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Baldy_Sinz

Member
Nov 21, 2020
136
65
163
Wulf cheatbook changes the game data and your save data.

RpgMakerSaveEdit only changes your save data. Which makes it much easier to reverse any mistakes that happen (just keep an extra copy of the save you are editing). Plus it works on most RPGM games. (Doesn't work on NLT Media games).
https://f95zone.to/threads/rpg-maker-save-editors.51/

Just my two cents on the best way to save edit, not as handy as having it in game, but you can edit everything.
oh because of my playthroughs i always use wulf.. ill try this one as my final playthrough before the public release. thanks for this tip
 

Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
616
1,138
258
Well nothing wrong with using an external editor but it's difficult to really cheat time in it because you need much more time to make any individual change. Also it's a lot less convenient. Also while external editors give you a lot more freedom they're also sometimes a lot more difficult to use depending on what you want to do. And with that addad freedom comes freedom to mess your save up. I'm not saying you shouldn't do it, But you can do both. And if you're going to pop a game's hood and take a wrench to it you better know what you're doing or you could end up fucking up the whole thing.
 

Apartment817

Well-Known Member
Jul 5, 2022
1,337
911
236
And if you're going to pop a game's hood and take a wrench to it you better know what you're doing or you could end up fucking up the whole thing.
That's kind of why I avoid using internal mods, it makes adjustments to the code that I can't see happening, that can nerf a save months from now when a new update changes the code that the mod adjusted. I have seen that happen in ASWS were screens get filled with campfires, and weird lighting effects, it was posted here with "what's wrong with my save". Seen it in Peasant's Quest where player movement speed was literally too fast to control.

------

Sidenote, I rarely adjust switches, but the feature does come in hand in a few rare instances. Like in Peasant's Quest there is this random event that happens when you enter the giants camp, they are playing a game called Pickyuprock, you need it to happen to advance an LI story. Entering and leaving the map advances time, some times it can take days to trigger. With being able to edit the switch, you can edit the save and skip the triggering process all together.

I think a pretty safe way to approach editing is if I can buy or gain something ingame freely, then it is safe to edit the item.

But with ASWS specifically knowing what the affection caps and anal training caps are is helpful. Automatically changing Gavina's anal train to 99 times will bork the quest, but one below the required number removes the grinding. (I think you need like 5, so editing it to 4 works.)
 

Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
616
1,138
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Bugtest is all that is out publicly and privately.

In the discord there are several reported bugs that haven't been fixed yet.

When the stable update is released it should make it's way here pretty quickly.
Really? Cos the post on his patreon says 6.1.0 release .. no bugfix. Apparently there's a little content patch incoming. But he saw this version as being stable enough to remove the all caps BUGFIX that was there before. So yeah X to doubt on that. Of course there could still be bugs but that's development. Probably the reason it isn't HERE yet is because of that small incoming content patch. They don't wanna upload it twice when it get a tiny amount of extra content and a letter affix. But there is absolutely a stable 6.1.0 version on his patreon. Or at least stable enough that he removed the BUGFIX caps he uses to tell people to be careful.

Though personally .. as a developer .. I SUSPECT .. suspect in caps friends don't bite my head off. Is the reason for the delayed tiny amount of content is to stop sites like this from immediately taking the completed version and posting them here. Thus making the priviliges of actually supporting him as a Patreon moot. As a develeper you need to make sure that the people who pay for a benefit are actually getting it. Most people who claim to be fans of his game have probably never even seen his patreon. And benefit from months or even years of their work. Now is he resenting that or charging .. no. Does he want to encourage people to support him? And make sure those that do benefit from it? You're DAMN RIGHT HE DOES. He may deny it but as a former gamedev with no stake in this game let me tell y'all can act pretty entiteled to our blood sweat and tears sometimes lol. It's not about forcing people to open their wallets. It's about showing appreciation to the ones that did.
 
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Apartment817

Well-Known Member
Jul 5, 2022
1,337
911
236
Really? Cos the post on his patreon says 6.1.0 release .. no bugfix. Apparently there's a little content patch incoming. But he saw this version as being stable enough to remove the all caps BUGFIX that was there before. So yeah X to doubt on that.
I actually hadn't noticed that the file name had changed, all I was really going on was that I didn't get a message, nor is there a post about the new update being posted. I bet we will see just that when v0.6.1.0 is finished early next week. According to the message Chyos just sent out, he is still working on v0.6.1.0:


Good afternoon,
The week ended quicker than I thought it would. I got a few things done but some more are still unfinished and before I repeat my mistake of last week I've decided to write this report now.
First I want to say again that I'm glad that 0.6.1.0 is somewhat completed now. Somewhat, because there is still some last bits missing. And despite me working on it for the past 2 days I'm still at finetuning the last parts and don't want to rush it out just because the time I set for it is up. So if I can't finish everything that I wanted to today then it will have to wait until Monday. By then I will however put an end to my work on 0.6.1.0 finally and then it is time to move on to new content. I enjoyed working on this update, but it was really challenging. I didn't expect it would be this difficult, but with new skin textures for Arianna + the management system that I expanded and the building minigame + a map that has so many variable aspects as none before... I won't deny that it challenged me a lot. But we all grow with our challenges and with what I've learned in this one I will most certainly do better in the next.
So, time to talk about my goals for the coming week.
After 0.6.1.0 is completed I will go straight to working on the bonus scene for Katherin visiting Rumah. I'll take this opportunity to adjust the dialogues with her a little and use this also as a preparation for Tia's next update. I'm sure that working on this + images for new scenes with her will take me the whole next week at least... But I hope that I can get the scene done as quickly as possible so that I can start working on the Kirlic update.
This is something I've been looking forward to for a long time, and I'm excited to introduce new characters, hear your thoughts, and make adjustments if necessary.

But anyway, let's talk more about it once work on Kirlic has begun. For now, the priority is to bring 0.6.1.0 to a worthy conclusion (I still want to write a final dialogue with Roderic & Arianna).
I'll now continue with that and wish you all a nice weekend!

-----

But you are right, even at the mega link itself the "Bugtest" is no longer there. I'd personally leak it right now, but I think it COULD look hypocritical if I posted it. (Since I attacked another saying they were doing it for forum likes, could look like I just wanted the forum likes myself.)
 
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mattix

Newbie
Jan 4, 2018
28
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40
Hai completato tutte le missioni di Lyvia? Il dialogo che si attiva sembra essere dopo la missione di Raven. Ho avuto esattamente lo stesso problema, ma non sono del tutto sicuro che completare altre missioni aiuti, ma completare la missione di Raven è d'obbligo.
[/CITAZIONE]
grazie amico mio, altri amanti di questo gioco me l'hanno già consigliato, ok piano piano ci arriverò, grazie!
0.6.1公版何时发布?
[/CITAZIONE]
Non capisco
 

Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
616
1,138
258
I actually hadn't noticed that the file name had changed, all I was really going on was that I didn't get a message, nor is there a post about the new update being posted. I bet we will see just that when v0.6.1.0 is finished early next week. According to the message Chyos just sent out, he is still working on v0.6.1.0:


Good afternoon,
The week ended quicker than I thought it would. I got a few things done but some more are still unfinished and before I repeat my mistake of last week I've decided to write this report now.
First I want to say again that I'm glad that 0.6.1.0 is somewhat completed now. Somewhat, because there is still some last bits missing. And despite me working on it for the past 2 days I'm still at finetuning the last parts and don't want to rush it out just because the time I set for it is up. So if I can't finish everything that I wanted to today then it will have to wait until Monday. By then I will however put an end to my work on 0.6.1.0 finally and then it is time to move on to new content. I enjoyed working on this update, but it was really challenging. I didn't expect it would be this difficult, but with new skin textures for Arianna + the management system that I expanded and the building minigame + a map that has so many variable aspects as none before... I won't deny that it challenged me a lot. But we all grow with our challenges and with what I've learned in this one I will most certainly do better in the next.
So, time to talk about my goals for the coming week.
After 0.6.1.0 is completed I will go straight to working on the bonus scene for Katherin visiting Rumah. I'll take this opportunity to adjust the dialogues with her a little and use this also as a preparation for Tia's next update. I'm sure that working on this + images for new scenes with her will take me the whole next week at least... But I hope that I can get the scene done as quickly as possible so that I can start working on the Kirlic update.
This is something I've been looking forward to for a long time, and I'm excited to introduce new characters, hear your thoughts, and make adjustments if necessary.

But anyway, let's talk more about it once work on Kirlic has begun. For now, the priority is to bring 0.6.1.0 to a worthy conclusion (I still want to write a final dialogue with Roderic & Arianna).
I'll now continue with that and wish you all a nice weekend!

-----

But you are right, even at the mega link itself the "Bugtest" is no longer there. I'd personally leak it right now, but I think it COULD look hypocritical if I posted it. (Since I attacked another saying they were doing it for forum likes, could look like I just wanted the forum likes myself.)
Honestly man just wait until he puts down his pen. He said the last bit of content for 6.1.0 is coming in like a week that's not that long. Let his patreon have their early access. It's just polite.
 

Apartment817

Well-Known Member
Jul 5, 2022
1,337
911
236
Honestly man just wait until he puts down his pen. He said the last bit of content for 6.1.0 is coming in like a week that's not that long. Let his patreon have their early access. It's just polite.
I think so too, Chyos is a hardworking guy he deserves the support
For the record I got Inappropriate Behavior warning from the Moderation Staff a couple of days ago because of my arguing with someone that released the Bugtest, in it, I heavily referenced respecting developers by allowing them to control release windows of updates.

I think it started to sound like I was against those windows with my comment above, I wanted to correct the record on that.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,674
7,994
906
Honestly man just wait until he puts down his pen. He said the last bit of content for 6.1.0 is coming in like a week that's not that long. Let his patreon have their early access. It's just polite.
He said until Monday for the final parts of 0.6.1.0 and until the end of the week for the Bonus scene
 
Jan 4, 2019
133
112
184
I actually hadn't noticed that the file name had changed, all I was really going on was that I didn't get a message, nor is there a post about the new update being posted. I bet we will see just that when v0.6.1.0 is finished early next week. According to the message Chyos just sent out, he is still working on v0.6.1.0:


Good afternoon,
The week ended quicker than I thought it would. I got a few things done but some more are still unfinished and before I repeat my mistake of last week I've decided to write this report now.
First I want to say again that I'm glad that 0.6.1.0 is somewhat completed now. Somewhat, because there is still some last bits missing. And despite me working on it for the past 2 days I'm still at finetuning the last parts and don't want to rush it out just because the time I set for it is up. So if I can't finish everything that I wanted to today then it will have to wait until Monday. By then I will however put an end to my work on 0.6.1.0 finally and then it is time to move on to new content. I enjoyed working on this update, but it was really challenging. I didn't expect it would be this difficult, but with new skin textures for Arianna + the management system that I expanded and the building minigame + a map that has so many variable aspects as none before... I won't deny that it challenged me a lot. But we all grow with our challenges and with what I've learned in this one I will most certainly do better in the next.
So, time to talk about my goals for the coming week.
After 0.6.1.0 is completed I will go straight to working on the bonus scene for Katherin visiting Rumah. I'll take this opportunity to adjust the dialogues with her a little and use this also as a preparation for Tia's next update. I'm sure that working on this + images for new scenes with her will take me the whole next week at least... But I hope that I can get the scene done as quickly as possible so that I can start working on the Kirlic update.
This is something I've been looking forward to for a long time, and I'm excited to introduce new characters, hear your thoughts, and make adjustments if necessary.

But anyway, let's talk more about it once work on Kirlic has begun. For now, the priority is to bring 0.6.1.0 to a worthy conclusion (I still want to write a final dialogue with Roderic & Arianna).
I'll now continue with that and wish you all a nice weekend!

-----

But you are right, even at the mega link itself the "Bugtest" is no longer there. I'd personally leak it right now, but I think it COULD look hypocritical if I posted it. (Since I attacked another saying they were doing it for forum likes, could look like I just wanted the forum likes myself.)
I hope that this will be Tia last update.
 
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valley57

Member
Oct 22, 2021
176
402
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1756493279526.png

Release 0.6.1.0
It's finally time to release this... Last Friday, I thought I might be able to finish it before the end of the day, which is why I didn't write a weekly report. I just didn't want to write another "it takes longer to finish" report... Instead, I preferred to complete the update and then write with a view to upcoming content. Unfortunately, it didn't work out. I worked late into the night on Saturday too, and even then there were still things left to do. On Monday, I added more pictures and spent the whole day writing the love route for Elisabeth. I finally finished it yesterday at around 11 p.m. But during the first test runs, I noticed so many serious errors that it was virtually unplayable. At half past two in the morning, I took a break to sleep and then continued this morning. Even today, I was still working on it until just now, making improvements, rewriting dialogues and fixing freeze bugs. The only problem is that only the love route is currently implemented; the corruption route is still missing (I have disabled the event leading to it for now).

Nevertheless, I would like to release this version as it is now. I will deliver the missing content together with further bug fixes by the end of the week.
Let's now try to write down everything I've added since 0.6.0.0:
  • Imawyn's bonus scene at the mercenary camp (+rework of the scene in general) / new outfit for Imawyn
  • 3 new maps (Ruins of Darkholt, Barracks, Leader quarter)
  • Continuation of Arianna's story around the cult, some new and some expanded scenes for her
  • New dialog images and sprites for Arianna and the MC + some other npc's
  • Rework of most of Arianna's old scenes
  • New combat animations for cultists + 2 new enemies
  • A small new scene for Lyvia with a mercenary at camp+ Mc can join in + Reworked old images sitting at the fire at the camp with Lyvia, New outfit for Lyvia and new scenes at the fire together with Tia
  • Small addition to the easter event in April (ingame and RL)
  • Expanded scene for Verena
  • Expanded Bianca's scene with Gritz infront of Gavina's house, Mc can now join in.
  • Some dialog changes for Frisha during her masturbation scene in case the MC is married to Emily
  • Fix for mobile emulators (mobile controls will show the first time you load an existing save, to fix this open your map or enter Arenfield)
  • Management system for Darkholt as well as a lot of smaller and bigger changes to the Darkholt map.
  • New content for Elisabeth connected to the Darkholt questline currently only with one route, 2nd will follow.
  • Expanded scene for Arianna & Corven, the Mc can now join in.
  • In total 3398 new/reworked images... which marks a new record for an update.
  • A lot of smaller changes that I can't all recall
  • A lot of bugfixes for old content, thank you again for all the reports!
 
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