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Apartment817

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Jul 5, 2022
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rereading the post it literally says sunday evening

"I hope to have everything finished by Sunday evening at the latest (fingers crossed)."

When someone working on a creative endeavor tells you "(fingers crossed)", it's best not to expect it at the hoped for time.

It's early evening for him, I am not expecting it today.

Plus this will be a bugtest, so I wouldn't expect it here right away, it could happen, but it shouldn't since Chyos directly asked that bugtests not be leaked.
 
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soulruyu

Member
Nov 11, 2018
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"I hope to have everything finished by Sunday evening at the latest (fingers crossed)."

When someone working on a creative endeavor tells you "(fingers crossed)", it's best not to expect it at the hoped for time.

It's early evening for him, I am not expecting it today.

Plus this will be a bugtest, so I wouldn't expect it here right away, it could happen, but it shouldn't since Chyos directly asked that bugtests not be leaked.
look i more want the changelog for all the cool stuff we getting, i also wouldn't mind yeeting 5 dollars at your boi to get the update.
 
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Eisberg25

Newbie
Aug 25, 2020
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I have two questions.
I stole the valuables of the queen, but the quest do not go further.
Where is the treasure: near the field east of arenfield?
 

Apartment817

Well-Known Member
Jul 5, 2022
1,159
782
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I have two questions.
I stole the valuables of the queen, but the quest do not go further.
Where is the treasure: near the field east of arenfield?
"Valuable's"?

You mean her underwear? You have to steal hers, Belinda's and Sophie's. Three different rooms, Helena, the queen's is the upper left, Belinda's upper center, and Sophie's upper right. Belinda doesn't go to bed until like 3:00 am.
 
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May 26, 2019
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I wish that dexterity would decrease the time you take moving from location to location. Fast Travel is useless already, since walking everywhere is faster than "fast" traveling. The trip to Gavina's house taking 1 hour everytime should have a way to reduce it.
This sounds like a neat idea but one major problem I can already foresee is the MC moving so fast across the screen that it's difficult to actually control him or to get him in a specific location.

I've actually encountered this exact problem in another RPGM game.

Also, while I completely agree with your conclusions about Fast Travel, it should be noted that it's probably called "Fast Travel" because the real-life time spent going from one destination to another is shorter/faster when using "Fast Travel," than when actually moving the MC across the map.

Anyway, as an alternative to your suggestion, I propose 2 new ideas inspired by your post:
  1. That the MC is able to learn a new skill called "sprint" whose mechanics are similar to those of the "sneak" skill: (a) the skill has to be manually activated by the player, (b) after activating the skill, the player has a limited amount of time before the skill forcibly deactivates, and (c) the skill has a cool-down time that must pass before the user can activate it again.
    1. When the "sprint" skill is activated, the MC moves at normal speed but everything around him and the top-right clock move at half-speed. Or even 1/3rd speed if the MC's dexterity is very high (lvl 18+).
    2. Currently, for every second that passes in real-life, a minute passes in-game. While the "sprint" skill is activated, now an in-game minute would pass for every 2 or 3 real-life seconds. Now everyone and everything around the MC moves slowly, while he moves normally. Sort of like "Clark-Time" from the show Smallville, if you've ever seen it - .
    3. Finally, while higher dexterity could increase the skill's use-time, higher constitution could decrease the cool-down time. The reasoning behind this being that higher dexterity means that the MC could move faster and therefore travel greater distances, while higher constitution means that the MC needs less time to catch his breath and recover after sprinting.
  2. That higher dexterity lead to less in-game time passing whenever you use fast travel (Going to and from Gavina/Bianca's house included). The table below demonstrates how this would more-or-less work:
Dexterity Level RangeIn-Game Time Spent Fast-Traveling
0 - 4​
1 hour​
5 - 9​
45 minutes​
10 - 14​
30 minutes​
15 - 19​
15 minutes​
20+​
10 minutes​

Obviously, Chyos is so busy that this is all just a pipe dream.
But I think something akin to this could be pretty neat to have in the game.
 
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Silverdragon

Member
Mar 22, 2018
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This sounds like a neat idea but one major problem I can already foresee is the MC moving so fast across the screen that it's difficult to actually control him or to get him in a specific location.

I've actually encountered this exact problem in another RPGM game.
I agree with this and I do not suggest that MC should actually be faster while moving.
Also, while I completely agree with your conclusions about Fast Travel, it should be noted that it's probably called "Fast Travel" because the real-life time spent going from one destination to another is shorter/faster when using "Fast Travel," than when actually moving the MC across the map.

Anyway, as an alternative to your suggestion, I propose 2 new ideas inspired by your post:
  1. That the MC is able to learn a new skill called "sprint" whose mechanics are similar to those of the "sneak" skill: (a) the skill has to be manually activated by the player, (b) after activating the skill, the player has a limited amount of time before the skill forcibly deactivates, and (c) the skill has a cool-down time that must pass before the user can activate it again.
    1. When the "sprint" skill is activated, the MC moves at normal speed but everything around him and the top-right clock move at half-speed. Or even 1/3rd speed if the MC's dexterity is very high (lvl 18+).
    2. Currently, for every second that passes in real-life, a minute passes in-game. While the "sprint" skill is activated, now an in-game minute would pass for every 2 or 3 real-life seconds. Now everyone and everything around the MC moves slowly, while he moves normally. Sort of like "Clark-Time" from the show Smallville, if you've ever seen it - .
    3. Finally, while higher dexterity could increase the skill's use-time, higher constitution could decrease the cool-down time. The reasoning behind this being that higher dexterity means that the MC could move faster and therefore travel greater distances, while higher constitution means that the MC needs less time to catch his breath and recover after sprinting.
  2. That higher dexterity lead to less in-game time passing whenever you use fast travel (Going to and from Gavina/Bianca's house included). The table below demonstrates how this would more-or-less work:
Dexterity Level RangeIn-Game Time Spent Fast-Traveling
0 - 4​
1 hour​
5 - 9​
45 minutes​
10 - 14​
30 minutes​
15 - 19​
15 minutes​
20+​
10 minutes​
Suggestion no2 is actually what I meant when I wanted dex to affect travel time, though with different scaling. Each 2nd point in dex should lower fast travel time by a percentage. -2% -4%-6%-8%-10% and then -8%-6%-4%-2% to represent diminishing returns which gives 30%at 10 and 50 at 19. 20 points can go to -12% to represent mastery.

I think a 30% fast travel time reduction at 10 will make it worth to invest in dex up to that point, since I am fairly sure it makes fast traveling faster than just walking everywhere.
 
May 26, 2019
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Suggestion no2 is actually what I meant when I wanted dex to affect travel time, though with different scaling. Each 2nd point in dex should lower fast travel time by a percentage. -2% -4%-6%-8%-10% and then -8%-6%-4%-2% to represent diminishing returns which gives 30%at 10 and 50 at 19. 20 points can go to -12% to represent mastery.
Sounds reasonable.

I think a 30% fast travel time reduction at 10 will make it worth to invest in dex up to that point
I know you probably didn't mean it like that but it still has to be said: Even without these newly proposed benefits, it's still very much worth it to invest in the dexterity skill up to and even past level 10.

Higher dexterity allows the MC to:
  1. Attack/hit first during combat (especially helpful against tougher foes)
  2. Evade attacks during combat (again, especially helpful against tougher foes)
  3. Be more successful when employing the "sneak" skill
  4. Deal critical damage to enemies more often
  5. Be more successful for dexterity skill checks such as dancing with Ayita and doing backstab on enemies
 
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