Also, while I completely agree with your conclusions about Fast Travel, it should be noted that it's probably called "Fast Travel" because the
real-life time spent going from one destination to another is shorter/faster when using "Fast Travel," than when actually moving the MC across the map.
Anyway, as an alternative to your suggestion, I propose 2 new ideas inspired by your post:
- That the MC is able to learn a new skill called "sprint" whose mechanics are similar to those of the "sneak" skill: (a) the skill has to be manually activated by the player, (b) after activating the skill, the player has a limited amount of time before the skill forcibly deactivates, and (c) the skill has a cool-down time that must pass before the user can activate it again.
- When the "sprint" skill is activated, the MC moves at normal speed but everything around him and the top-right clock move at half-speed. Or even 1/3rd speed if the MC's dexterity is very high (lvl 18+).
- Currently, for every second that passes in real-life, a minute passes in-game. While the "sprint" skill is activated, now an in-game minute would pass for every 2 or 3 real-life seconds. Now everyone and everything around the MC moves slowly, while he moves normally. Sort of like "Clark-Time" from the show Smallville, if you've ever seen it -
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.
- Finally, while higher dexterity could increase the skill's use-time, higher constitution could decrease the cool-down time. The reasoning behind this being that higher dexterity means that the MC could move faster and therefore travel greater distances, while higher constitution means that the MC needs less time to catch his breath and recover after sprinting.
- That higher dexterity lead to less in-game time passing whenever you use fast travel (Going to and from Gavina/Bianca's house included). The table below demonstrates how this would more-or-less work:
| Dexterity Level Range | In-Game Time Spent Fast-Traveling |
|---|
0 - 4 | 1 hour |
5 - 9 | 45 minutes |
10 - 14 | 30 minutes |
15 - 19 | 15 minutes |
20+ | 10 minutes |