Fan Art A Wife And Mother Fan Art

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ihl86

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Dec 8, 2019
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How to remove graininess in the render itself without using a dynoiser?
16/9, 2500/1400, 15k int.
Is it because of the light or maybe some special renderer settings are needed? Does anyone have any advice?
I would be grateful!
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Usually when complex lighting is involved it needs a lot of iterations to get rid of all the graininess.
What I found as most recommended, if you don't want to use a denoiser is to render at a higher resolution and scale it back. That should make things look better, without having to do a crazy amount of iterations.
 

Kthulu_SFM

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May 4, 2017
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I tried skipping from Genesis 3 directly to 9. Just the shape for now, without the texture.
Will try to move the textures next, see how it goes but I'll still try to port her to 8 and 8.1 since most of my daz content is for G8 figures.
She looks a bit younger, but I loved it! Really a beauty! Great work! :giggle:
 
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ihl86

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Dec 8, 2019
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Managed to transfer the textures to the Gen9 model. She almost looks like Sofia. Textures make such a big difference!
Can't fix the eyes at the moment. Not sure what is up with this Genesis 9 (first time back in Daz since it was released) but it won't listen to me :)).

I think I will pause with Gen 9 for now and try to see how 8 and 8.1 will look.
Afterwards, I have to decide (maybe you your guys help) with which version I should start doing the fan art, maybe a small game.
 

conair_oops

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Sep 27, 2021
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Managed to transfer the textures to the Gen9 model. She almost looks like Sofia. Textures make such a big difference!
Can't fix the eyes at the moment. Not sure what is up with this Genesis 9 (first time back in Daz since it was released) but it won't listen to me :)).

I think I will pause with Gen 9 for now and try to see how 8 and 8.1 will look.
Afterwards, I have to decide (maybe you your guys help) with which version I should start doing the fan art, maybe a small game.
I cannot open the image :unsure: but it sure looks more natural than the original version
Could you share your model with us if don't mind?
 
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Night Hacker

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How to remove graininess in the render itself without using a dynoiser?
16/9, 2500/1400, 15k int.
Is it because of the light or maybe some special renderer settings are needed? Does anyone have any advice?
I would be grateful!
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Yikes, over 3 hours?! My renders are under 5 mins using the denoiser. After comparing them to long renders without denoising, it's just not worth waiting 1 hour (let alone 3) for such a small difference. You can let it render for a certain amount of iterations, it's what I do. Set the denoiser to ONLY denoise on the last iteration. Lately I have been doing 400 or 800 iterations (depending on the scene). So I set the filtering, denoiser to 400, then set the total amount of iterations to the same value and I turn off quality and just let it go for those amount of iterations. It's faster and the final iteration will denoise out the grain.

I recommend experimenting with how many iterations you're happy with. Do a full, normal render. Then do several denoised renders at varying iteration levels and check out the difference, and how many iterations it will take to make you happy. It will still be much faster and you won't see as much of a difference as you think.
 
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ItsNotUs

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Yikes, over 3 hours?! My renders are under 5 mins using the denoiser. After comparing them to long renders without denoising, it's just not worth waiting 1 hour (let alone 3) for such a small difference. You can let it render for a certain amount of iterations, it's what I do. Set the denoiser to ONLY denoise on the last iteration. Lately I have been doing 400 or 800 iterations (depending on the scene). So I set the filtering, denoiser to 400, then set the total amount of iterations to the same value and I turn off quality and just let it go for those amount of iterations. It's faster and the final iteration will denoise out the grain.

I recommend experimenting with how many iterations you're happy with. Do a full, normal render. Then do several denoised renders at varying iteration levels and check out the difference, and how many iterations it will take to make you happy. It will still be much faster and you won't see as much of a difference as you think.
800 is not enough, here is a 10k scene, despite the fact that the model is in the shade, it is still not grainy.
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ihl86

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I cannot open the image :unsure: but it sure looks more natural than the original version
Could you share your model with us if don't mind?
Weird you can't open the image, I wonder if anyone else has the same problem.

If I can get it to a final good version, I can upload it somewhere and place the link here.

But I think the G8 or 8.1 version have a chance of turning out better.
 

Night Hacker

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800 is not enough, here is a 10k scene, despite the fact that the model is in the shade, it is still not grainy.
So try a higher value. Read my post again, I said to EXPERIMENT with what values YOU Prefer. 400 and 800 are just EXAMPLES of what I USE. Try something higher. Do a bunch of test renders at various iterations, like 1000, 2000 or whatever you think will work for you. Or don't bother and wait three hours if that's what you enjoy. TO each his own.

This is a 1080P render I did denoised at 800 iterations/samples. It took me just over 5 1/2 mins with my RTX3060. It looks just fine. In the past I done this exact same scene at only 200 iterations and it still looked okay.

1692670716390.jpeg
 

ItsNotUs

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So try a higher value. Read my post again, I said to EXPERIMENT with what values YOU Prefer. 400 and 800 are just EXAMPLES of what I USE. Try something higher. Do a bunch of test renders at various iterations, like 1000, 2000 or whatever you think will work for you. Or don't bother and wait three hours if that's what you enjoy. TO each his own.

This is a 1080P render I did denoised at 800 iterations/samples. It took me just over 5 1/2 mins with my RTX3060. It looks just fine. In the past I done this exact same scene at only 200 iterations and it still looked okay.

View attachment 2868968
I read carefully, for the scene that rendered 800 is very poor. I render genesis 8.1 in a difficult environment there is most likely a problem in the environment and light.
 

ItsNotUs

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May 14, 2023
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So try a higher value. Read my post again, I said to EXPERIMENT with what values YOU Prefer. 400 and 800 are just EXAMPLES of what I USE. Try something higher. Do a bunch of test renders at various iterations, like 1000, 2000 or whatever you think will work for you. Or don't bother and wait three hours if that's what you enjoy. TO each his own.

This is a 1080P render I did denoised at 800 iterations/samples. It took me just over 5 1/2 mins with my RTX3060. It looks just fine. In the past I done this exact same scene at only 200 iterations and it still looked okay.

View attachment 2868968
Do also gen8 and 8.1 rendering fast?
14 min 600
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Night Hacker

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Do also gen8 and 8.1 rendering fast?
14 min 600
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Yeah, most of my renders are with Genesis 8 characters. It just so happens this is a Genesis 3, but I set the mesh resolution to 3 or 4 for rendering, so it's still pretty good. I do all my renders at 1920x1080 though, so if you use a higher resolution than you will probably want more iterations. But yeah, they all render within 5 mins or less on average.

Just for fun, I done that same shower scene with no desnoising, 100% setting at a quality of 2 just for extra stress and this was the result... the water drops are sharper and there's a slight lighting difference on the floor... it took me over 2 hours to render at 1080P... it is SLIGHTLY better (I see no difference on Sophia herself though)... to me that is just not worth waiting 2 hours. I will go up to 10 mins at a higher set of iterations if I have a higher resolution. Keep raising the iterations, maybe try 1000. It will take longer, but it won't take 3 hours. Probably 10 mins at most, depending on your video card.

I done A LOT of experiments. Basically rendered at 100, 200, 400, 800, 1600 iterations etc... or whatever set of values you want to test then compare images and when you no longer see a difference worth waiting for, use that value. Everyone's different, I used to use 200 all the time, then doubled it to 400 and lately I have been doing 800, but still drop to 400 for simple scenes sometimes as I don't see much of a difference (not enough to wait long periods for anyhow) but we're all different.

I don't feel this render is significantly improved to warrant over two hours.
AWAM Bathroom - Sophia in Shower FULL.jpg
 

ihl86

Member
Dec 8, 2019
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Yeah, most of my renders are with Genesis 8 characters. It just so happens this is a Genesis 3, but I set the mesh resolution to 3 or 4 for rendering, so it's still pretty good. I do all my renders at 1920x1080 though, so if you use a higher resolution than you will probably want more iterations. But yeah, they all render within 5 mins or less on average.

Just for fun, I done that same shower scene with no desnoising, 100% setting at a quality of 2 just for extra stress and this was the result... the water drops are sharper and there's a slight lighting difference on the floor... it took me over 2 hours to render at 1080P... it is SLIGHTLY better (I see no difference on Sophia herself though)... to me that is just not worth waiting 2 hours. I will go up to 10 mins at a higher set of iterations if I have a higher resolution. Keep raising the iterations, maybe try 1000. It will take longer, but it won't take 3 hours. Probably 10 mins at most, depending on your video card.

I done A LOT of experiments. Basically rendered at 100, 200, 400, 800, 1600 iterations etc... or whatever set of values you want to test then compare images and when you no longer see a difference worth waiting for, use that value. Everyone's different, I used to use 200 all the time, then doubled it to 400 and lately I have been doing 800, but still drop to 400 for simple scenes sometimes as I don't see much of a difference (not enough to wait long periods for anyhow) but we're all different.

I don't feel this render is significantly improved to warrant over two hours.
View attachment 2870602
There are slight differences on Sofia as well. With the lighting, there's a little more light on her in the second render, as expected. You can also see little grains appearing, from missing the denoiser basically.
I do agree that it would definitely not be worth 2 hours for just those differences. The floor does look a lot better in the second image, but who really cares about the floor?
I am curious what % of quality you have on the each of the renders. When I render I usually select the percentage, not the number of renders (I put a hard cap on 5-10k depending what I'm rendering).

I want to mention that most of the render time comes from 2 things. A lot of geometry and complex lighting.
If you have a simple scene, lit from a hdri mostly, with 1 or 2 models at level 2 or 3 details, it should not take more than 5-10 minutes, even for 95-96%.
If you have a scene in a dark room, lit from different sources of light, bounced around reflective surfaces , you can even have it without people and it will take a long time. Maybe a few hours and it still wouldn't look completely right.
 

ihl86

Member
Dec 8, 2019
401
1,331
Managed to do both Genesis 8 and 8.1.
I don't really see a difference at the moment (the eyelashes were differently chosen, so they can be the same), which is good. It means I can take advantage of the 8.1 features.

What do you guys think? Should I go forward with the 8.1 ?

Sophia Gen8.png
Sophia Gen 8.1.png

Thought I shouldn't create a new post just for this. I added a little warmth to the photo in Gimp. Does this make it look better?
Sophia Gen 8.1 warm.png
 
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