VN Ren'Py A Thousand Rounds [Prologue] [NME Artworks]

4.90 star(s) 11 Votes
Feb 25, 2022
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Hey everyone. Great news. I'll have the last of this scene rendered and postworked tonight. I'll test the binary which our lead programmer debugged. So far the testing has been good. If all the testing goes well, and I don't see anything else I need to change/edit/redo then I should have a beta out to the testers either tomorrow or Tuesday. While they hack away at it, I'll start working on the final scene of the chapter. I have a very clear vision of what needs to happen, just need to figure out how to do it without it coming out like tongue punching a shitty butt-hole. Lol.

The music is being a total nightmare. If there is anything that's going to stress me out nearing the release, it'll be the fucking music. Ugh...

Well, that's it for this log. Short and sweet. I hope you all have a great week. To my followers, I'll catch you next Sunday. To my Patrons; you know where to find me.

Stay frosty,
NME
 
Feb 25, 2022
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Hey everyone, hope you had a great week and an even better weekend. Got a lot done this week. Cloon was able to fully debug everything and I found most of the background music/SFX. I got a lot of the spot rendering done for mistakes / redo's. The beta binary was sent out to the testers and aside from typos and a couple other things I can't change at this point, nothing game breaking happened. So that's huge fucking news, and I couldn't be happier with the results. I know you all will be too. I'm already about 20 scenes into the finale, and I really hope that workflow stays this smooth. A good chunk of the ending will require me to utilize new skills/methods I haven't before, though, so we will see how smooth that part is when we get there. The writing is almost complete. Maybe like 90%. The ending to this (not so little anymore) prologue was set before I ever started it, so that's probably why it was so easy to write. It's mostly filler dialogue now that needs to be written to set up the main story, but even that is pretty much written out in discussions with the team. So, it's just about getting it organized and plugged into the script at this point. I do still need to scene specific music, but thankfully I have some help on that front this time, so it should be a relatively easy process compared to the previous release.

I don't feel like jumping back through this and checking if I already said it, but in the next release, with all of the changes to the code, ALL SAVES ARE BROKEN. Just something to keep in mind. Cloon was awesome though and has added a little trash bin at the bottom of the save windows for you to quickly delete from within the game. So no need to worry if you don't know where to find your saves locally. Anyways, that's it! I'll keep hammering away at the remaining action items, and hopefully we will be ready for the release soon™.

I hope you all have a great week. To my followers, I'll catch you next Sunday. To my Patrons; you know where to find me.

Stay frosty,
NME
 
Feb 25, 2022
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2,520

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Hey everyone. What? It's Monday? Da fuck? Yeah so I didn't realize the lapse over the weekend. It was busy to say the least. This week was shit. Ran into an issue that set me back some 44 renders. I got them made up though. So we're back on track there. Cloon is making the changes that the Beta pointed out, and I'm hacking away at these renders as fast as I can without rushing shit. As you well noticed I needed to start labeling these what they are. This whole Chapter 1 and Chapter 1.5 thing was a bad call considering this is, and always has been a prologue. It just ran away from me, and turned into two parts. The fact is, this takes place well before the main game, and as such I need to change the designation before the final release. Might as well start now.

Music has gone nowhere since Beta. From the feedback, nobody thought anything was out of sorts. But I still need to nail down the last few songs and a couple more scene specific ones to fit the mood. All in all, we are still moving along. I wish I was farther into it, but the important thing is that there isn't any creative blocks. Right now anything holding me up is a skill issue, that I intend to remedy one way or another. Anyways, have a great rest of your week everyone.

To my followers, I'll catch you all next Sunday (unless I lose track of what day it is like this time). To my Patrons; you know where to find me.

Stay frosty,
NME
 

DevinHesi

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Oct 29, 2021
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Hey everyone! Punching it early, since my whole life has pretty much shifted a few hours anyways. For those who don't know, my fur missile was diagnosed with a brain tumor a few weeks back. Her schedule has been a bit off since then. She pretty much gets me up at 0400 or earlier every day now. Ramped up for a morning run and a fat ass breakfast. Crazy girl... She's blind, so it's not her fault she can't tell it's the ass crack before dawn. Anyways, since she's landed with me she's been on my schedule all these years. The least I can do is adapt to hers for the final stretch. Alright, enough of the doom and gloom.

I'm working in a bit of a limited capacity until the 7th since my son is visiting from Cali. However, these really early mornings have been pretty beneficial for game development. I'm over halfway, and I'm going to reach the big moment for this chapter either today or tomorrow. How long it'll take is still in the air, since like I said, it's not something I've done before, and will require both art and Renpy manipulation which will be new to me. Thankfully, I got one hell of a co-dev and Renpy is his side bitch. So, I'm more worried about the art coming out like trash than anything else. I'm not going to commit to a date, but release is coming soon™.

I'll leave it there so I can get back to it before the rest of my world starts spinning. For my followers; I'll catch you next week. To my Patrons; you know where to find me.

Stay frosty,
NME
 
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Feb 25, 2022
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Prologue Pt.png

Hey everyone. Doing this really early this week, since I'll be on the road from tomorrow morning until Tuesday. The scene is coming along. With my son here, and the holiday, work slowed to a crawl. Still making headway though. I'm at the meat of the scene, which is going to take a lot of focus, so I haven't dove into it yet. I wanted to wait until I could tackle it in one go, which right now just isn't feasible. I'll knock it out as soon as I'm back though.

On to the news that is both great, and will probably scare a lot of you. After this release, I'll be pausing Patreon again until September. I recently made a HUGE leap in success with my character conversion to Blender. I'm talking game changing. So much so, that I'm confident that if I just focus my energy on polishing it, I can realize that goal of mine before the main story even starts. For those of you who've been around, you know that the models I work with wouldn't port over using the well known tool called Diffeomorphic. It's a great tool, and it did a lot, but the compatibility with my models just made it near useless for me in respects to converting my characters. However, after a lot of back and forth with some industry creators, and many hours on Youtube and inside Blender. I think I've figured out a combination of methods, mainly manual, that I can implement to get my characters successfully converted. However, during this period, Cloon and I will continue to work on the story, planning, and backend related stuff we have planned for the next go. So development isn't halting, it's just having a shift in focus. Now... if by September I still haven't successfully, or at least, converted to a quality I'll be happy with; I will forgo the conversion and start working on the chapters artwork in Daz. The goal will always be to migrate entirely to Blender, but whether that happens before Chapter 1, or at the start of book 2, remains to be seen. Here's to hoping though.

For all my stateside brothers, I hope you all had a wicked 4th. For everyone else, I hope you guys had a great week. I hope you all have a good weekend, and a great week to follow. That's it for now, I'll check back in with everyone next Sunday with hopefully a solid release date.

Stay frosty,
NME
 
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DevinHesi

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Oct 29, 2021
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TLDR; Big shit coming. Should release before mid-August. ATR will be a full Blender game. Closing enrollment 1 week after release until the next dev cycle starts.

Hey everyone, we are hitting it early again this week. There wasn't a lot done on the prologue this week. Driving back and forth to California in one go sucked shit. I lost an extra day on top of that because I was so fucking tired I couldn't find the drive to work on anything except sleeping. The environment and the characters are ready to go, but I didn't get to posing them yet. I'll get it done next week.

Big news on the Blender front, is that I'm now confidently announcing that ATR will in fact take place entirely in Blender. I managed to get quite a lot of my models already converted. I'm running into some issues with others, especially the few Genesis 8.1 models I have, but I'm working out the fix for that as we speak. Now, the character conversion process was a hurdle that feels good to have made it over, but that doesn't mean this will be a quick process. There is a huge learning curve with Blender. I'm confident I can learn it, but it's not anywhere near as "easy" as Daz was. However, I am making huge strides in my learning. Once I have all the main / side cast ported over, I will be working on re-rigging (the thing that makes the characters move / show expressions) all of them. The Daz rig is shit outside of Daz (and even inside of Daz but I just got used to it), then there are two other types that come as a one-click auto conversion which is MHX and Rigify. MHX I'm not a fan of personally, and sadly, Rigify has no bones for the face for the Genesis 9 models. So, I'll be using a different auto-rigger, which will also come with it's own learning curve. Albeit, should be a smaller one, considering the video makes it look like the rig will be more intuitive and more comfortable for my personal preference of control. Also, has a ton of facial bones, which is good for me, since I've always manually posed my expression (or even created them using Zbrush). For me, the more bones in the face, the easier it'll be for me to make the expressions I want and spend less time fucking with trying to get the same results using only a handful of points on the face. I already started converting some of the environments with new materials (and it looks sexy as hell). I'll also be modeling some of my own, which so far has been a bit lackluster, but like anything, I'll get the hang of it in time. However, that stuff is at the low end of my list given the huge library of environments I can just get on the Blender market and kitbash the rest. Anyways, for my Patrons who are here and stick around through the Blender preparations, I'll be posting previews/insight into the work/progress as well as special renders I'll be doing while testing both the rigs and learning the lighting for it as well (I'm still going to pause all membership until I am actively working on Chapter 1). So, if you're interested in following that journey stick around, or if you're not a Patron, I plan to leave enrollment open for 1 week after release before I lock it down for good until the dev cycle starts.

Anyways, the end goal is still to have this prologue out before the end of the month, but Cloon is on vacation for the next week, so we won't release until we've had time to compile each others work and test one last time to ensure the changes and the new artwork/timing works. So end of July - Mid August if shit really doesn't work. I really don't see it taking any longer than that. I do apologize though for the lengthy cycle. There has been so much extra shit involved this time around. But HUGE fucking things are coming, and I'm so fucking excited.

I hope you all have a great rest of the weekend, and an awesome week to follow. To my followers, I'll catch you next Sunday. To my Patrons; you know where to find me.

Stay frosty,
NME
 
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Jhon27

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Jul 24, 2024
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Agora mesmo

Hey everyone. Short and sweet this week. I have about 30ish more renders to pose. Then a few days to render them. A day or two to postwork. Then some compiling and testing. So, it'll be coming pretty soon™
Have a great week everyone.
Stay frosty,
NME
 

Jhon27

Member
Jul 24, 2024
432
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Gonna be putting the Patreon back on pause. I was going to leave it open for a short time after the release, but the release is coming soon, and the conversion process for Blender doesn't look like it'll be as long as I thought it would. I'm getting the hang of it pretty quick, which is really fucking awesome. While there is a ridiculous amount of work still ahead in terms of learning and using Blender; I have a good enough grasp that I don't think it'll be too long after the Prologue release that I will be back up and running again. Obviously, I still also have quite a lot of work to do for the characters, but I pretty much have a good template, and I can always refine as we move along. I just need to dial in the macro and I can fuck with the micro over time. Anyways, thank you all for your support and I'm looking forward to releasing the Prologue to you all.
Stay frosty,
NME
 

Jhon27

Member
Jul 24, 2024
432
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prologuepart2M.png

Just now

Wanted to hit this early today. The update is pretty much done. Images have been rendered and they are at a place I'm happy with. I actually ended up chopping 13 and adding 37 more renders, but they kind of just flew by. I think I might need to re-render maybe 4 or 5 just because during post I didn't really like the shot. The music is going to be my primary focus as Cloon should be back tomorrow I think to do his Renpy voodoo. I'll hammer away at the polish and music in the meantime. The SFX's are pretty much locked in. I might be missing one or two but should be easy to find. I don't usually like doing this before everything is finished, but I'm pretty confident the release will be this upcoming weekend. I'm going to aim for Friday, but will release a day later on Saturday if I feel it still needs polishing. However, with what little macro work needs to be done, I don't see that being the case. I'm looking forward to getting it out to you all. I just want to say thanks to everyone who has stuck around through this extremely long and chaotic cycle. I hope you all will enjoy it. That's it for now. If I finish the polish and testing before Friday I will send out a little announcement, but otherwise look forward to the release post being next.
To all my followers and supporters; thank you and have a great week.
Stay frosty,
NME
 

Jhon27

Member
Jul 24, 2024
432
1,094

Release Slightly Delayed
Just now

Okay, I know, but trust me, it's worth it. We're super close, but the time to dial it in took a bit longer than expected. It's mostly done, just need some additional testing and we're missing some sounds that need to be added, and then edited/dialed in. Again, it's just the polish at this point, but we won't release something half-baked. We're 99% there though. So, soon™
 
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DevinHesi

Well-Known Member
Oct 29, 2021
1,607
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Alright everyone, release is coming soon. The delay was longer than intended because I'm an idiot who shouldn't play with things I don't understand. I merged files, changed stuff, broke stuff, fixed some stuff, broke something else. Cloon cleaned everything up after me like I was one of his toddlers, but we are there. I just need to do one final test, then I'll compress the 4k images and pack up the binary for release. I'll release to Patrons first, because you gents have been unbelievably patient with us, and I appreciate it more than you know. Then I'll do a public release this weekend with any bug fixes that might pop up for the next couple of days. Anyways, going to get to testing, but keep an eye out for the release post tonight.

Stay frosty,
NME
 
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link18

Member
Sep 28, 2018
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204


Prologue - Complete Release
Nouveau
il y a 3 jours
TL;DR at the end

Hey everyone, the long wait has come to an end. This release culminates over a years worth of work. There have been a lot of ups and downs this cycle, with definitely more downs than ups. However... we made it. For those who played the Pt.1 of the Prologue, you won't even recognize the game anymore. Cloon has overhauled our entire UI, added real code which... I don't understand at all, and brought life to my art with his clever work of transitions and sounds. Did all this new stuff lengthen the process? Absolutely, but I think it was well worth it, and I hope you do as well. As a caveat to these new changes, saves from Pt 1 will NOT work. Sadly, due to all of the backend changes that were made, they simply aren't compatible anymore. We apologize in advance. We hope you all enjoy, and we appreciate the patience you've given us during this long, and learning-heavy development cycle. Alright, enough prattling, without further ado, I present; A Thousand Rounds - Prologue (complete).

TL;DR - Been a long cycle, lot's of changes, saves don't work(sorry!), you guys are awesome, hope you enjoy.

2050+ 4k Renders
40 Licensed Songs
49 Sound Effects
Words to read
- PC
- MAC

- PC
- MAC

I look forward to bringing ATR Chapter 1 to you all, made exclusively in Blender. Have a great one everybody.
Stay frosty,
NME
 

Bob69

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Thanks, Bob, you rock.
 
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4.90 star(s) 11 Votes