the steps below:
Let me know if you run into any issues.
- Copy all the save files (file1.rpgsave, file2.rpgsave, and so on) from the "www/save" folder to a different folder.
- Launch the game and do a manually save in all the slots associated with the numbers for the save files you copied.
- NOTE: Because the autosave is always stored is slot 1, each save file is mapped to the save slot that is one number after it
- Example: file1.rpgsave --> save slot 2, file2.rpgsave --> save slot 3, and so on
- Close the game
- Copy the original save files back into the "www/save" folder
- Relaunch the game and you should be able to play from your desired saves
Yes but it's avoidable if you don't lose fights with orcs etc stuff.Whats with the NTR? ,is it possible for some of the girls to end up with monsters?
Hey Apartment817,Cory, I don't know how to help in an instance like this.
But, I did look, and I don't have a " img/pictures/xLyvia003B.png"
I do have a " img/pictures/xLyvia003" but it is a rpgmvp file, not png. But then again, I don't know what either file types really are, might be the same thing.
I do find it odd that error screens always refer to png files, but I only have rpgmvp files in my img folder.
Thanks Rohan Shah!hello thank you for helping. i think my screen shot very clear and read easy, i tell u problem in text and also share error in text. lyvia in camp 1st time
Arenfield's Militia
Lyvia
Step : Sit with lyvia at the campfire in evening.
Error :
Game has encountered a bug. Please report it.
Error: Failed to load: img/pictures/xLyvia003B.png
at Function.ImageManager.isReady (YEP_X_CoreUpdatesOpt.js:7901:13)
at Window_Message.updateLoading (YEP_X_CoreUpdatesOpt.js:8252:22)
at Window_Message.update (rpg_windows.js:4304:25)
at Window_Message.update (YEP_X_ExtMesPack1.js:1405:39)
at Window_Message.update (Message Hide.js: 132:17)
at Window_Message.update (Message Hide.js:177:40)
at WindowLayer.update (YEP_X_CoreUpdatesOpt.js:7826:38)
at WindowLayer.update (SRD_HUDMaker.js:276:23)
at Scene_Map.Scene_Base.updateChildren (YEP_X_CoreUpdatesOpt.js:8015:29)
at Scene_Map.Scene_Base.update (YEP_X_CoreUpdatesOpt.js:8006:8)
Press F5 to restart the game.
i hope all clear now
Ok, the file "xLyvia003B.rpgmvp" was in the old version of Lyvia's scene, before I reworked the images for it this year. When I now saw this I thought "ok, must have forgotten a call for that image somewhere in the code". So I went through the whole event... but I can't find it. not as preload and not as actual call so now I don't know how to fix this without a save right before it happens. For now I will put in an extra image named xLyvia003B so pretty much the same way you suggested to fix this. But of course I would have prefered to remove the source of the problemHey Apartment817,
Thanks for checking this. I just checked myself and I also only see the xLyvia003 file.
Regarding your question about ".png" vs ".rpgmvp" file extensions, please note that the ".rpgmvp" files in the actual picture folder directly map to the ".png" files mentioned in these error messages.
So if the error message is telling you that the game cannot load the "img/pictures/xLyvia003B.png" file, this means that "xLyvia003B.rpgmvp" is missing from the "www/img/pictures" folder.
Thanks Rohan Shah!
The problem is that the game is looking for an xLyvia003B.png and as Apartment817 has confirmed, that file does not exist in the "www/img/pictures" folder.
We'll have to report this Chyos because one of two things has occurred:
As a quick-fix/test, I've created a "xLyvia003B.rpgmvp" file, put it in a zip, and attached that zip to this post.
- He forgot to add the "xLyvia003B.rpgmvp" file to the pictures folder.
- When coding the game, he accidentally wrote "xLyvia003B" when he meant to write "xLyvia003" instead. Thus causing the game to look for a file that is non-existent.
The ".rpgmvp" file is just an exact copy of the "xLyvia003.rpgmvp" file.
Try placing this new file in the "www/img/pictures" folder and see if the image matches the text and the scene.
If it does, this is confirmation that situation #2 has occurred.
Thank you But now not slove problem now his tell me tia or more problem and bugs hereHey Apartment817,
Thanks for checking this. I just checked myself and I also only see the xLyvia003 file.
Regarding your question about ".png" vs ".rpgmvp" file extensions, please note that the ".rpgmvp" files in the actual picture folder directly map to the ".png" files mentioned in these error messages.
So if the error message is telling you that the game cannot load the "img/pictures/xLyvia003B.png" file, this means that "xLyvia003B.rpgmvp" is missing from the "www/img/pictures" folder.
Thanks Rohan Shah!
The problem is that the game is looking for an xLyvia003B.png and as Apartment817 has confirmed, that file does not exist in the "www/img/pictures" folder.
We'll have to report this Chyos because one of two things has occurred:
As a quick-fix/test, I've created a "xLyvia003B.rpgmvp" file, put it in a zip, and attached that zip to this post.
- He forgot to add the "xLyvia003B.rpgmvp" file to the pictures folder.
- When coding the game, he accidentally wrote "xLyvia003B" when he meant to write "xLyvia003" instead. Thus causing the game to look for a file that is non-existent.
The ".rpgmvp" file is just an exact copy of the "xLyvia003.rpgmvp" file.
Try placing this new file in the "www/img/pictures" folder and see if the image matches the text and the scene.
If it does, this is confirmation that situation #2 has occurred.
hey, Chyos would like your save, can you provide it? You have to archive it first before you can attach it to a post here.Thank you But now not slove problem now his tell me tia or more problem and bugs here
Game has encountered a bug. Please report it.
Error: Failed to load: img/pictures/xLyvia003B_Tia.png
at Function.ImageManager.isReady (YEP_X_CoreUpdates Opt.js:7901:13)
at Window_Message.updateLoading (YEP_X_CoreUpdatesOpt.js:8252:22)
at Window_Message.update (rpg_windows.js:4304:25)
at Window_Message.update (YEP_X_ExtMesPack1.js:1405:39)
at Window_Message.update (Message Hide.js:132:17)
at Window_Message.update (Message Hide.js:177:40)
at WindowLayer.update (YEP_X_CoreUpdatesOpt.js:7826:38)
at WindowLayer.update (SRD_HUDMaker.js:276:23)
at Scene_Map.Scene_Base.updateChildren (YEP_X_CoreUpdatesOpt.js:8015:29)
at Scene_Map.Scene_Base.update (YEP_X_CoreUpdatesOpt.js:8006:8)
Press F5 to restart the game.
No, no new information.Do we have any more info on the consequences of the Melissa quests. I feel like returning it is the best bet since it gets the gang boss off Melissa`s back. And I assume eventually we will meet the same gang again but corrupted/reinforced by it.
I always destroyed it before since you cannot just keep it without using it, but destroying such a powerful artifact while also having a powerful gang after you doesn`t seem to be the best option.
Sorry to ask, because I'm a little confused about this. Maybe I haven't played well, or maybe there's something else I haven't done yet. But I was wondering...*Sophie: Depending on your previous decision, Sophie will face corresponding problems. Will you sell her out to the orcs to help win the war for her father? Have you made sure she is with Hekima and his men or did you warn her so that she ran off alone? It is for you to decide how her story continues.
I begin to wonder if the problem might be because of an old version of the map...Thank you But now not slove problem now his tell me tia or more problem and bugs here
Game has encountered a bug. Please report it.
Error: Failed to load: img/pictures/xLyvia003B_Tia.png
at Function.ImageManager.isReady (YEP_X_CoreUpdates Opt.js:7901:13)
at Window_Message.updateLoading (YEP_X_CoreUpdatesOpt.js:8252:22)
at Window_Message.update (rpg_windows.js:4304:25)
at Window_Message.update (YEP_X_ExtMesPack1.js:1405:39)
at Window_Message.update (Message Hide.js:132:17)
at Window_Message.update (Message Hide.js:177:40)
at WindowLayer.update (YEP_X_CoreUpdatesOpt.js:7826:38)
at WindowLayer.update (SRD_HUDMaker.js:276:23)
at Scene_Map.Scene_Base.updateChildren (YEP_X_CoreUpdatesOpt.js:8015:29)
at Scene_Map.Scene_Base.update (YEP_X_CoreUpdatesOpt.js:8006:8)
Press F5 to restart the game.
Notice the word "will":Sorry to ask, because I'm a little confused about this. Maybe I haven't played well, or maybe there's something else I haven't done yet. But I was wondering...
You wrote*
In my case, the only thing I could do was choose whether to let her eavesdrop or not.
The first time I decided not to let her eavesdrop and continued that way. But with Sophia the game didn't let me do anything else. The only thing I could do was take the relationship with the queen to higher, more sexual levels.
But fearing I'd made the wrong choice, I reloaded the game before making the choice about whether to let her eavesdrop or not. And I stopped there with her mission.
How do you initiate the other choices?
1) Sell her to the orcs?
2) Hekima and his men?
3) Warn her so she runs off alone?
Just to get a better understanding and consider other options. Of course, keep in mind that in me game i have NTR off.
So I don't know if that's why I had fewer options. I'd rather choose the option where Sophia doesn't get into trouble, where I can protect her like Liandra and avoid the whole chastity belt thing.
Thank you
I hadn't noticed, also because I hadn't yet realized there had been an update of this kind on Sophia. But I'm happy to know there will be similar interactions with her.Notice the word "will":
"Will you sell her out to the orcs to help win the war for her father? Have you made sure she is with Hekima and his men or did you warn her so that she ran off alone?"
Those are choices that will come from Sophie's update, that aren't in it now.
Notice how it says "did".
"Did" you warn her? "Will" you sell her? "Will" you decide to let Hekima have her.
---
The "did" is already in the game. The "will(s)" will come with the update.
Let her eavesdrop.I hadn't noticed, also because I hadn't yet realized there had been an update of this kind on Sophia. But I'm happy to know there will be similar interactions with her.
So just to understand when you say: "Did" you warn her? You mean let her eavesdrop? Or there is an actual way to warn her?
Thank you