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Evangelion-01

Devoted Member
Apr 12, 2018
11,623
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Yasmine - She is a bit of an odd one out in that she doesn't really seem happy or unhappy just content with her life but the Mayor has drugged her to make her look as he wants and their now in a seemingly sexless marriage where the mayor sleeps around with the other women in town knocking up at least one of them resulting in Julia. So yeah not sure if it's a good thing to steal her or not but her husband really isn't a nice guy towards her or others.
Yasmine actually hates the gutts of Giron... the main reason their marriage became sexless was because she learned that Giron backstabed her father, bankrupted him, forceing her sister into a live on the street while her Dad commited suicide.
After realising she and her family had been played and payed this price she couldn't reconcile with them... seing Dave becomeing like his father she gave up on him early either.
Ayita - This is probably the most evil one when it comes to breaking up a "couple" or just in general but at the same time their not together yet and it's just a seemingly one sided crush from what we are shown. If you want to break them up you have to get the poor guy mauled to death by a bear. But at the same time if you want to help them get together you have to help the guy drug Ayita until she falls in his clutches. So it's kind of an evil way whichever way you choose since either a) you get the guy killed or b) you help the guy drug a girl.
The 3rd Option is to show poor Palack that Ayita only played him and the rest of the tribe for their gifts and attention... though that will hurt him more than dieng by a bear... not sure which is the actual better path... keep him alive and force him to watch MC fucking his crush infront of him or let him die a brutal and stupid death.
Last one I believe you can go "breaking up"
You could mention Anya, Helena and Sophie aswell...
Anya being made a spy by her childhood friend whom also has a secret crush on her and married her mother to help the family in trying times... yet that caused the mother and the daughter to be involved with the war as hostages.

And Sophie is to become engaged as a sacrifice for her fathers ambitions... MC is supposed to help her in the long run and save her from this fate.

Also there is Helena whom after learning about her husbands cruel betrayal is leaning on the MC
 
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ixcez

Active Member
Nov 26, 2018
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Yasmine actually hates the gutts of Giron... the main reason their marriage became sexless was because she learned that Giron backstabed her father, bankrupted him, forceing her sister into a live on the street while her Dad commited suicide.
After realising she and her family had been played and payed this price she couldn't reconcile with them... seing Dave becomeing like his father she gave up on him early either.

The 3rd Option is to show poor Palack that Ayita only played him and the rest of the tribe for their gifts and attention... though that will hurt him more than dieng by a bear... not sure which is the actual better path... keep him alive and force him to watch MC fucking his crush infront of him or let him die a brutal and stupid death.

You could mention Anya, Helena and Sophie aswell...
Anya being made a spy by her childhood friend whom also has a secret crush on her and married her mother to help the family in trying times... yet that caused the mother and the daughter to be involved with the war as hostages.

And Sophie is to become engaged as a sacrifice for her fathers ambitions... MC is supposed to help her in the long run and save her from this fate.

Also there is Helena whom after learning about her husbands cruel betrayal is leaning on the MC
Ah I actually had no idea about that with Ayita thought you could only get him killed to get Ayita xD. Haven't actually played the new stuff with Anya, Helana and Sophie so couldn't really talk about them. Had to restart from scratch and well I've been playing real slow on this new playthrough :D Still it seems like breaking couples up is the right thing to do in this game
 

zARRR

Forum Fanatic
Nov 6, 2020
5,206
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Ah I actually had no idea about that with Ayita thought you could only get him killed to get Ayita xD. Haven't actually played the new stuff with Anya, Helana and Sophie so couldn't really talk about them. Had to restart from scratch and well I've been playing real slow on this new playthrough :D Still it seems like breaking couples up is the right thing to do in this game
Most couples in this game are already broken after all.
Roderick is depressed and can’t have a meaningful relationship with Verena.
Yasmine is married to her father’s murder and lives but a pretense of a couple.
Henry is only for the money.
And so on

Everyone is unhappy or exploits the partner’s social status,
 

judsffstdllftw79

New Member
Oct 15, 2019
6
9
45
Ok why this game runs worse than Elden Ring and has slow downs from time to time .
If you disable the vsync from the options IG ,the game runs at twice the speed or even more at times it's a real jank .
are the motions/movement connected directly to the fps like in Dark Souls for example,
if you run the game at absurd frame rates everything breaks ?
at first i thought it had something to do with the janky e-core nonsense from Intel ,then went and disabled that and tried the game to run only on P-cores and it's just as bad as it was .
It's really wild games that look like flash games at best with minimal graphical fidelity can run as bad as this one .
While performs like Crysis in 2007 makes your pc uncomfortable at best .
Also the WT posted on the first page is lacking so many details,
Certain items that are tied to quest lines aren't even listed there since some objectives require them as pre-requisite to continue .
Questing in this game is an absolute chore, should take a page from Witcher 3 and making it more user friendly instead of having 25 wiki pages open at once to figure out in what order you're supposed to tackle the tangled chain of quests .
UI/UX Design needs massive revamp,while you're at the camp why do you have to talk to a person go through a loading screen and waiting just to bring the worker assign screen then from said menu you can't heal anyone,but you have to actually exist from the screen entirely speak to a npc then heal them and go back to the previous screen ,it's so counter-intuitive .
Games with Mechanics that have some depth to them have in-game build in explanation,
Death Stranding with it's mechanics has so many explanations how things function in the game while here everything is royal mash of potatos that you're supposed to cook with trial and error .
The only reason why i'm interested in games like this is because the story choice and branches aren't completely linear .
Fallout 4 sucked so much because lacked story branching and meaningful choices ,it wasn't awful game but it was terrible RPG .
p.s bringing the UI,why there aren't quickslots that allows you use certain spells and potions binded by a hotkey ,
are hotkeys that alien to any RPGM game ,christ almighty even in the good old World of Warcraft i could map a lot of hotkeys with macros ,nagivating through the inventory just to find a single potion is annoying .
Maybe i'm more used to having games with better interface and higher quality production but those games in terms of story branching do suck ,while this is probably the only strong point of this game .
 
May 26, 2019
409
440
93
Ok why this game runs worse than Elden Ring and has slow downs from time to time .
If you disable the vsync from the options IG ,the game runs at twice the speed or even more at times it's a real jank .
are the motions/movement connected directly to the fps like in Dark Souls for example,
if you run the game at absurd frame rates everything breaks ?
at first i thought it had something to do with the janky e-core nonsense from Intel ,then went and disabled that and tried the game to run only on P-cores and it's just as bad as it was .
It's really wild games that look like flash games at best with minimal graphical fidelity can run as bad as this one .
While performs like Crysis in 2007 makes your pc uncomfortable at best .
Also the WT posted on the first page is lacking so many details,
Certain items that are tied to quest lines aren't even listed there since some objectives require them as pre-requisite to continue .
Questing in this game is an absolute chore, should take a page from Witcher 3 and making it more user friendly instead of having 25 wiki pages open at once to figure out in what order you're supposed to tackle the tangled chain of quests .
UI/UX Design needs massive revamp,while you're at the camp why do you have to talk to a person go through a loading screen and waiting just to bring the worker assign screen then from said menu you can't heal anyone,but you have to actually exist from the screen entirely speak to a npc then heal them and go back to the previous screen ,it's so counter-intuitive .
Games with Mechanics that have some depth to them have in-game build in explanation,
Death Stranding with it's mechanics has so many explanations how things function in the game while here everything is royal mash of potatos that you're supposed to cook with trial and error .
The only reason why i'm interested in games like this is because the story choice and branches aren't completely linear .
Fallout 4 sucked so much because lacked story branching and meaningful choices ,it wasn't awful game but it was terrible RPG .
p.s bringing the UI,why there aren't quickslots that allows you use certain spells and potions binded by a hotkey ,
are hotkeys that alien to any RPGM game ,christ almighty even in the good old World of Warcraft i could map a lot of hotkeys with macros ,nagivating through the inventory just to find a single potion is annoying .
Maybe i'm more used to having games with better interface and higher quality production but those games in terms of story branching do suck ,while this is probably the only strong point of this game .
I know I deserve some flack for my overly-long posts in which I critique and provide suggestions for these various games.

But can you imagine your very first post on this site being a mini-essay in which you complain that the game mechanics of an indie game (an indie game being made by just 1 lone guy as a side-project) aren't as functional as those found in a wide variety of AAA games which are made by large teams of professional developers, who are funded by multi-billion dollar gaming corporations?

I'm tempted to believe that judsffstdllftw79 is just trolling, but I've been on the internet long enough to know that he's probably not.
 

judsffstdllftw79

New Member
Oct 15, 2019
6
9
45
It was actually a serious post,Bright Memory was developed by a single guy but looks much more presentable sure you can argue doesn't have the story but some of it's mechanics are actually on point and feels tight and responsive and doesn't break completely if you happen to run it above certain fps threshhold . Graphical fidelity is probably 20 times higher than what this game has to offer .

The post was a little bit longer with few extra sentences to provide context what kind of gripes i currently have with the current build ,but somehow is seen as a negative as some people refuse to read anything longer than few sentences at best
The game is pretty decent for what it is ,it would have been nicer if we had more functional game engine that could take advantage of the current modern hardware .

1. I don't know if it's possible to be fixed if at all ,animations and game speed not being tied to fps ,sure it's not completely gamebreaking but annoying to say the least.

2. The way quests are structured is not very good since they have pacing issue ,there should be more intuitive way to make it more fluid and the way they are designed to be prompted in proper order,so you aren't flooded with 10 quests that you can tackle in any order you want but when you have certain elements tied to some quests that require certain order ,then those quests need to be available only if conditions are met not before hand .It just needs refinement not complete rebuild .

3. Some story triggers and requirements are so obscure and not explained anywhere well ,there aren't many like this but without actually reading through the WT posted on the first page not a lot of players would be able to trigger them consistently .

4. The UI/UX design needs a few tweaks to add some extra functionality on certain sections (the tia village i'm looking at you prime suspect) ,Like when you're on the build menu ,add the option to heal workers instead of having to jump through hoops would be a welcome change.+ having actual quickslots would be a nice addition instead of having to navigate from the atrocious inventory that doesn't even search function(which should be staple in clogged inventories + proper item tags to sort it .)

5. Better more detailed map that tracks npc locations and Better Quest Log,Allow me to explain.
If you're going to have quests that are dependant on a chains unless you make the quest not being available until the conditions are met,there is another solution to said problem,you will have to add the missing description in the questlog aka which conditions have to be met in order to complete it or move forward .

6.Some characters have a little bit of repetitive grind,like for example Mira's mother in order to corrupt her completely i have turbo speed farming her corruption 16-20 times before we're hitting all the scenes / or kate's corruption hitting 30+ yikes

p.s In case people misunderstood if i didn't like the game i won't even bother posting ,waiting patiently for the new 5.4.0 update so i can start yet again another playthrough ,Sorry for the longer-ish post but ,I'm a bit more passionate while trying to get my point across .

One last point,When the game is complete is it going to be available somewhere where i can buy it ,aka GOG/Steam
Very few games pique my interest to this extent and this developer deserves all the props for doing such a great job .
I don't like being on payroll subscriptions rather do one time purchase from a store and be done with it .
 
May 26, 2019
409
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93
It was actually a serious post,Bright Memory was developed by a single guy but looks much more presentable sure you can argue doesn't have the story but some of it's mechanics are actually on point and feels tight and responsive and doesn't break completely if you happen to run it above certain fps threshhold . Graphical fidelity is probably 20 times higher than what this game has to offer .

The post was a little bit longer with few extra sentences to provide context what kind of gripes i currently have with the current build ,but somehow is seen as a negative as some people refuse to read anything longer than few sentences at best
The game is pretty decent for what it is ,it would have been nicer if we had more functional game engine that could take advantage of the current modern hardware .

1. I don't know if it's possible to be fixed if at all ,animations and game speed not being tied to fps ,sure it's not completely gamebreaking but annoying to say the least.

2. The way quests are structured is not very good since they have pacing issue ,there should be more intuitive way to make it more fluid and the way they are designed to be prompted in proper order,so you aren't flooded with 10 quests that you can tackle in any order you want but when you have certain elements tied to some quests that require certain order ,then those quests need to be available only if conditions are met not before hand .It just needs refinement not complete rebuild .

3. Some story triggers and requirements are so obscure and not explained anywhere well ,there aren't many like this but without actually reading through the WT posted on the first page not a lot of players would be able to trigger them consistently .

4. The UI/UX design needs a few tweaks to add some extra functionality on certain sections (the tia village i'm looking at you prime suspect) ,Like when you're on the build menu ,add the option to heal workers instead of having to jump through hoops would be a welcome change.+ having actual quickslots would be a nice addition instead of having to navigate from the atrocious inventory that doesn't even search function(which should be staple in clogged inventories + proper item tags to sort it .)

5. Better more detailed map that tracks npc locations and Better Quest Log,Allow me to explain.
If you're going to have quests that are dependant on a chains unless you make the quest not being available until the conditions are met,there is another solution to said problem,you will have to add the missing description in the questlog aka which conditions have to be met in order to complete it or move forward .

6.Some characters have a little bit of repetitive grind,like for example Mira's mother in order to corrupt her completely i have turbo speed farming her corruption 16-20 times before we're hitting all the scenes / or kate's corruption hitting 30+ yikes

p.s In case people misunderstood if i didn't like the game i won't even bother posting ,waiting patiently for the new 5.4.0 update so i can start yet again another playthrough ,Sorry for the longer-ish post but ,I'm a bit more passionate while trying to get my point across .

One last point,When the game is complete is it going to be available somewhere where i can buy it ,aka GOG/Steam
Very few games pique my interest to this extent and this developer deserves all the props for doing such a great job .
I don't like being on payroll subscriptions rather do one time purchase from a store and be done with it .
This second post of yours is actually much better than your first one. Want to know why?

Because rather than complain about the game being not as polished or as good as various AAA games, your second post simply makes interesting critiques of and valid suggestions for this game.

The problem I (and probably many others) had with your first post isn't with its length (I'm well known for writing overly-long posts myself) nor with its mere attempt to critique a game we all love.

The problem with your first post was that nearly every complaint you made of A Struggle with Sin came with an unreasonable comparison to some professionally developed AAA game by a large corporation.


Ultimately, I actually (to some degree) agree with all of the six points made in your second post - from the need to better structure the quests and quest-lines to the desire to overhaul certain parts of the UI.

But we have to accept that the implementation of a lot of these requested improvements may be limited by the RPGM game engine that is being used.

Add in the fact that most of Chyos's fans would prefer that he spends his time creating/adding new content rather than perfect various game mechanics, and you have the predicament we find ourselves in.

You are not the first, and will not be the last, to make many of your suggestions.
Hopefully, in time, Chyos can take them into consideration and eventually implement them all.

Cheers!!!
 

levdanig

Member
Oct 19, 2017
171
98
192
did i glitch my game? I rescued Emily from the bandits by sneaking her out without the disguise. Now Lyvia keeps asking me to update her about the bandits, and i can't find the elf anywhere
 

Overlord070

Engaged Member
Jan 21, 2021
2,188
5,034
590
did i glitch my game? I rescued Emily from the bandits by sneaking her out without the disguise. Now Lyvia keeps asking me to update her about the bandits, and i can't find the elf anywhere
Go back to the camp, use the disguise and talk to the bandits to give them sleepingwine (forget the actual name but you need to have crafted it).
Then enter the tent and the elf will be there.

This only works on emily's second abduction btw as I remember it, so if she has only been taken once in your game you will have to wait 7 days and then sleep in the storage and let her be taken again.
 

levdanig

Member
Oct 19, 2017
171
98
192
Go back to the camp, use the disguise and talk to the bandits to give them sleepingwine (forget the actual name but you need to have crafted it).
Then enter the tent and the elf will be there.

This only works on emily's second abduction btw as I remember it, so if she has only been taken once in your game you will have to wait 7 days and then sleep in the storage and let her be taken again.
oooh, i didnt know you could have her kidnapped again. thanks! i thought the whole quest broke
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,623
7,960
906
It was actually a serious post,Bright Memory was developed by a single guy but looks much more presentable sure you can argue doesn't have the story but some of it's mechanics are actually on point and feels tight and responsive and doesn't break completely if you happen to run it above certain fps threshhold . Graphical fidelity is probably 20 times higher than what this game has to offer .

The post was a little bit longer with few extra sentences to provide context what kind of gripes i currently have with the current build ,but somehow is seen as a negative as some people refuse to read anything longer than few sentences at best
The game is pretty decent for what it is ,it would have been nicer if we had more functional game engine that could take advantage of the current modern hardware .

1. I don't know if it's possible to be fixed if at all ,animations and game speed not being tied to fps ,sure it's not completely gamebreaking but annoying to say the least.

2. The way quests are structured is not very good since they have pacing issue ,there should be more intuitive way to make it more fluid and the way they are designed to be prompted in proper order,so you aren't flooded with 10 quests that you can tackle in any order you want but when you have certain elements tied to some quests that require certain order ,then those quests need to be available only if conditions are met not before hand .It just needs refinement not complete rebuild .

3. Some story triggers and requirements are so obscure and not explained anywhere well ,there aren't many like this but without actually reading through the WT posted on the first page not a lot of players would be able to trigger them consistently .

4. The UI/UX design needs a few tweaks to add some extra functionality on certain sections (the tia village i'm looking at you prime suspect) ,Like when you're on the build menu ,add the option to heal workers instead of having to jump through hoops would be a welcome change.+ having actual quickslots would be a nice addition instead of having to navigate from the atrocious inventory that doesn't even search function(which should be staple in clogged inventories + proper item tags to sort it .)

5. Better more detailed map that tracks npc locations and Better Quest Log,Allow me to explain.
If you're going to have quests that are dependant on a chains unless you make the quest not being available until the conditions are met,there is another solution to said problem,you will have to add the missing description in the questlog aka which conditions have to be met in order to complete it or move forward .

6.Some characters have a little bit of repetitive grind,like for example Mira's mother in order to corrupt her completely i have turbo speed farming her corruption 16-20 times before we're hitting all the scenes / or kate's corruption hitting 30+ yikes

p.s In case people misunderstood if i didn't like the game i won't even bother posting ,waiting patiently for the new 5.4.0 update so i can start yet again another playthrough ,Sorry for the longer-ish post but ,I'm a bit more passionate while trying to get my point across .

One last point,When the game is complete is it going to be available somewhere where i can buy it ,aka GOG/Steam
Very few games pique my interest to this extent and this developer deserves all the props for doing such a great job .
I don't like being on payroll subscriptions rather do one time purchase from a store and be done with it .
I won't claim that the game is perfect, but some of your remarks aren't entirely correct or atleast not accurate enough.
For example there aren't really any Quests that require Items from another one... sure there sometimes are Options that allow for alternative approaches, but Chyos developed the game in a way that it's a true sandbox.
You have the Tutorial Quests that unlock basic stuff and are strongly adviced to concentrate on those first (since you won't need to do combat in those Quests it's perfect for gaining Level)

Check the Level requirements in the Questlog and avoid unnatural high level Quests until you actual have the minimum adviced Level.

Regardeing the Inventory I am afraid that's an RPPGM limitation.
 

gabrielbj87

Newbie
Dec 28, 2021
67
18
132
I dont know if anyone ask this already but after the last version i cant seem to find Katherin in the morning at any of her spots
 
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May 26, 2019
409
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Chyos released an untested Version already...
Don't ask for a share though, those Versions come with bugs and people here tend to feel entitled to comment on these Version with discreptive and unpleasant words.
I personally don't get this attitude.

Even if people will say unpleasant things, isn't that a small price to pay in order to have more eyes on the Test Version?

More people playing the Test Version means potentially more bugs being discovered and reported.

Then when you encounter someone moaning and groaning about the things not working perfectly in the Test Version (after they were clearly warned it was a Test Version), you can do what you always do to posters who annoy you - Ingore them!!!
 
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