- Sep 24, 2017
- 426
- 333
Hmph, I think I was rather concise. I am also quite aware of the potential for an issue. I even referenced said issue myself. But it is clearly not the case here. Otherwise the developer flag wouldn't matter. Further, I also know... when I extract a new version and start getting duplicate scene errors... to clean out the `game` folder and re-extract the new version. It's a rare enough issue that an extra minute of deleting and re-extracting files isn't an issue when it does happen. While creating a new folder and migrating saves manually for each release of every game would be a great deal more work. In fact, I did create a fresh folder to extract to when I started getting errors about duplicate scenes... then continued to get errors about duplicate scenes with the clean copy. As I said... that's clearly not the issue in this case.That was quite a bit of a ramble there pal. Not judging you, i sometimes do the same.
But yes, the problem seems to be that your method of just dumping the new content over the old one has made some mistakes here.
Mainly because of the way files are organized in this project.
Basically every scene and it's scripts are organized in a series of folders, for example a scene in theschooluniversity's bathroom at night would be in
school>bathroom>night>story>{namespecifiedforthatscene}
So if the dev decided to, idk, move a scene from one folder to another while keeping the same names... And you dumping new files over old ones... Yeah.
I said I'm no expert on renpy... not that I'm a complete noob.
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