4.10 star(s) 43 Votes

MisterD3vil

Newbie
Jul 13, 2020
75
8
Getting this error when trying to set the _mom_ad_2 as background image after message from slacker

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 270, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 274, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 302, in script call
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "game/script.rpy", line 543, in script call
    call expression interact_label pass (*args, **kwargs)
  File "game/Characters/Slacker/slacker_interact.rpy", line 211, in script
    "You save the image and set it as your phone background, blushing slightly."
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 108, in execute
    use phone_base():
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 100, in execute
    frame:
  File "game/PhoneApps/phone_home.rpy", line 109, in execute
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
  File "game/PhoneApps/phone_home.rpy", line 109, in <module>
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
Exception: Not a displayable: None

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 270, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 274, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 302, in script call
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "game/script.rpy", line 543, in script call
    call expression interact_label pass (*args, **kwargs)
  File "game/Characters/Slacker/slacker_interact.rpy", line 211, in script
    "You save the image and set it as your phone background, blushing slightly."
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\ast.py", line 930, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\exports.py", line 1474, in say
    who(what, *args, **kwargs)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\character.py", line 1352, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\character.py", line 1003, in do_display
    display_say(who,
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\character.py", line 693, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 3587, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 4060, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 4060, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 108, in execute
    use phone_base():
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 100, in execute
    frame:
  File "game/PhoneApps/phone_home.rpy", line 109, in execute
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
  File "game/PhoneApps/phone_home.rpy", line 109, in <module>
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\layout.py", line 2236, in __init__
    self.add(child)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\layout.py", line 207, in add
    child = renpy.easy.displayable(d)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\easy.py", line 145, in displayable
    raise Exception("Not a displayable: %r" % (d,))
Exception: Not a displayable: None

Windows-10-10.0.22631 AMD64
Ren'Py 8.1.2.23090503
A Very Full House 0.27.2
Sat Jul 27 00:21:10 2024

Anyone has any idea how to resolve this ?
 

BladerayW

Newbie
Dec 1, 2018
69
31
how do you get brandon to do the boob insecurity chore? its assigned but idk how to actually make it happen.
Wrong kid for that. Each kid has their own insecurity chore for that Firebrat. Brandon has experience. Ethan has But. Billy has Boob.

How to do mom kiss event with Madison ?
I know how I did it and that was by doing the above. I had her watch both Billy and Ethan jack it before I tried the kiss.

The workaround is at the top of page 143. I've tested it, and it works.
 
Last edited:

antimesias

Member
Mar 25, 2019
259
242
v0.26.5 short info:
All new stuff was added. "Other events" section was split and moved from the bottom of the app to corresponding character guide sections (e.g. you can access Slacker's other events' tips after clicking on his face on the main screen, etc.) - it should be harder to miss that way. I've also added few more events there. I've changed a bit a way of setting mod's version number, but it's not really an important change. I hope I didn't break anything in process of updating the mod, but let me know if i did. Enjoy!

v0.20.2 - latest release (and probably the last one) of pdf version
- mod for v0.26.5
Mod should also work for future versions of the game but obviously there won't be tips for new events until it's updated.

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update it pls
 
  • Like
Reactions: bao17

shiroineko

Member
Jun 15, 2018
160
20
Getting this error when trying to set the _mom_ad_2 as background image after message from slacker

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 270, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 274, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 302, in script call
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "game/script.rpy", line 543, in script call
    call expression interact_label pass (*args, **kwargs)
  File "game/Characters/Slacker/slacker_interact.rpy", line 211, in script
    "You save the image and set it as your phone background, blushing slightly."
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 108, in execute
    use phone_base():
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 100, in execute
    frame:
  File "game/PhoneApps/phone_home.rpy", line 109, in execute
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
  File "game/PhoneApps/phone_home.rpy", line 109, in <module>
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
Exception: Not a displayable: None

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 270, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 274, in script call
    call .start_understanding_loop()
  File "game/script.rpy", line 302, in script call
    call screen hold_screen() #NOTE: We never proceed past the hold screen! No code after this point will run.
  File "game/script.rpy", line 543, in script call
    call expression interact_label pass (*args, **kwargs)
  File "game/Characters/Slacker/slacker_interact.rpy", line 211, in script
    "You save the image and set it as your phone background, blushing slightly."
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\ast.py", line 930, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\exports.py", line 1474, in say
    who(what, *args, **kwargs)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\character.py", line 1352, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\character.py", line 1003, in do_display
    display_say(who,
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\character.py", line 693, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 3587, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 4060, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\core.py", line 4060, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 100, in execute
    screen texting_conversation(the_person = None):
  File "game/PhoneApps/texting_app.rpy", line 108, in execute
    use phone_base():
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 98, in execute
    screen phone_base(): #Holds the basic phone stuff. Every phone screen should use this to contain it's important bits.
  File "game/PhoneApps/phone_home.rpy", line 100, in execute
    frame:
  File "game/PhoneApps/phone_home.rpy", line 109, in execute
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
  File "game/PhoneApps/phone_home.rpy", line 109, in <module>
    add AlphaMask(mom_phone_background.get_displayable(), "UI/PhoneBGs/PhonePlainBG.png")
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\layout.py", line 2236, in __init__
    self.add(child)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\display\layout.py", line 207, in add
    child = renpy.easy.displayable(d)
  File "D:\Vault 69\Games\AVeryFullHouse-0.27.2-pc\AVeryFullHouse-0.27.2-pc\renpy\easy.py", line 145, in displayable
    raise Exception("Not a displayable: %r" % (d,))
Exception: Not a displayable: None

Windows-10-10.0.22631 AMD64
Ren'Py 8.1.2.23090503
A Very Full House 0.27.2
Sat Jul 27 00:21:10 2024

Anyone has any idea how to resolve this ?
Sure. Basically the init references are missing in \game\PhoneApps\_phone_backgrounds.py. It has the first one. (If using notepad++ make sure to use 4 spaces and not tabs.)

image _mom_ad_1 = Image("images/UI/PhoneBGs/MomAd1.png")
image _mom_ad_2 = Image("images/UI/PhoneBGs/MomAd2.png")
image _mom_ad_3 = Image("images/UI/PhoneBGs/MomAd3.png")
image _mom_ad_4 = Image("images/UI/PhoneBGs/MomAd4.png")

1722077108585.png

I do seem to have a further bug for the 3rd one. Cannot respond. I do not know what causes it.

I added below code to trigger the event artificially to slacker_text_interact() to force fire the event. This is generally not a good idea but the code felt isolated enough. The event did add the background to the phone and gallery as it is supposed to.

"*Bugfix*":
$ TextManager.send_text(slacker, mom, "Bugfix.", response_event = "slacker_phone_background_text_response_3")
 
Last edited:

Drill Sergeant

Well-Known Member
May 9, 2019
1,042
4,997
v27.3




(these links are also available in his patreon page and its public)
 

rengohengo94

Member
Mar 1, 2018
228
121
do we know anything about the animations if they will just stay windows of certain parts which would be sad, or if we will get full animations in the future? i m talking about full bodys in sex not just those genital parts if it was unclear
 
4.10 star(s) 43 Votes