Yotetar

Active Member
May 23, 2020
826
1,195
308
Thank you. Unfortunately, I have faced an even bigger problem now. So, I have been spying on Giron and Dave for a while. It has escalated to the point that they have invited some noble girl to come and marry Dave. When I go outside from the mansion, the cutscene with the carriage bringing her to town plays and breaks the game. It says that there is a bug and I have to refresh the game.

Though I could just forget about it and load an earlier save and then just not play the questline. I am wondering if you get this bug as well or is it just me? It's a game breaker.

Edit: I fixed it. I AM A FUCKING GOD. I put on the bandit outfit so I can leave to the forest instead of Arenfield. Then I went to the witches hut and progressed another quest and then went to the swamp and died. I was brought back to town and then when I left Emily's house the game didn't get the bug.
good for you, but that was already fixed in the 0.4.1.0b
 

Pervy Sensei

Active Member
Donor
May 1, 2019
898
803
254
Well that would meant Palak is either get Nayita or die cuz the netori option isn't available, which is what i aiming for.

Also i'm fully aware of the walkthrough btw & i already know what to do, the problem is that regardless whether or not how far you progressed within Rumah, Palak will always has only 2 options. The netori option isnt there at all.
So clearly, you didn't experiment with the options. As shown below, pick the second option shown in the first pic, then the first option shown in the second pic. Have fun.

1628007286891.png 1628007337545.png
 

zARRR

Forum Fanatic
Nov 6, 2020
5,201
11,796
786
Just giving this post a bump, as much as people like to point to the search button it's awfully broken and hard to find anything in this thread, especially with people spouting random trivia. This person made a lot of saves for various routes. The game is very grindy, so don't begrudge people asking.
It's not that grindy (I have played much worse grinding games on this site), it's like every video game, you cannot have a sex scene immediately, you have to earn it, you have to play the game if you want that sex scene.
I say it's reasonable grindy
 

Netrik

Newbie
Nov 5, 2017
46
38
129
It's not that grindy (I have played much worse grinding games on this site), it's like every video game, you cannot have a sex scene immediately, you have to earn it, you have to play the game if you want that sex scene.
I say it's reasonable grindy
A bit of walking around and doing quests is fine, but doing the same timeskip - talk to Yasmine - timeskip - talk to Yasmine 15 times isn't particularly "earning" anything. It's just a lesson in tedium. There's definitely grindier games on this site, but there's also definitely a lot of much less grindy games. It makes sense people only want to do it once, not all over again.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,619
7,950
906
A bit of walking around and doing quests is fine, but doing the same timeskip - talk to Yasmine - timeskip - talk to Yasmine 15 times isn't particularly "earning" anything. It's just a lesson in tedium. There's definitely grindier games on this site, but there's also definitely a lot of much less grindy games. It makes sense people only want to do it once, not all over again.
...this is more an issue of lacking time management skills.
Instead of doing that you can leave the mansion interact with other people or kill a few bandits outside and return at a later time... it's not even grindy... just an application of multitasking and as previously mentioned time management
 
  • Like
Reactions: zARRR

zARRR

Forum Fanatic
Nov 6, 2020
5,201
11,796
786
A bit of walking around and doing quests is fine, but doing the same timeskip - talk to Yasmine - timeskip - talk to Yasmine 15 times isn't particularly "earning" anything. It's just a lesson in tedium. There's definitely grindier games on this site, but there's also definitely a lot of much less grindy games. It makes sense people only want to do it once, not all over again.
I agree with Evangelion, you are racing against time, in one day you can do multiple things, multiple quests...
You create the tedium yourself by doing that, it’s not the game’s fault.
 
  • Like
Reactions: Evangelion-01

Netrik

Newbie
Nov 5, 2017
46
38
129
If you really wanted to manage time well you wouldn't want to go outside, talk to a few people, then re-enter through the basement at the right time and do the same thing again. As time management goes, that's way longer than just skipping time, and not very efficient. The game also very often has multiple events at the same time, and several parts of the day completely empty of anything. Just try it in the dev save - you can't progress enough outside of some quests to not make it grindy for various girls.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,619
7,950
906
If you really wanted to manage time well you wouldn't want to go outside, talk to a few people, then re-enter through the basement at the right time and do the same thing again. As time management goes, that's way longer than just skipping time, and not very efficient. The game also very often has multiple events at the same time, and several parts of the day completely empty of anything. Just try it in the dev save - you can't progress enough outside of some quests to not make it grindy for various girls.
...nah that's not effective but lazy.
Useing time effectively is about getting as much stuff done in as little time as possible.
Again Multitasking and timemanagement optimise your gameing experience... lazyness adds to the tedium you mention.
Multitasking is about tackling and advanceing as many storylines as possible btw.
 
  • Like
Reactions: zARRR

Netrik

Newbie
Nov 5, 2017
46
38
129
The most effective use of time is using time skips, not sure what you're on about. In-game time isn't the same as real time. It's by far the most time effective way of playing, albeit not the most fun. But especially if you kept up with the patches and completed various questlines ages ago, it ended up the only way to complete some girls' lines.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,619
7,950
906
The most effective use of time is using time skips, not sure what you're on about. In-game time isn't the same as real time. It's by far the most time effective way of playing, albeit not the most fun. But especially if you kept up with the patches and completed various questlines ages ago, it ended up the only way to complete some girls' lines.
...it seems you forget the several time depending quests or those that require resources in an ammount that cannot be gathered in a single attempt.
I mainly think about Emily, Mira and the Iron Swords for the King for example.
Useing time skip is only usefull if you focus all your attentnion on a single storyline/character and repeat that same shematic each time you switch to a different one...
I wouldn't call that effective... it's either you lacking the ability to Multitask as previously described or being too lazy to followup on different Questlines at once
 
  • Like
Reactions: zARRR

Netrik

Newbie
Nov 5, 2017
46
38
129
A lot of the questlines weren't implemented at once, they were often bits and pieces. So very often you'd get an update that was like "added X scenes for X character", and you completed the rest of the game before that. That forces you into a single character questline. Not to mention that there's a huge difference in affection/corruption events from character to character, where some allow you to get to certain threshold points really fast, where others need a lot of repeated events, once a day or sometimes once every few days. That's where it can get very grindy.

If you got into the game at some later point or enjoy walking around a lot, good for you. Just don't pretend everyone has to.
 

Pervy Sensei

Active Member
Donor
May 1, 2019
898
803
254
A bit of walking around and doing quests is fine, but doing the same timeskip - talk to Yasmine - timeskip - talk to Yasmine 15 times isn't particularly "earning" anything. It's just a lesson in tedium. There's definitely grindier games on this site, but there's also definitely a lot of much less grindy games. It makes sense people only want to do it once, not all over again.
I understand what you are saying. It wouldn't appear grindy if, instead of visiting the same woman every day at the same time, time and time again, there were different locations for her and different activities to advance her affection and/or corruption, with less emphasis on racking up the points, and more emphasis on each point requiring some work for it and being a significant milestone in the relationship. Sometimes the dialogue changes a bit each time the woman is talked to, but that doesn't really reduce the grindiness of the time skipping.

I guess I agree with your sentiment, as I have found the time skipping method more efficient than the multitasking method that Evangelion suggested, but I wonder how you imagine a better way for it to work out. I've already spent some time pondering it, but I'm not sure there's an easy answer, because the game is largely a sandbox. In Treasure of Nadia, the story advances in a linear direction, so it can be easy to advance everything as events play out, but in a sandbox like ASWS, everyone's plot lines usually advance separately, so time has to be dedicated to each one. Any thoughts on how to make a sandbox like this less grindy for relationship development, or at least an enjoyable grind?
 

zackgaspar

Newbie
Jun 4, 2019
29
20
115
So clearly, you didn't experiment with the options. As shown below, pick the second option shown in the first pic, then the first option shown in the second pic. Have fun.

View attachment 1334045 View attachment 1334046
Thank you, that cleared it up for me as well... I had just assumed from the walkthrough that "Do something brave" was the go get yourself killed option, didn't realize it would lead to the gift-giving option.

Just really didn't wanna get my boy killed for no reason, because that would be mean. Now to go fuck his crush 2 feet away from him.
 

Netrik

Newbie
Nov 5, 2017
46
38
129
I understand what you are saying. It wouldn't appear grindy if, instead of visiting the same woman every day at the same time, time and time again, there were different locations for her and different activities to advance her affection and/or corruption, with less emphasis on racking up the points, and more emphasis on each point requiring some work for it and being a significant milestone in the relationship. Sometimes the dialogue changes a bit each time the woman is talked to, but that doesn't really reduce the grindiness of the time skipping.

I guess I agree with your sentiment, as I have found the time skipping method more efficient than the multitasking method that Evangelion suggested, but I wonder how you imagine a better way for it to work out. I've already spent some time pondering it, but I'm not sure there's an easy answer, because the game is largely a sandbox. In Treasure of Nadia, the story advances in a linear direction, so it can be easy to advance everything as events play out, but in a sandbox like ASWS, everyone's plot lines usually advance separately, so time has to be dedicated to each one. Any thoughts on how to make a sandbox like this less grindy for relationship development, or at least an enjoyable grind?
I think in general all the generic "stat-raising" events (affection, corruption) should just award more, and more events should do a little something. Like maybe Claire appreciates it if I talk to her in the morning for a single point, or Yasmine gets some corruption points if I enter in a thief uniform, that kind of thing. That would incentivize actually walking around and checking out what everyone's doing during the whole day.
 
  • Like
Reactions: Pervy Sensei

Evangelion-01

Devoted Member
Apr 12, 2018
11,619
7,950
906
A lot of the questlines weren't implemented at once, they were often bits and pieces. So very often you'd get an update that was like "added X scenes for X character", and you completed the rest of the game before that. That forces you into a single character questline. Not to mention that there's a huge difference in affection/corruption events from character to character, where some allow you to get to certain threshold points really fast, where others need a lot of repeated events, once a day or sometimes once every few days. That's where it can get very grindy.

If you got into the game at some later point or enjoy walking around a lot, good for you. Just don't pretend everyone has to.
while I agree that ultimately this will become part of the gameplay again we are currently in the unique situation where all progress got forcibly vibed and you have to work for a while in order to catch up with the story progression of all characters.
If you already reached that point I'd genuily be impressed, but based on your description I kinda doubt it.
I normally made a point to never play for 100% of each Update but follow up the story that is released each time and use the in between time of the next Update to catch up with character corruption for example... it depends on the way you play the game wether or not it's a chore or an enjoyment, but I wouldn't blame the game for this.
 
4.60 star(s) 207 Votes