mrttao

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Is that before or after augmentation with plates?
Those stats are with 2 plates each. Hence the +2. When you add a copper plate to a piece of armor it's name changes to +1. when you add a second plate it's name changes to +2.
I was comparing crafted leather armor +2 to crafted iron armor +2
That said, IIRC the bonus from the plates is fixed so it should be the same stat difference between those two armors with and without the plates.
Plates make no difference to auto battle.
When you get enough levels so that you're far ahead of your enemies you can turn on auto battles in the Options
He was obviously asking about the difference in stats between iron and leather armor. not about the auto battle

And it does make a difference for auto battle. Auto battle is just an instantly resolved smash fest where you and the enemy just attack each other. Having better armor reduces the amount of damage you take during auto battles. This is especially pertinent due to the battle being team based and auto battle being triggered by level. So for example if your team mate is unarmored they could take a lot more damage during it.

To clarify, I am not saying that without copper plates in your armor you will regularly lose auto battles, but rather that the amount of HP consumed per auto-battle will be higher. So with sufficient amount of auto battles done back to back you could potentially see your HP get winnowed down over time.
 
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zARRR

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Hey I just noticed that in the game it rains only one time, at the beginning, it is kinda weird that the only time it rained, it fucked up tour life
 

Shnurre

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Heavily disagree that chainmail armor is useless. Tia absolutely must have very high armor for tanking via armor.
MC and Livia are more up for debate, but on level close to 50 one critical hit by same level enemy makes you lose most of your HP. If you have chainmail though you not only get 12 additional armor, you also get % bonus from skill. So MC survivability increases greatly
 

Ottoeight

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Heavily disagree that chainmail armor is useless. Tia absolutely must have very high armor for tanking via armor.
MC and Livia are more up for debate, but on level close to 50 one critical hit by same level enemy makes you lose most of your HP. If you have chainmail though you not only get 12 additional armor, you also get % bonus from skill. So MC survivability increases greatly
Honestly, who gives a flying fuck if Tia and/or Lyvia get knocked out while fighting.

Increasing survivabilty, uh? Man, talent points, drinking potions and using magic spells are far more important than any weapon or armour.

I can't understand all this damn debate about these battles of yours: it's the least tricky part of the game. More importantly, hunting, collecting herbs/items, making money, farming, eating, sleeping and unlocking picks are more essential activities.
 
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mrttao

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Heavily disagree that chainmail armor is useless. Tia absolutely must have very high armor for tanking via armor.
MC and Livia are more up for debate, but on level close to 50 one critical hit by same level enemy makes you lose most of your HP. If you have chainmail though you not only get 12 additional armor, you also get % bonus from skill. So MC survivability increases greatly
1. The talent bonus to defense is given to leather armor too, not just chainmail.

2. your argument is for why armor is better than naked. not why chain is better than leather.
Tia is LESS tanky with chain than she is with leather.
For example my Tia is level 45 and has 79 defense and 10% evasion while wearing a full suit of leather +2 armor set.
If you were to swap her to a full suit of chainmail +2 and she will instead have... 87 defense and 0% evasion.

each hit deals slightly less damage to her. But she lost her ability to evade 10% of blows (and evaded blow deals 0 damage), instead she will be hit by every single enemy attack.
Overall she takes more damage with this "upgrade" than she would have without it. Especially against stronger opponents. The stronger the opponent the worst this tradeoff is. Since an evasion can nullify infinite damage. While defense is reducing the damage by a fixed amount.

Chainmail simply needs to get rid of that penalty to evasion. Then it would be a very slight marginal improvement over leather.
Although at that point it will still be hideously expensive. at 5 talent points, lategame quest, and a bunch of advanced resources.
 
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Shnurre

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Honestly, who gives a flying fuck if Tia and/or Lyvia get knocked out while fighting.

Increasing survivabilty, uh? Man, talent points, drinking potions and using magic spells are far more important than any weapon or armour.

I can't understand all this damn debate about these battles of yours: it's the least tricky part of the game. More importantly, hunting, collecting herbs/items, making money, farming, eating, sleeping and unlocking picks are more essential activities.
Please don't be so irritated when people discuss stuff you are uninterested in.

Can you win battles with suboptimal RPG build? Sure, this is not a difficult game in terms of harcoreness. Are we still allowed to think about and discuss what build is optimal? Hell yes, we are.

1. The talent bonus to defense is given to leather armor too, not just chainmail.

2. your argument is for why armor is better than naked. not why chain is better than leather.
Tia is LESS tanky with chain than she is with leather.
For example my Tia is level 45 and has 79 defense and 10% evasion while wearing a full suit of leather +2 armor set.
If you were to swap her to a full suit of chainmail +2 and she will instead have... 87 defense and 0% evasion.

each hit deals slightly less damage to her. But she lost her ability to evade 10% of blows (and evaded blow deals 0 damage), instead she will be hit by every single enemy attack.
Overall she takes more damage with this "upgrade" than she would have without it. Especially against stronger opponents. The stronger the opponent the worst this tradeoff is. Since an evasion can nullify infinite damage. While defense is reducing the damage by a fixed amount.

Chainmail simply needs to get rid of that penalty to evasion. Then it would be a very slight marginal improvement over leather.
Although at that point it will still be hideously expensive. at 5 talent points, lategame quest, and a bunch of advanced resources.
Your numbers are off. First, even without armor skill modification base difference between full chainmail and full lether with all iron plates is 9, not 8 (body chainmail has difference 3 with leather, other parts have 2). With armor skill modifications this 9 defence points difference becomes 12 or 13.
E. g. with armor skill 15 and perception skill 10 Tia has 112 defence with 17% evasion in leather armor and 125 defence with 5% in chainmail. This is 12% increase in defernce for 12% reduction in evasion.

Even had defence worked in linear way the build with chainmail would be preferential due to lower variance and thus higher sustainability over crits. But yes I agree that in this case gain from chainmail would be rather marginal (not that you have any difficulty with being able to afford chainmail when you can craft it).

However, defence clearly doesn't work on liner scale, it works on logarithmic. That is when difference between defence and enemy attack reaches certain threshhold the hp loss decreases 2 times (I obviously haven't seen the exact formulae Chyos uses, but this can be easily proven by several runs). Thus this 12% incerease in defence can easily lead to 2 or even more times decrease in hp loss. Thus having maximal possible defence at least for Tia is an absolute must.

Having said all that, increasing armor for MC and Livia is much more debatable. However, sometimes enemy can overcome Tia's taunting ability, and thus being able to sink a least 2-3 enemy attacks is important for MC and Livia as well.
Since mc sometimes has to fight alone, I am leaning towards thinking that MC too must have chainmail, but yes having to spend 6 more points for MC armor skill is expensive
 

Ottoeight

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Please don't be so irritated when people discuss stuff you are uninterested in.

Can you win battles with suboptimal RPG build? Sure, this is not a difficult game in terms of harcoreness. Are we still allowed to think about and discuss what build is optimal? Hell yes, we are.
You need quite an effort and grinding and advancing in quite a few quests in order of creating armour. In short, it isn't worthwhile at all.

We're not playing an old Ultima/Bard's Tale classic RPG, pal: battles aren't the purpose of the game. MC's real battles are in bed with the chicks.
 

zARRR

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I mean you guys must sure have a lot of time to talk about variables and stats on a porn game like it was competitive Pokémon or hardcore Underrail, if you are having fun doing that good for you, but I am going to romance someone else again in the meantime
 

Shnurre

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Jul 10, 2017
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You need quite an effort and grinding and advancing in quite a few quests in order of creating armour. In short, it isn't worthwhile at all.

We're not playing an old Ultima/Bard's Tale classic RPG, pal: battles aren't the purpose of the game. MC's real battles are in bed with the chicks.
I mean you guys must sure have a lot of time to talk about variables and stats on a porn game like it was competitive Pokémon or hardcore Underrail, if you are having fun doing that good for you, but I am going to romance someone else again in the meantime
Well, I like grindy RPGs). So while I obviously enjoy romance part of the game, I think I am also allowed to enjoy the RPG part as well)
 
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