Katherine Katherine Katherine
Katherin is a typo
I consider you my personal fan.
So much waste of time
You are cute when you are mad and obsessed. Look at you wishing that I gave a fuck about you, while you desperately look for something that gives you the chance to address me.
You'd think you'd at least check yourself before further wrecking yourself.
There are lots of ways to spell Catherine.
Katherine is one, but this game uses Katherin. I didn't correct the other person to be pedantic, I did it so that when they searched the forum the would find the posts that spell her name right. Searching for the wrong spelling, fewer hits, less correct help with their problem. Right spelling, more answers and more likely the right information about her.
Here is Chyos using her name, I bolded it for you, he used it at least five times in this paragraph:
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Good afternoon,
It’s Friday again, which means it’s time for another update on what I’ve managed to get done over the past week.
I started the week by wrapping up some image work I didn’t finish last Friday. Along the way, I also created two more animations for
Katherin to help round out the campfire scene. During the week, someone asked whether it would be possible for
Katherin to officially become the MC’s wanita, and yes, I do plan to add something like that, but only for the Chieftain’s route.
Aside from
Katherin’s scene, I also tackled some bugs (thanks again for the reports!). The biggest one was an issue with the crafting system. Technically, it only affected a single item that never had any upgrade slots, no matter how high your skill level was. But while fixing that, I finally decided to address the bigger annoyance with the random upgrade slots (Even at max skill, items were stuck with 0–2 slots, when they were supposed to always have 2 permanently). After I figured out a solution, I had to go through and update every single item in the database individually with the new code (The code for how many slots an item gets is written into the create event right on each item, so there is no global event that manages it). That turned into a massive task and basically ate up an entire day. But it was really something that bothered me, so I'm happy that this now finally works.
Back to the main update: I also continued working on
Katherin’s images and started writing her dialogues and coding things in. I’ve added her images into the game and began reworking the campfire scene so she can take part in it. I haven’t tackled all the transitions yet, and as I suspected last week, it’s going to be tricky to sync everything smoothly. Even the positions I set earlier had to be adjusted again, otherwise animations like Ayita’s walk toward the MC ended up looking awkward.
Which brings me to my plan of finishing everything today. And… realistically, even if I work late into the night, it’s not going to happen. There’s just too much left to do, and I also want the two paths (Dasan/Chieftain) to feel meaningfully different in terms of story. On top of that, the MC might not have a relationship with
Katherin at all, so I need to make sure there are proper alternative dialogues and images for that case too (work on these images is mostly done by now).
So, I’ll need a bit more time to pull everything together into a polished result and I hope you will grant me that. I still hope that it won't take much longer. At present, I estimate that it should be feasible by around the first half of next week.... After that I want to begin working on the Kirlic update, which I am very much looking forward to.
I will provide you with further details on this next Friday.
For now I will return to my work and I wish you all a nice weekend!
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Here is her entry in the walkthrough sent out by Chyos:
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I will never stop laughing at "punks jump(ing) up to get beat down".
*kisses*