Ok so mow that has been release I’ll also talk about the “Raven searching”, so spoilers feedback ahead:
What I did not mention in the feedback post was the Raven dungeon, I liked it and I liked the idea of a randomized dungeon with enemies, traps, obstacles and secret treasures to find.
What I did not like was the random tiles of the swamp that or the lack of other solutions for the cliff.
Chyos stated that he wanted to put more treasures, obstacles and more solutions to avoid them, and also caves, enemies et cetera but as always “time reasons”.
And as our first randomized dungeon I would say it was enjoyable for the long run and after you understand its characteristics you kinda wish it was more complex.
Last but not least, this section is left to the player to uncover, to understand how it works, how to gain hints, what your mercenaries do in et cetera.
And while at first I got annoyed on how the mechanics worked looking it now I would say that they were fair, being in an harsh location, in the territory of the Raven having no clue on what to do or how to progress made me feel anxious, but in a good way.
Also that was one of the reasons why I asked Chyos to put Frank as a hint man, while I understand the choice of letting the player discover by themselves how the world works, I would say giving the option to a desperate clueless player to have some hints doesn’t hurt (people who wants just to fap can get the cgi rip tho).
Also Frank yes can die, an hint man should be immortal but not in this case, you left Frank to die?
You don’t get any hints you heartless worm