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You are probably wondering already why we need so damn long to do the last finishing touches on
First Valentine's Day Date.
The simple but fateful reason is that AbyssalEros had managed to overburden Grabiobot so that he finally collapsed under the burden of work.
After having accommodated Grabiobot in the Trinity Sanatorium, we urgently needed a new, albeit temporary, team member to finish the task before which Grabiobot despaired; the necessary changes to the machine-readable script.
These changes did include not only pure textual changes — This could also have been done by this technical noob AbyssalEros himself — but also the internal re-numbering for the text passages and the graphics assigned to them respectively.
It was precisely for this reason that the Society of Lust could not find anyone willing and able to make all the painstaking changes that were necessary because AbyssalEros did not do his job properly until the latest revision of the story.
Hence we drove back to the sanatorium, bribed the staff with love services so that they forgot the whole incident, and retrieved Grabiobot from his cozy chamber.
While we were there anyway, we pocketed some useful pills on the way out.
Then we drove back to our secret hiding place, and after we had stuffed Grabiobot with some of the stolen pills to make him more compliant and relaxed, we forced him to assemble a secret assistant for us, the editor mentioned in the headline.
Finally, Grabiobot managed to design a wonderful piece of software that will help us in future projects to facilitate the work caused by the shortcomings of AbyssalEros to deliver a final revision of his stories from the beginning.
Of course, the entire development of this editor is further messing up our already lousy schedule.
And since Grabiobot is a very careful programmer, even despite the pills, he is currently trying to make the editor as good as possible and prepare it for future use.
So, what can this editor do?
The editor itself is meant to be a WYSIWYG editor, and due to its close connection to the actual game engine, all changes can be viewed directly in a preview window, which is immensely helpful.
Since the editor will mainly — at least at the moment — be used for the stories (in Visual Novel style) within
Lewd Stories of Trinity and later also for the Visual Novel-like part of
My Life with Laura, it is correspondingly designed.
AbyssalEros has hitherto converted all the text of the actual stories into a table, divided into individual scenes and within these again into individual frames, for easier processing by the game engine.
The individual frames are what you can read on the screen later, whereby a mouse click or the pressing of the Enter key creates a new frame.
Each frame is linked to a specific background image, most often a rendered image.
As long as there are no more changes to the story that require a rearrangement of the frames, the system will work flawlessly; even if the story has already been converted into a machine-readable form.
This was the case with our first story
Love in the Clouds above Trinity.
However, as soon as a new frame, or even several frames, have to be inserted, this approach requires an immense amount of work, which is also extremely error-prone.
The editor offers a remedy by allowing us — at the whims of AbyssalEros (deriving of his unspeakable desires) — to insert new frames at any time, without having to optimize the whole script manually in a machine-readable manner for the game engine.
By using the editor, we simply insert the new text frame into the appropriate position, use, if necessary, the wide range of available features offered by the component windows, look at the result in the preview window, and then let the editor do all the dirty work with the machine-readable optimization.
Isn't it genius?
We can even reassign individual background images, thus creating a completely disturbing work of psychedelic appeal, where text frames and render images are connected in a completely puzzled way, for example.
Of course, we will not do this!
But it clearly shows how powerful the editor already is.
The editor itself is divided into three parts.
On the left side, there are the above-explained lists for the individual scenes and frames, on the right side, there is the preview window.
But the real highlight is hidden in the middle part, which is again divided into three parts.
In the middle, there is the input window that allows certain changes depending on the selected component in the component window above it.
Further parameters for editing are provided in the third, lower part, respectively dependent on the chosen component.
The editor is almost ready, meaning bug-free and usable; and as soon as Grabiobot is completely satisfied with the state of it, we will make the necessary changes to the alpha version of
First Valentine's Day Date and transport it into a beta version.
We, especially AbyssalEros as the main culprit, are really sorry to keep you waiting even more for the release of this first prequel story to
My Life with Laura.
We hope, however, that you will understand that the time that has been and is still being spent developing this editor will make future projects better and faster to realize.
We therefore humbly ask you for a little more patience.
Society of Lust
You are probably wondering already why we need so damn long to do the last finishing touches on
First Valentine's Day Date.
The simple but fateful reason is that AbyssalEros had managed to overburden Grabiobot so that he finally collapsed under the burden of work.
After having accommodated Grabiobot in the Trinity Sanatorium, we urgently needed a new, albeit temporary, team member to finish the task before which Grabiobot despaired; the necessary changes to the machine-readable script.
These changes did include not only pure textual changes — This could also have been done by this technical noob AbyssalEros himself — but also the internal re-numbering for the text passages and the graphics assigned to them respectively.
It was precisely for this reason that the Society of Lust could not find anyone willing and able to make all the painstaking changes that were necessary because AbyssalEros did not do his job properly until the latest revision of the story.
Hence we drove back to the sanatorium, bribed the staff with love services so that they forgot the whole incident, and retrieved Grabiobot from his cozy chamber.
While we were there anyway, we pocketed some useful pills on the way out.
Then we drove back to our secret hiding place, and after we had stuffed Grabiobot with some of the stolen pills to make him more compliant and relaxed, we forced him to assemble a secret assistant for us, the editor mentioned in the headline.
Finally, Grabiobot managed to design a wonderful piece of software that will help us in future projects to facilitate the work caused by the shortcomings of AbyssalEros to deliver a final revision of his stories from the beginning.
Of course, the entire development of this editor is further messing up our already lousy schedule.
And since Grabiobot is a very careful programmer, even despite the pills, he is currently trying to make the editor as good as possible and prepare it for future use.
So, what can this editor do?
The editor itself is meant to be a WYSIWYG editor, and due to its close connection to the actual game engine, all changes can be viewed directly in a preview window, which is immensely helpful.
Since the editor will mainly — at least at the moment — be used for the stories (in Visual Novel style) within
Lewd Stories of Trinity and later also for the Visual Novel-like part of
My Life with Laura, it is correspondingly designed.
AbyssalEros has hitherto converted all the text of the actual stories into a table, divided into individual scenes and within these again into individual frames, for easier processing by the game engine.
The individual frames are what you can read on the screen later, whereby a mouse click or the pressing of the Enter key creates a new frame.
Each frame is linked to a specific background image, most often a rendered image.
As long as there are no more changes to the story that require a rearrangement of the frames, the system will work flawlessly; even if the story has already been converted into a machine-readable form.
This was the case with our first story
Love in the Clouds above Trinity.
However, as soon as a new frame, or even several frames, have to be inserted, this approach requires an immense amount of work, which is also extremely error-prone.
The editor offers a remedy by allowing us — at the whims of AbyssalEros (deriving of his unspeakable desires) — to insert new frames at any time, without having to optimize the whole script manually in a machine-readable manner for the game engine.
By using the editor, we simply insert the new text frame into the appropriate position, use, if necessary, the wide range of available features offered by the component windows, look at the result in the preview window, and then let the editor do all the dirty work with the machine-readable optimization.
Isn't it genius?
We can even reassign individual background images, thus creating a completely disturbing work of psychedelic appeal, where text frames and render images are connected in a completely puzzled way, for example.
Of course, we will not do this!
But it clearly shows how powerful the editor already is.
The editor itself is divided into three parts.
On the left side, there are the above-explained lists for the individual scenes and frames, on the right side, there is the preview window.
But the real highlight is hidden in the middle part, which is again divided into three parts.
In the middle, there is the input window that allows certain changes depending on the selected component in the component window above it.
Further parameters for editing are provided in the third, lower part, respectively dependent on the chosen component.
The editor is almost ready, meaning bug-free and usable; and as soon as Grabiobot is completely satisfied with the state of it, we will make the necessary changes to the alpha version of
First Valentine's Day Date and transport it into a beta version.
We, especially AbyssalEros as the main culprit, are really sorry to keep you waiting even more for the release of this first prequel story to
My Life with Laura.
We hope, however, that you will understand that the time that has been and is still being spent developing this editor will make future projects better and faster to realize.
We therefore humbly ask you for a little more patience.
Society of Lust