zARRR

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Nov 6, 2020
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Well, I like grindy RPGs). So while I obviously enjoy romance part of the game, I think I am also allowed to enjoy the RPG part as well)
I also really like reasonable grindy rpgs that let me try new stuff, I am glad you are having fun with armor, I usually gloss over it sometimes
 
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ixcez

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Nov 26, 2018
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ooooo that's nice
Just checked the patreon and seemingly 0.4.7.9 was seemingly just released instead I think? Though it's an early test version, can't really check since the post is locked and while I was thinking of supporting this game I don't wanna start supporting till next month since patreon has a by month pay system so if I start today I'll have to pay again in another 5 days and I'm to stingy with cash for that :D.

But yeah I guess that the real 0.4.8 will be released a bit later on when it's all done, probably in a week or so I guess.
 
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Player3751

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Feb 16, 2021
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Kate corruption is stuck at 10. Drinking doesn't increase her corruption anymore. Do I just have to find another way, is this the point?
 

ixcez

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Kate corruption is stuck at 10. Drinking doesn't increase her corruption anymore. Do I just have to find another way, is this the point?
Might be wrong on this but I don't remember her corruption score getting stuck at 10, might be that you need to trigger the handjob scene which triggers when she's at 10 corruption and you try to make her drink the love potion again. You shouldn't have to switch what your doing to increase her corruption however but you might need to trigger certain scenes before it will increase again.
 

mrttao

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Jun 11, 2021
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I mean you guys must sure have a lot of time to talk about variables and stats on a porn game like it was competitive Pokémon or hardcore Underrail, if you are having fun doing that good for you, but I am going to romance someone else again in the meantime
Some people fap to the porn, I fap to the math
(note I am joking... mostly).
Your numbers are off. First, even without armor skill modification base difference between full chainmail and full lether with all iron plates is 9, not 8 (body chainmail has difference 3 with leather, other parts have 2).
Alright. fair enough. But makes no difference. +9 armor for losing your ability to dodge is still a net negative
With armor skill modifications this 9 defence points difference becomes 12 or 13.
E. g. with armor skill 15
Jesus
just why would you waste 15 talent points on armor? that is insane. You do not know there are a bunch of important things that need talent points?

Yea, I was assuming only the bare minimum of talent points spent into armor... and then concluded that it is still not worth the talent point.
The more talent points you waste on Armor skill the worst off you are. Put them into something actually useful
 

Player3751

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Feb 16, 2021
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Might be wrong on this but I don't remember her corruption score getting stuck at 10, might be that you need to trigger the handjob scene which triggers when she's at 10 corruption and you try to make her drink the love potion again. You shouldn't have to switch what your doing to increase her corruption however but you might need to trigger certain scenes before it will increase again.
Ok, thanks. I was worried it was a bug. What you said makes sense.
 

Shnurre

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Some people fap to the porn, I fap to the math
(note I am joking... mostly).

Alright. fair enough. But makes no difference. +9 armor for losing your ability to dodge is still a net negative

Jesus
just why would you waste 15 talent points on armor? that is insane. You do not know there are a bunch of important things that need talent points?

Yea, I was assuming only the bare minimum of talent points spent into armor... and then concluded that it is still not worth the talent point.
The more talent points you waste on Armor skill the worst off you are. Put them into something actually useful
Surely you realize, that armor skill not only allows you to wear better armor, but also increases defence by approximately 2.5% per skill level? So this is the most cost-efficient skill for tanking (increasing constitution increases HP with the same rate, but defence is more valuable because of logarithmic scale I mentioned in earlier message; increasing perception only gives 2% evasion per 2 skill points).

So pray tell what exactly are more valuable talent points for Tia? She is a tank and should be able to sink as much damage as possible. So OK, consitution for HP, perception for evasion (though increasing armor is more effective n both cases as I have written above), some strength for being able to deal some damage when not having to repeat taunting, maybe nature to save talent points for MC. What exacty do you spend Tia's points on if you don't spend them on armor?
 
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mrttao

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So this is the most cost-efficient skill for tanking (increasing constitution increases HP with the same rate, but defence is more valuable because of logarithmic scale I mentioned in earlier message; increasing perception only gives 2% evasion per 2 skill points).
You are forgetting something very important, and that is that talent points are precious. And those other skills do other things.
Constitution increases HP, it ALSO increases your stamina and reduces the cost of noncombat actions
Perception might be "only" 2% def instead of 2.5% def per rank as you say... but unlike armor it has more going for it. it gives you items, and boosts your damage via crits, and land debuffs.

By the time you have gotten the minimum required skill levels in everything else and can afford to start dumping points into armor, you have already outleveled everything.
So pray tell what exactly are more valuable talent points for Tia? She is a tank and should be able to sink as much damage as possible
Oh, you were talking only about Tia and not the MC and Lyvia.
Tia specifically has fewer things competing for her talent points than the MC...

Tia isn't a tank, she has poor defense and high offense. Tia is a DPS. Tia has the highest damage in the party. Her damage is higher and her defense is lower than Lyvia.

She has a completely useless taunt skill, this does not make her a tank.
Not only wastes actions (by taunting instead of killing the enemy), but also even if you go full tilt into boosting her defense she will still get annihilate by enemies if she tries to use it.

Also, she lacks the agility to cast the taunt skill before the enemies attack and damage the rest of the party. To be an effective tank one needs massive agility so that they can cast their taunt skill before the enemy attacks. Massive HP and massive defense so they can take hits for days.
Tia cannot do any of those things.

Far better to pour in her talent points into strength. Where she gets a huge boost to damage.
Also Tia is very useful in harvesting resources on the map which benefits from a bunch of stats which compete for her talent points
 
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Shnurre

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You are forgetting something very important, and that is that talent points are precious. And those other skills do other things.
Constitution increases HP, it ALSO increases your stamina and reduces the cost of noncombat actions
Perception might be "only" 2% def instead of 2.5% def per rank as you say... but unlike armor it has more going for it. it gives you items, and boosts your damage via crits, and land debuffs.
Again, I am mostly talking about Tia, but there is an argument for increasing armor for MC as well. Perception is 2% per 2 levels, so 1% per level, thus it is much, much less effective for tanking. And increasing energy for Tia is not high priority, it's not that you can easily run out of it.

Oh, you were talking only about Tia and not the MC and Lyvia.
Tia specifically has fewer things competing for her talent points than the MC...
However, tia is not a tank. Tia is DPS.

Tia isn't a tank, she has poor defense and high offense. Tia is a DPS. Tia has the highest damage in the party. Her damage is higher and her defense is lower than Lyvia.

She has a completely useless taunt skill, this does not make her a tank.
Not only wastes actions (by taunting instead of killing the enemy), but also even if you go full tilt into boosting her defense she will still get annihilate by enemies if she tries to use it.

Also, she lacks the agility to cast the taunt skill before the enemies attack and damage the rest of the party. To be an effective tank one needs massive agility so that they can cast their taunt skill before the enemy attacks. Massive HP and massive defense so they can take hits for days.
Tia cannot do any of those things.

Far better to pour in her talent points into strength. Where she gets a huge boost to damage.
Also Tia is very useful in harvesting resources on the map which benefits from a bunch of stats which compete for her talent points
Tia is most definitely a tank and she is a tank precisely because of taunting skill which is by far the most valuable battle skill over all party members. Taunting concentrates all agro on Tia (this is a definition of a tanking skill) AND it provides an additional bonus for defence. Thus Tia is a textbook tank even if her starting defence is marginally worse than that of Livia (I am not sure about the last fact, but I will take your word for it).

If you spend Tia's skillpoints wisely (that is mostly on armor and some on constitution and even less on perception and strength) Tia can sink damage by any enemy even on reasonably low levels. And of course with taunting skill she does that not only for herself, but also for MC and Livia.
With Tia as tank and no Livia (she wasn't avaliable yet) I was able to completely clear all cultist basement including the prophet in one go without using any potions on level 15 or so. Of course this becomes even more relevant on higher levels.

Thus you can make Tia take care of defence for the whole party and use MC's and Livia's skillpoints to increase attack of the party and do other valuable stuff.
 
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mrttao

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Tia is most definitely a tank and she is a tank precisely because of taunting skill which is by far the most valuable battle skill over all party members. Taunting concentrates all agro on Tia (this is a definition of a tanking skill) AND it provides an additional bonus for defence. Thus Tia is a textbook tank even if her starting defence is marginally worse than that of Livia.

If you spend Tia's skillpoints wisely (that is mostly on armor and some on constitution and even less on perception and strength) Tia can sink damage by any enemy even on reasonably low levels. And of course with taunting skill she does that not only for herself, but also for MC and Livia.
No, she dies like a bitch in early game. The defense bonus is not enough to make her handle being sole aggro sink
You can build her into a tank in late game, but not a very good one as it requires too much invest, and by the time you can get it combat has become irrelevant due to you being overleveled.
With Tia as tank and no Livia (she wasn't avaliable yet) I was able to completely clear all cultist basement including the prophet in one go without using any potions on level 15 or so. Of course this becomes even more relevant on higher levels.
And I was able to clear it with her on DPS. shocking.

Also why are you doing it at level 15? you should be able to trivially power level her a lot higher.
And why waste all that time on those long fights when you can just power level quickly to get to the instakill?
And let us not forget the valuable time you spend/save on crafting and harvesting and so on. Tia is important for that too in the early game.
 

Shnurre

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No, she dies like a bitch in early game.
You can build her into a tank in late game, but not a very good one as it requires too much invest, and by the time you can get it combat has become irrelevant due to you being overleveled.
Come on, she doesn't. As I mentioned taunting skill provides a solid bonus for defence and thus Tia can work as a tank from day one. Of course her first several skills should go into armor, but she is a decent tank even on level 5 with the help of brilliant taunting skill (if necessary you can also defend when not renewing taunting, but I rarely used this combo, because just taunting is enough even on low levels).
It was how I played and I have never been even close to losing Tia (come to think about that I don't really know what happens if Tia gets killed in battle, I have never expirienced it)
 

mrttao

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Come on, she doesn't. As I mentioned taunting skill provides a solid bonus for defence and thus Tia can work as a tank from day one.
she gets a bonus to defense, but also eats all the attacks of all the enemies at once. which is terrible. on day 1 she dies like a bitch
Of course her first several skills should go into armor
that is atrociously poor use of her. why waste your precious life trying to tank with her for slower gameplay.
Just ramp up your game quickly, use tia for economy at first, and then once you have ramped up enough that you can start steamrolling the game switch tia to DPS.
It was how I played
Yea, there are many ways to play. It is not like the game is unplayable unless you do things 1 specific way
You can use different builds
 

Shnurre

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Also why are you doing it at level 15? you should be able to trivially power level her a lot higher.
And why waste all that time on those long fights when you can just power level quickly to get to the instakill?
And let us not forget the valuable time you spend/save on crafting and harvesting and so on. Tia is important for that too in the early game.
Because I can do it without any risk?
Evidently you are not the type of guy to destroy Stone Golem on level 5-10 in Witcher 3 by fighting it from a horse)
 

Shnurre

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she gets a bonus to defense, but also eats all the attacks of all the enemies at once. which is terrible. on day 1 she dies like a bitch

that is atrociously poor use of her. why waste your precious life trying to tank with her for slower gameplay.
Just ramp up your game quickly, use tia for economy at first, and then once you have ramped up enough that you can start steamrolling the game switch tia to DPS.

Yea, there are many ways to play. It is not like the game is unplayable unless you do things 1 specific way
You can use different builds
This is obviously the best way to play because it provides what is required of a good RPG build: specialization)
It makes sense both in short term and especially in longterm because you can save valuable MC and Livia's skillpoints.

And I repeat, no, Tia doesn't die easily even immediately when she becomes avaliable (this should be level 3-5 for her) especially if you spend several skillpoints that she has avaliable from start for what is most needed i. e. armor and provide her old leather or leather you have at that point. And of course if you constantly use taunting since I repeat, the skill itself provides a very solid bonus for defence
 
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