Mymy

Member
Game Developer
Aug 24, 2017
231
468
When first was launched the game was really promissing. But when this "fight mod" was add it was a big disspoint!
Yeah... sorry for the disappointing work..
We're working on fixing it so far, so hopefully it'd be get better.
Thanks for sharing your thoughts!

It wouldnt be so bad but there literally seems no structure to it, It could just be me but it feels like its completely RNG
Yep. We are trying to get it right... Have you acquired the fixed slot for the battle? (Mysterious Perk3 event)
It won't fixed the whole problem but will at least provide you with little bit of something.
Thanks for the feedback. Appreciate it!
 

icebarrage

New Member
Jun 9, 2019
12
9
Thanks for the report!

Here's the bugfix. I hope this is the final bugfix for the version..


New bugfix for v1.2
(All the reported bugs)

-overwrite the game folder.
Kyley event still gives same error. Tori error is fixed though

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 414, in script call
    ' '
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 4538, in script call
    " "
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/story/family/f5_story.rpy", line 1694, in script
    show expression move_town_car_day[8]
  File "game/story/family/f5_story.rpy", line 1694, in <module>
    show expression move_town_car_day[8]
NameError: name 'move_town_car_day' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 414, in script call
    ' '
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 4538, in script call
    " "
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/story/family/f5_story.rpy", line 1694, in script
    show expression move_town_car_day[8]
  File "renpy/ast.py", line 1197, in execute
    show_imspec(self.imspec, atl=getattr(self, "atl", None))
  File "renpy/ast.py", line 1153, in show_imspec
    expression = renpy.python.py_eval(expression)
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/story/family/f5_story.rpy", line 1694, in <module>
    show expression move_town_car_day[8]
NameError: name 'move_town_car_day' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Tue Mar 29 18:08:17 2022
 
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urbanvoid

Member
Jun 26, 2018
131
96
if you are going to force players to start a new save and use the skip to new content, maybe give us max stats as well? Grinding out the stats isn't really that fun over and over.
 
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Mymy

Member
Game Developer
Aug 24, 2017
231
468
if you are going to force players to start a new save and use the skip to new content, maybe give us max stats as well? Grinding out the stats isn't really that fun over and over.
Thanks for the feedback.

We've planned to do so in the next update.

However with the May update, I can't be so sure cuz, starting from that version, save file will be compatible and the renewal would change several stuff. (such as adding random events with those actions to increase stats)
We'll have to contemplate on it as we do the renewal process, but I hear you. I understand what you mean since I've done that couple of times myself while reviewing and debugging the game.


The hints menu wont go away once selected.
We'll take a look at it as soon as my co-developer comes from his work.
 

magico89

New Member
May 6, 2018
6
0
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 822, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/company/company_story.rpy", line 4444, in script
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
  File "game/story/company/company_story.rpy", line 4444, in <module>
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 822, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/company/company_story.rpy", line 4444, in script
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/story/company/company_story.rpy", line 4444, in <module>
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Wed Mar 30 01:19:31 2022
 

Mymy

Member
Game Developer
Aug 24, 2017
231
468
i keep try again and again to fight ms jackson because hint of company say to try again.. but you say it suppose to lose what i'm to do next when lose battle to ms jackson?
There must be a misunderstanding. The first sex battle MC is supposed to lose. (There's a 'Just continue' choice after the battle) The first pick-up battle (which is against Ms. Jackson) doesn't have such option.
I'm sorry about the bad experience. We are working on balancing the difficulties right now.
Right now in this version, you'd want to check if you got all the skills and bonuses.


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 822, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/company/company_story.rpy", line 4444, in script
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
  File "game/story/company/company_story.rpy", line 4444, in <module>
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 822, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "suburb")
  File "game/story/company/company_story.rpy", line 4444, in script
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/story/company/company_story.rpy", line 4444, in <module>
    $ present_enemy = june_unique_enemy_1_type_1.enemy[0]
NameError: name 'june_unique_enemy_1_type_1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Wed Mar 30 01:19:31 2022
This is old-save problem. You have to start a new game and use save-update function in the cheat panel (which is open to public)

Save will be compatible beginning from v1.4 so I hope you cope with us for the time being.
 
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Reactions: magico89

Mymy

Member
Game Developer
Aug 24, 2017
231
468
Kyley event still gives same error. Tori error is fixed though

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 414, in script call
    ' '
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 4538, in script call
    " "
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/story/family/f5_story.rpy", line 1694, in script
    show expression move_town_car_day[8]
  File "game/story/family/f5_story.rpy", line 1694, in <module>
    show expression move_town_car_day[8]
NameError: name 'move_town_car_day' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 754, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "dale")
  File "game/map.rpy", line 956, in script call
    ' '
  File "game/map.rpy", line 414, in script call
    ' '
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/map.rpy", line 4538, in script call
    " "
  File "game/map.rpy", line 678, in script call
    $ act_manage(2 + vehicle_time, -2 + vehicle_energy, place = "acre")
  File "game/story/family/f5_story.rpy", line 1694, in script
    show expression move_town_car_day[8]
  File "renpy/ast.py", line 1197, in execute
    show_imspec(self.imspec, atl=getattr(self, "atl", None))
  File "renpy/ast.py", line 1153, in show_imspec
    expression = renpy.python.py_eval(expression)
  File "renpy/python.py", line 2276, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2269, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/story/family/f5_story.rpy", line 1694, in <module>
    show expression move_town_car_day[8]
NameError: name 'move_town_car_day' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
A Tale of One City 1.2
Tue Mar 29 18:08:17 2022
Sorry, dude.. We forgot to fix that one....

Here's the hotfix (We've found another bug and fixed it - librarian event bug)

- Overwrite the 'game' folder under the A tale of One City folder.
 
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Pedrocas77

Member
Aug 19, 2017
257
223
Ok ive figured how the hints menu works, but can you make the turn off button more visible like in the cell phone? btw whats Jens pornstar name?
 
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Reactions: Mymy

Mymy

Member
Game Developer
Aug 24, 2017
231
468
Ok ive figured how the hints menu works, but can you make the turn off button more visible like in the cell phone? btw whats Jens pornstar name?
Thanks for the feedback. We've just added it to our task list.

Her name is Nikki Sexx.
 
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Reactions: Pedrocas77

gnolp

New Member
Mar 1, 2021
14
17
does anybody know how to progress with chloe? i have to get the usb stick but it's not in the shop. i tried to edit the save but it says i already have it. however, there is no prompt to use it in chloes room, instead there is a button "ba" which leads to a sex battle with "mrs. smith (or something like that)".
 

paxtn

Newbie
May 6, 2019
35
28
Just downloaded and started a new game.
I must say it is a good game, but it need a lot of bug fixing and quality improvements.

Lots of Errors occurred in the two and a half hours I played.
Some Errors seamed to occure, because i tryed to interact with someone, but without meeting some requirements. Later in the game I could make the same choises without these errors.
Also somehow the transition image (eg. take bus/train, go home) got stuck with this image:
1648670244473.png
 
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Morkar

Well-Known Member
Aug 9, 2016
1,111
626
I still don't understand what you have to do where you have to go or when you have to do it to "fight" with Mrs Jackson for the second time
 

Mymy

Member
Game Developer
Aug 24, 2017
231
468
does anybody know how to progress with chloe? i have to get the usb stick but it's not in the shop. i tried to edit the save but it says i already have it. however, there is no prompt to use it in chloes room, instead there is a button "ba" which leads to a sex battle with "mrs. smith (or something like that)".
The battle bug has already been fixed. Download it in the front page. (attachment) Overwrite the 'game' folder.

The USB problem seems to be either from old-save or using console cheat. We'll look into this as soon as my friend comes back from work, and could you give us more detail like if you have used old save or console commands?
We don't have any anti-cheat but it can still cause some weird errors.


Just downloaded and started a new game.
I must say it is a good game, but it need a lot of bug fixing and quality improvements.

Lots of Errors occurred in the two and a half hours I played.
Some Errors seamed to occure, because i tryed to interact with someone, but without meeting some requirements. Later in the game I could make the same choises without these errors.
Also somehow the transition image (eg. take bus/train, go home) got stuck with this image:
View attachment 1731250
Thank you! It means a lot to us...

We'll definitely work on those two areas you've mentioned. In fact, we are working on renewal this month that we'll clean everything (codes, variables, and etc) up for a better experience.

Regarding the transition image, we'll look into it as soon as my friend returns to his home. If possible, could you give us more detail on the bug such as error logs or circumstances?


I still don't understand what you have to do where you have to go or when you have to do it to "fight" with Mrs Jackson for the second time
Which one are you talking about? The pick-up battle or sex battle?
 
2.10 star(s) 29 Votes