Game needs to be better with not allowing the player to start quests that are going to screw up other quests. I like the free-form style of gameplay, which lets you follow your interests, but I seem to be hard-locked out of completing Frisha's Date with Dave, presumably because I'd already finished the storyline of Penny's breakup with Henry I can overhear dinner convo and the convo in Dave's room afterwards, but Dave will not go to talk with Giron at noon or any other time the nevt day). I also can't recruit Brigands for my Mercenary group, presumably because I didn't spend much time with Imawyn. The walkthrough says you should be able to have dialogue after defeating them, but I can't seem to talk to the bloody corpse I leave behind after a fight.
Unless Chyos gets a massive group of hardcore volunteers to make sure that every potential sequence of every available quest will be attainable before every single update... the game needs more structure. Feel like the game let me waste 27 hours of gameplay time, not including all the times I used the Save exploit to win card games, successfully hunt and skin the required prey, not lose energy from failing to mine or chop trees, not lose affection, see what battles are basically unwinnabe, or just to spend some throwaway time exploring options without caring about my progress.
Yeah, I'm going to start over, paying more attention to what level the storylines are slated for, but much of the fun will be missing. This time I won't be wasting any talent points on Tia's or Lyvia's dexterity.
EDIT: WOW that was negative. Still a big fan of the content and I totally appreciate the obvious thought and effort that went into it. Just a bit offput ATM.