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Ottoeight

Forum Fanatic
Mar 13, 2021
5,841
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is there a way to rise ariana corruption?


and what does the cat near house do?
No need to raise it - there is no Arianna's corruption path: she already is :sneaky:. Anyway, you can only raise it when you have the Kate/Arianna/MC bonus scene.

The cat: give her food - a rat or a living rabbit: you need the traps - and pet her. After a while she will give you bonus items (jewellery, key) whenever you give her food and pet her.
 

Elvi

Newbie
Mar 24, 2019
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Hello, can someone please share a save with early Tia gameplay just when you are about to enter rumah (NTR)
 

Tehemai

Member
Oct 9, 2017
326
602
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Best and easiest way to raise alignment: give cumwine to Penny in her quest during dinner with her (hint: do it before her fiancee comes back if you pursue her corruption path, do it after he comes back if you want the love path).

I know some people keep telling that any quest order is fine, but they are TOTALLY wrong: you don't really need a high alignment before you start Natasha's and Verena's quests, in fact. And you'd better do Penny before them.
Yea I'm aware that dosing girls is a good way to do that, but not everyone wants to go around dosing innocent people. That's why I say, it's just a roleplay hurdle. It's really easy to essentially max out benefits in a week for people that don't care who they wrong. But needlessly punishes some moral roleplay options the game goes out of its way to give you.

If it merely respawned sensibly like enemies and other resources, you could skim profits from people like Thomas and Giron every week. Instead of preying daily on the innocent farm girl you're trying to get the love route on.
 

Solak

Active Member
Nov 22, 2017
502
732
268
Just wondering how a dead granpa could become Tia's father in law.

I have a proposal: I will become a F95 mod, therefore I will delete every post with the words Rumah, Tia, wanita, Dasan, pregnant, pregnancy, orcs, Kate in Kirlic, Tia bonus scene, Dave humping Frisha, Dave boning Liandra and so on in it.

Reason: infringing general rule n.1:

General
  1. Be respectful. Opinions are fine, attacks are not
    • This includes trolling/personal attacks/kink-shaming; this applies to both other users as well as creators
  2. Avoid discussing controversial topics, eg religion and politics
  3. This is not a dating site, don't treat it like one

Is pregnancy a controversial topic? hell YES

This is not a dating site, therefore please stop being obsessed with Tia: leave the girl alone!

:whistle::whistle::whistle::whistle:

(just joking) ;)
Joke's on you, you're kink-shaming the wanita lovers and pregnancy fetishists in your very rules! Now go ban yourself :BootyTime:
 
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zARRR

Forum Fanatic
Nov 6, 2020
5,201
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Hello, can someone please share a save with early Tia gameplay just when you are about to enter rumah (NTR)
No suffer or use the search bar or the OP page saves, don’t worry many many came before you and many many will come forward, only you can stop it Elvi, you are the chosen one to stop dark lord of full save plz!
 

zARRR

Forum Fanatic
Nov 6, 2020
5,201
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What if...Chyos' one day decides to actually complete the Ibhar route in Rumah? Tia ends up becoming his daughter in law...or worse! His new Wanita!
Stop being delusional grayking, Ibhar remains in the grave, you get Tia update next and Arianna goes to Hollywood Rumah, so be a good Grayking.
 
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archedio

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Modder
Apr 18, 2019
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is aready released.
Anyone knows what the changelog is?
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,617
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Yea I'm aware that dosing girls is a good way to do that, but not everyone wants to go around dosing innocent people. That's why I say, it's just a roleplay hurdle. It's really easy to essentially max out benefits in a week for people that don't care who they wrong. But needlessly punishes some moral roleplay options the game goes out of its way to give you.

If it merely respawned sensibly like enemies and other resources, you could skim profits from people like Thomas and Giron every week. Instead of preying daily on the innocent farm girl you're trying to get the love route on.
Which is contradicting itself, haveing a high alignment score means you have no morales and act according to your own selfish desires... and yes that's what the game encourages you to do.
At some point you can be outright evil.
You can steal from Thomas, Ricks father and even Penny herself, you can steal wood from anywhere around the village and get free drinks from Thomas cellar, that alone should be enough to get your corruption high enough for any scene, but you can also murder in cold blood and be an asshole anyway you desire to reach that score.
Also you can still corrupt Penny after entering the romance route and get higher alignment at that point.
is aready released.
Anyone knows what the changelog is?
It's about Lyvias Story, the Raven and improving your mercanery band
Some old scenes got a rework aswell.
 
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Tehemai

Member
Oct 9, 2017
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Which is contradicting itself, haveing a high alignment score means you have no morales and act according to your own selfish desires... and yes that's what the game encourages you to do.
At some point you can be outright evil.
You can steal from Thomas, Ricks father and even Penny herself, you can steal wood from anywhere around the village and get free drinks from Thomas cellar, that alone should be enough to get your corruption high enough for any scene, but you can also murder in cold blood and be an asshole anyway you desire to reach that score.
Also you can still corrupt Penny after entering the romance route and get higher alignment at that point.

It's about Lyvias Story, the Raven and improving your mercanery band
Some old scenes got a rework aswell.
Well no, I wouldn't say evil implies no moral codes. Evil comes in lots of flavors. In fact outside of kids cartoons, most evil characters do have some lines they won't cross. Rare is the completely indiscriminate evil with no code that would harm lovers the same as foes. Personally, I'm aiming for an mc that is unmercifully cruel to those that left him to dry when his dad died. But still decent to the few like John and Penny who gave him work and shelter despite his deadbeat reputation.

On a side note, I believe it's also implied that stealing from Rick's father could affect Arianna and Rick. Probably not substantively implemented though. I did the round of one time events that are in character. So far I'm at about 59 whereas the walkthrough says I need 70. I'm not worried though, I'll figure something out. Worse comes to worst, I know how to mod the game files.

Anyways, I was not saying this as a complaint. I was more saying this as more of a common sense QoL recommendation. The game revolves a lot around regular income and repeatable events. You pay taxes regularly, you trap animals regularly, you farm, you eat, you find random items in places you've already traveled, etc. Given this common design philosophy, I think making theft repeatable is both more sensible and would give players more agency. It's strange that the current system is basically doing a single town pass and never stealing again. Even for someone who doesn't have alignment barrier issues. This could be implemented in like half an hour. Just reset a few more switches on a specific day or a timer like animals/trees.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,617
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Well no, I wouldn't say evil implies no moral codes. Evil comes in lots of flavors. In fact outside of kids cartoons, most evil characters do have some lines they won't cross. Rare is the completely indiscriminate evil with no code that would harm lovers the same as foes. Personally, I'm aiming for an mc that is unmercifully cruel to those that left him to dry when his dad died. But still decent to the few like John and Penny who gave him work and shelter despite his deadbeat reputation.
...I seem to miss your point here.
I said the MC can choose to be evil at some points, but in general high alignment scores are received for being selfish.
To raise your alignment you need to go against what is generaly considered a "morale code", it doesn't mean you need to be evil incarnate.
On a side note, I believe it's also implied that stealing from Rick's father could affect Arianna and Rick. Probably not substantively implemented though. I did the round of one time events that are in character. So far I'm at about 59 whereas the walkthrough says I need 70. I'm not worried though, I'll figure something out. Worse comes to worst, I know how to mod the game files.
Stealing Gold is a repetetive task for example, so there are atleast 3 sources you can keep going for, you can steal wood from several piles even infront of the same building so you should able to raise alignment past that Score you mentioned unless you do any task to lower alignment aswell. (Pennies Barn, Johns Smithy, Thomas Inn and Tias home, each have around 4 piles of wood), you can steal soap from Thomas aswell.
If you want to be picky about those Options it'll take much longer but is still possible.
The easiest Option to raise alignment is to sell "Love Potions" to Lucios ofc, with the risk for NTR content though.
Anyways, I was not saying this as a complaint. I was more saying this as more of a common sense QoL recommendation. The game revolves a lot around regular income and repeatable events. You pay taxes regularly, you trap animals regularly, you farm, you eat, you find random items in places you've already traveled, etc. Given this common design philosophy, I think making theft repeatable is both more sensible and would give players more agency. It's strange that the current system is basically doing a single town pass and never stealing again. Even for someone who doesn't have alignment barrier issues. This could be implemented in like half an hour. Just reset a few more switches on a specific day or a timer like animals/trees.
Chyos limited MCs ability to steal Items as it used to be exploiteable earlly on, so it was a design choice to limit some option while he kept includeing new Options to raise alignment scores.
Take Hiba, to unlock her as a Harem member you raise MC alignment by 6 aswell.
 

Darth Helmet

May The Schwartz Be With You
Donor
Respected User
Apr 7, 2017
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Alright guys. Once again you asked, I deliver.
A Struggle with Sin [v0.5.2.0a]

Ok time for a quick changelog:

  • New interaction for Tia at the camp (her tent is at the bottom left)
  • 1 new animation for Lyvia in her tent (if you did her other content you can change position there), 1 new scene with Lyvia at the trainingfield (sharing)
  • You can complete Lyvia's quest around the Raven. (2 new maps)
  • 1 reworked 2 new animations for Yasmine.
  • Some new equipment, some new enemies...
  • Bugfixes, everything you reported





 
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Evangelion-01

Devoted Member
Apr 12, 2018
11,617
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Also the supposedly last Bonus scene for Tia (for awhile), with potential NTR route Options if you kept Dasan alive or before dealing with him. (she needs to stay in Rumah)
 

Tehemai

Member
Oct 9, 2017
326
602
245
...I seem to miss your point here.
I said the MC can choose to be evil at some points, but in general high alignment scores are received for being selfish.
To raise your alignment you need to go against what is generaly considered a "morale code", it doesn't mean you need to be evil incarnate.

Stealing Gold is a repetetive task for example, so there are atleast 3 sources you can keep going for, you can steal wood from several piles even infront of the same building so you should able to raise alignment past that Score you mentioned unless you do any task to lower alignment aswell. (Pennies Barn, Johns Smithy, Thomas Inn and Tias home, each have around 4 piles of wood), you can steal soap from Thomas aswell.
If you want to be picky about those Options it'll take much longer but is still possible.
The easiest Option to raise alignment is to sell "Love Potions" to Lucios ofc, with the risk for NTR content though.

Chyos limited MCs ability to steal Items as it used to be exploiteable earlly on, so it was a design choice to limit some option while he kept includeing new Options to raise alignment scores.
Take Hiba, to unlock her as a Harem member you raise MC alignment by 6 aswell.
Well I don't want to get lost in arguments of the subjectivity of morality. But the point I was making is that one can be evil and still have firm rules based on what they themselves deem moral. Like a murderer could still find thievery beneath him. A dictator could still not want to order around his own flesh and blood. Having moral codes, boundaries, doesn't really make one substantively less evil. They just have a framework for their evil.

I did most things from the people that harmed mc (Tia, John and Penny all helped MC). That's how I got to 59 (10 points + kate's ring). I didn't know stealing gold was a repetitive task though, that's definitely at least something. But again, my particular case was more an example to illustrate rp limitation. I'm not concerned as I'm decent enough at modding anyway.

I don't think exploitation is much of a concern. Monetarily it barely yields anything. And alignment, it's already exploitable. Easily quickly maxed out if so inclined as you yourself demonstrated. I get the intent of having an alignment stat but imo the current implementation does very little outside of punishing certain options. It's not adding to playstyle diversity, it's detracting from it as only one type of player is rewarded. And narratively, it doesn't make sense.

There are definitely easy work arounds though if that is truly the concern. For example, you can easily have some stealing events share triggers. Instead of say stealing 3 logs from Thomas all day 1, you can have all three squares deactivate for the week once one log is stolen. If anything, it would make it less exploitable as you're not frontloading the reward. And it would make more sense given Thomas would far less likely notice one log/bottle missing a week than 3-4 logs/bottles missing all at once. It'll take an in-game month to break anywhere past even for him.
 
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archedio

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Modder
Apr 18, 2019
1,314
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Guys I'm stuck at bandit leader camp.
According to the WT:

14.Imawyn (Bandit leader) (Max A&C = 20)
1. Complete Emily's quest up to 5. (done)
2. 7 days after the kidnapping sleep in the storeroom at Emily's house again and don't prevent Emily getting kidnapped. (done)
3. Talk to Lyvia (at the bridge in Arenfield in the afternoon). You will get a bandit disguise <--- stuck

When I talk to her (after Emily got kidnapped, again), her only response is asking me how the progress of bandit camp.
She never give me bandit disguise. Any other step that I miss?
 

Shaun@121

Member
Aug 11, 2021
450
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Guys I'm stuck at bandit leader camp.
According to the WT:

14.Imawyn (Bandit leader) (Max A&C = 20)
1. Complete Emily's quest up to 5. (done)
2. 7 days after the kidnapping sleep in the storeroom at Emily's house again and don't prevent Emily getting kidnapped. (done)
3. Talk to Lyvia (at the bridge in Arenfield in the afternoon). You will get a bandit disguise <--- stuck

When I talk to her (after Emily got kidnapped, again), her only response is asking me how the progress of bandit camp.
She never give me bandit disguise. Any other step that I miss?
U should find the bandit camp and then talk to her and then mc told a plan to invade the bandits and then she give u the bandit disguise
 

pussyhunter33

Member
Jan 1, 2021
492
331
170
Alright guys. Once again you asked, I deliver.
A Struggle with Sin [v0.5.2.0a]

Ok time for a quick changelog:

  • New interaction for Tia at the camp (her tent is at the bottom left)
  • 1 new animation for Lyvia in her tent (if you did her other content you can change position there), 1 new scene with Lyvia at the trainingfield (sharing)
  • You can complete Lyvia's quest around the Raven. (2 new maps)
  • 1 reworked 2 new animations for Yasmine.
  • Some new equipment, some new enemies...
  • Bugfixes, everything you reported

Mega

cant unpack ? failer in RAR file :(
 

archedio

Well-Known Member
Modder
Apr 18, 2019
1,314
4,215
448
U should find the bandit camp and then talk to her and then mc told a plan to invade the bandits and then she give u the bandit disguise
I did, I even successfully rescued her the second time. (the first time I pay ransom instead)
Still no bandit disguise.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,617
7,949
906
Well I don't want to get lost in arguments of the subjectivity of morality. But the point I was making is that one can be evil and still have firm rules based on what they themselves deem moral. Like a murderer could still find thievery beneath him. A dictator could still not want to order around his own flesh and blood. Having moral codes, boundaries, doesn't really make one substantively less evil. They just have a framework for their evil.
But alignment works as MC going against his own morale code, at some Options he even mentions that.
And based on his alignment some of his replies change indicating his change of heart.
I wouldn't say that every choice that raises alignment would do so in my morale code, though the opposite can be said aswell.
I did most things from the people that harmed mc (Tia, John and Penny all helped MC). That's how I got to 59 (10 points + kate's ring). I didn't know stealing gold was a repetitive task though, that's definitely at least something. But again, my particular case was more an example to illustrate rp limitation. I'm not concerned as I'm decent enough at modding anyway.
Well I can agree to that and I didn't steal from people who helped me so far and my score is still 72 (after choosing to bury the dead etc.)
The game only host the high alignment playstyle currently, if you want to be a goodie 2 shoes you won't come far and close yourself out of a shitload of content that comes with MC AND Girls corruption, wether a "Good" Playstyle would offer Options for the same content is highly arguable as MCs power allow him to bend people perception of religious and social stigmas.
I don't think exploitation is much of a concern. Monetarily it barely yields anything. And alignment, it's already exploitable. Easily quickly maxed out if so inclined as you yourself demonstrated. I get the intent of having an alignment stat but imo the current implementation does very little outside of punishing certain options. It's not adding to playstyle diversity, it's detracting from it as only one type of player is rewarded. And narratively, it doesn't make sense.

There are definitely easy work arounds though if that is truly the concern. For example, you can easily have some stealing events share triggers. Instead of say stealing 3 logs from Thomas all day 1, you can have all three squares deactivate for the week once one log is stolen. If anything, it would make it less exploitable as you're not frontloading the reward. And it would make more sense given Thomas would far less likely notice one log/bottle missing a week than 3-4 logs/bottles missing all at once. It'll take an in-game month to break anywhere past even for him.
You can only steal Gold once a week and once Pia helps Thomas with the finances you'd enable him to exploit her for NTR by stealing from him. The MC is supposed to slowly grow more corrupt as he isn't really a bad guy at the start of the game... makeing ends meet by stealing is nothing he is proud of, but it helps him getting a headstart by reorganising his live, he is not attempting a career change as Bandit or thief.
Wine and wood are rather useful early on as they are required for several Events, once you have a stable income and Options to get stuff yourself those stealing Options loose any meaning.
I did, I even successfully rescued her the second time. (the first time I pay ransom instead)
Still no bandit disguise.
Talk to Lyvia after saveing Emily once than again after she was captured by bandits for the 2nd time and finally a 3rd time after you saved Emily again, I never payed the ransom so I am not sure how that affects the game, but I suppose it's just an Option to prolong that Quest for a bit, so you need to actively save Emily twice.
 
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