4.90 star(s) 16 Votes

DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
Wauw, thanks man!
There is currently no way to support me, may change that in the future, not sure. Didn't really wanna earn money on this, since the game was mostly for myself anyway. But it is undeniable that more money means more time... we'll see:)
Anyone is welcome to take a look at the code and see if they can work out a better system. I am also willing to work together with others on the game. Hmm, maybe I should make a Discord. If I do, it'll be after 0.2

Edit: Also, love your name, hehe. Have spent way too much time watching Kripp. If/when I finish this game and I have the time, I wanna make an autobattler like battlegrounds. With real porn of course :ROFLMAO:
 
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yilkin

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Jul 30, 2017
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I'm happy for the rebalance in the latest version. I'm also really glad that the game is being coded by someone who gets so active in the forums. I'll definitely be playing each new version as they're released.

My latest playthrough got me thinking though... Is there any kind of guide anywhere, to inform players of what is needed to unlock each perk? It would be nice to see what we can work toward, and really let us experiment with different strategies and play styles while we wait for new versions.
 
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DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
I'm happy for the rebalance in the latest version. I'm also really glad that the game is being coded by someone who gets so active in the forums. I'll definitely be playing each new version as they're released.

My latest playthrough got me thinking though... Is there any kind of guide anywhere, to inform players of what is needed to unlock each perk? It would be nice to see what we can work toward, and really let us experiment with different strategies and play styles while we wait for new versions.
Thanks man.
There is no guide like that, it's no problem to make one though. Will do so with the 0.2 update :)
I am thinking, however, that I won't include the descriptions of the perks, only the requirements. I still wanna give new players that excitement of discovering new stuff.
 
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KKStrider

Newbie
Mar 26, 2020
64
299
The game has a good start, and whilst I could simply repeat what others have said about balance I have some other original things I could point out.
  • The chance of your opponent stripping you is irritatingly high, and either spectacular luck or prolific abuse of the rollback option is necessary to gain the xp for the lingerie as a result. As you intend to remove the option to use it at some point, it needs to be fixed. There must to be some way of resisting this happening, as being at the whims of the Random Number God is rather frustrating. Maybe an option to roll for a stat like Endurance or Dexterity to keep your clothing or to simply let it happen? If that path is taken, make sure the "let them strip you" option is bound to the 1 key so combat can progress smoothly.
  • Bob the book's menu is rather cluttered, and the "acquired skills" option is superfluous because it's already on the leftmost area of the screen. Have you considered merging the acquired skills, boons, perks and spells into the left sidebar, and then removing them from bob? It'd also help with a third more minor issue.
  • There's no way to check what a spell does or how much damage it will do once in combat. A solution would be to add the "acquired spells" option to the leftmost sidebar, like suggested earlier.
  • Currently the "tail whip" perk is pretty damn strong, and basically invalidates the purpose of tease and other AP building skills. Maybe the total percentage of AP an enemy has could change how much SP damage they take? For example, a 25% reduction in SP dealt if total AP<=25% and a 25% increase if total AP>=75%. It'd add strategic depth to using something like "vitality drain", and make there an actual point in arousing your opponent after unlocking "tail whip". It'd also help a bit with the fact that higher level enemies tend to take a lot to kill.
  • Finally, file size. It's going to become a problem unless you start compressing your future and pre-existing videos. You're at the beginning of your game, and yet the file size has already ballooned to the point most games reach in the middle of or outright the end of their development. And considering you're missing an entire skill's worth of media, I'd say it'll get pretty big. Whilst there is third party software available to mitigate this issue and let downloads continue even if interrupted, it's still an issue that will grow like cancer as development of your game progresses. Metered connections, poor download speeds or simple limited free time and privacy are something no software will get over, and those encumbered with these issues will overlook your game unless you address the file size issue. It may seem like a minor thing, but people have absolutely looked at how big a file is and thought "this isn't worth the time".
    • Update patches would mitigate this, but it's a Band-Aid solution, because the all-in-one file will become huge eventually. You will have to get around to compressing the media you use in your game sooner or later if you wish to maintain engagement.
 
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DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
The game has a good start, and whilst I could simply repeat what others have said about balance I have some other original things I could point out.
  • The chance of your opponent stripping you is irritatingly high, and either spectacular luck or prolific abuse of the rollback option is necessary to gain the xp for the lingerie as a result. As you intend to remove the option to use it at some point, it needs to be fixed. There must to be some way of resisting this happening, as being at the whims of the Random Number God is rather frustrating. Maybe an option to roll for a stat like Endurance or Dexterity to keep your clothing or to simply let it happen? If that path is taken, make sure the "let them strip you" option is bound to the 1 key so combat can progress smoothly.
  • Bob the book's menu is rather cluttered, and the "acquired skills" option is superfluous because it's already on the leftmost area of the screen. Have you considered merging the acquired skills, boons, perks and spells into the left sidebar, and then removing them from bob? It'd also help with a third more minor issue.
  • There's no way to check what a spell does or how much damage it will do once in combat. A solution would be to add the "acquired spells" option to the leftmost sidebar, like suggested earlier.
  • Currently the "tail whip" perk is pretty damn strong, and basically invalidates the purpose of tease and other AP building skills. Maybe the total percentage of AP an enemy has could change how much SP damage they take? For example, a 25% reduction in SP dealt if total AP<=25% and a 25% increase if total AP>=75%. It'd add strategic depth to using something like "vitality drain", and make there an actual point in arousing your opponent after unlocking "tail whip". It'd also help a bit with the fact that higher level enemies tend to take a lot to kill.
  • Finally, file size. It's going to become a problem unless you start compressing your future and pre-existing videos. You're at the beginning of your game, and yet the file size has already ballooned to the point most games reach in the middle of or outright the end of their development. And considering you're missing an entire skill's worth of media, I'd say it'll get pretty big. Whilst there is third party software available to mitigate this issue and let downloads continue even if interrupted, it's still an issue that will grow like cancer as development of your game progresses. Metered connections, poor download speeds or simple limited free time and privacy are something no software will get over, and those encumbered with these issues will overlook your game unless you address the file size issue. It may seem like a minor thing, but people have absolutely looked at how big a file is and thought "this isn't worth the time".
    • Update patches would mitigate this, but it's a Band-Aid solution, because the all-in-one file will become huge eventually. You will have to get around to compressing the media you use in your game sooner or later if you wish to maintain engagement.
Thanks a lot for the feedback, very helpful!
1: This is a good idea! Will add this feature.
2: I have actually already removed both the "acquired skills" and "acquired perks" in Bob in the version I am working on for those exact reasons! And I have added a perks menu in the sidemenu like you suggest. It will be added in the next update! I will also do a spells menu at some point, maybe also for boons. I have also reduced a hell lot of "white space" in different areas of the game so links aren't all over the place. I didn't know how to do this until someone here in this thread told me how. Bob and other menus such as the combat menu is A LOT smoother now.
3: I actually had a system like that in place in earlier versions before I even released the game. It just makes balancing take a lot longer, so I removed it for now. But I agree, AP can get a bit... useless, so I will probably implement it again at some point.
4: Yeah... the file size. Do you know to compress the files? I am already using Handbrake, don't know if I can compress the files any further?
 
Last edited:

KKStrider

Newbie
Mar 26, 2020
64
299
You already did all the files in 0.1.6 with handbrake? Damn, the originals must have been ridiculously huge. What settings were you using?
 

DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
You already did all the files in 0.1.6 with handbrake? Damn, the originals must have been ridiculously huge. What settings were you using?
Yup, I did :/
I use the "Very fast 1080p30" preset. For some reason, the files end up smaller with this setting than with "720p30".
I use Openshot video editor to edit the video clips. The clips do become ridiculously huge, but can get them down to a few MB's through handbrake.
I have tried changing the Bitrate in Openshot (from 15 to 1.5) and this does result in an initially smaller video clip. However, when I run the same 2 video clips with different Bitrates through Handbrake, the one with the high bitrate (15) ends up smaller than the one with low Bitrate (1.5).
So yeah... have done quite a bit of testing and not sure if anything else can be done to reduce the size.
 

DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
My plan right now is to upload different versions of the game with a different amount of videos with each major update. So 1 version could be with a max of 3-5 different videos per skill/perk/whatever, another maybe max of 10 and then the "True version" with all the videos. That way, people can still try out the game without have to download a crazy large file. This is the only solution I can come up with at the moment.
 

KKStrider

Newbie
Mar 26, 2020
64
299
Assuming you're modifying a mp4 file, the framerate can be set to the same as the source file. The encoder preset determines how long it takes for the compressed file to be made, with the slower you're willing to set it resulting in a more cleanly compressed file. The quality slider does exactly what you think - determine quality. The higher the number, the more quality you shave off but the smaller the file is made.

Try setting the quality to 28, the framerate to "same as source" and the encoder preset to "VerySlow". It took about 1min40s to process a 1min10s video, but it shaved a 37MB video down to 22.2MB with not too noticeable quality loss. Of course, you can set the encoder preset to "fast", it's just up to you to decide if the extra MB reduction is worth your time or not.
 
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DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
Ahh man, this is awesome!
Did some testing and the quality slider is great!
Not sure what's going on with the encoder presets though...
This is the file size for the different encoder presets for a 10 second long clip.
1697298591737.png
Would have been amazing if "Veryslow" would have reduced the size even further. The additional waiting is no problem for me anyway.
Edit: Oh and btw, this file would have been 1.32mb if I did it with 24 quality as I have (unwittingly) done so far. So thanks a lot man! This is gonna help so much! Will run everything through with 28 quality before next update!
 
Last edited:

DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
Assuming you're modifying a mp4 file, the framerate can be set to the same as the source file. The encoder preset determines how long it takes for the compressed file to be made, with the slower you're willing to set it resulting in a more cleanly compressed file. The quality slider does exactly what you think - determine quality. The higher the number, the more quality you shave off but the smaller the file is made.

Try setting the quality to 28, the framerate to "same as source" and the encoder preset to "VerySlow". It took about 1min40s to process a 1min10s video, but it shaved a 37MB video down to 22.2MB with not too noticeable quality loss. Of course, you can set the encoder preset to "fast", it's just up to you to decide if the extra MB reduction is worth your time or not.
Framerate does not change anything for me, but Openshot also creates 30fps, which seems to be the default fps for Handbrake, so probably why.
 

KKStrider

Newbie
Mar 26, 2020
64
299
It seems it's more effective the bigger the file is, with lesser results on the smaller files. Good luck with that. Considering how many videos you have in v0.1.6 already it's probably going to take a bit.
 
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DrunkSuccubus

Member
Game Developer
May 31, 2019
358
292
It seems it's more effective the bigger the file is, with lesser results on the smaller files. Good luck with that. Considering how many videos you have in v0.1.6 already it's probably going to take a bit.
Ahh, that makes sense.
Yeah, it's gonna take a long time, haha. Just realized you can also adjust volume in Handbrake. Might take this opportunity to equalize the different videos a bit in terms of audio. Of course that means this is gonna take even longer, but... oh well.
Thanks a lot! You have been a big help!
 

kingjaz

Newbie
Sep 3, 2017
19
12
Is there a way to influence the succubus personality, like her sadistic or masochistic side,
like a way to portray her as a shy, helpless girl who acts as rape bait, while slowly draining her 'rapists' life force bit by bit,
a way for Sasha to play with her food? like a skill that allows her weaker enemies to survive cumming even though they only have 1 essence?

a sadistic personality, where she cruelly taunts her enemies weakness how they can't resist her charms, and draws men to continue to have sex with her, even though they know that they will die, if they continue, sort of as a way to harvest more semen or enchance her powers as a succubus or add flavor to their life force?
 
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4.90 star(s) 16 Votes