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Fan Art A Wife And Mother Fan Art

4.60 star(s) 11 Votes

Alley_Cat

Devoted Member
Jul 20, 2019
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G8.1F. Same reason. Expressions. This is why I think L&P also made the transition to at least 8.1
I just find it they look at least a little bit off. At least for me, in most of my renders the expression is one of the worst things.
I want to redo her breasts as well. I managed to find a decent form with breastacular but I find it clashes with some of the textures, deforms and other stuff.
I will export her to blender and manually mold the breasts how I want and create one unique morph for them.
I also don't like her skin as much as I would like to. I'm curious if L&P didn't do some work on the texture files as well, to enhance them.

My kingdom for L&P's Sophia .duf file :)))
What Breastacular morphs do you use?

I know for G8.1F there's a different MAT Copy file you need to get it to work, but that's the only real problem I've had so far.
 
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ihl86

Member
Dec 8, 2019
405
1,334
Wha

What Breastacular morphs do you use?

I know for G8.1F there's a different MAT Copy file you need to get it to work, but that's the only real problem I've had so far.
It worked fine with the base copy. But when I tried to apply some tanned stuff over it, it got completely screwed up.
The texture is my biggest problem why I don't switch to G9 completely. I just can't get it to work. Wish I knew enough to be able to create my own textures from the existing adora ones.
 

Kthulu_SFM

Member
May 4, 2017
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29,470
Nice to see the transition. Funnily enough I think everything and everyone in the scene looks better, except Sophia.
While it does enhance some features and it corrects that line around her mouth (what is that btw?) I feel like it lights her up too much. Like the flash from a camera.

And regarding L&P, yes, I feel he does a few things really well, that I struggle with:
- expressions
- lighting
- postwork
Seeing the RAW for a render, would maybe give me some insight into how good his Daz lighting really is and how much he add value in post.
Expressions I have no idea how to improve.
Do you mean it looks better RAW? :unsure:

I raised the lighting over her because its supposed to be a bright light. I might have to tinker a bit more with it in the future.

The line around her mouth is an artifact of the wet skin I use. I think its because she is a converted model, there seems to be an UV problem. As its easy enough to fix in post, I never tried that hard to fix it haha but I'm open to suggestions :D

Expressions for me are a hit or miss too. Sometimes I do one and it looks awful, then I rotate the head a bit and suddenly its nice hahaha What I've been trying is to look into what the premade expressions change, so that, when I do create my own, I have more controls to use. ;)
 
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johnwickkx

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May 17, 2021
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It worked fine with the base copy. But when I tried to apply some tanned stuff over it, it got completely screwed up.
The texture is my biggest problem why I don't switch to G9 completely. I just can't get it to work. Wish I knew enough to be able to create my own textures from the existing adora ones.
skin builder does a decent job you can also apply daz pbr shader and add details normals to improve how the skin looks ( as for tanning i assume you use wet and tanned then you need to manually copy torso texture to breastacular torso surface )
 

Alley_Cat

Devoted Member
Jul 20, 2019
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Nobody wants to share a mode of Sofia with me ?
Sharing a model is harder than it sounds, particularly when it's been modified from the original - changed to G8.xF, textures changed etc.

For the most part, mine is just EJ Adora with Breastacular Fantasy 1 at around 40%. These days I use XTransfer to update her to G8F.
 

johnwickkx

Member
May 17, 2021
324
8,174
Sharing a model is harder than it sounds, particularly when it's been modified from the original - changed to G8.xF, textures changed etc.

For the most part, mine is just EJ Adora with Breastacular Fantasy 1 at around 40%. These days I use XTransfer to update her to G8F.
you can use content gatherer it shares every file used in a scene
 
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Alley_Cat

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Jul 20, 2019
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you can use content gatherer it shares every file used in a scene
Haven't managed to get that working yet. Shares many more files than necessary, so the archive ends up being gigabytes. But then I don't tend to use many morphs, so I haven't seen the use in figuring it out yet.

And other users tend to be far more popular.
 
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johnwickkx

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May 17, 2021
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Haven't managed to get that working yet. Shares many more files than necessary, so the archive ends up being gigabytes. But then I don't tend to use many morphs, so I haven't seen the use in figuring it out yet.

And other users tend to be far more popular.
I use it mainly bcs i try to create custom textures for the figures bcs if i dont use it it shares only the morph without textures, btw thank you so much for your assets list it came very useful ;)
 
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ihl86

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Dec 8, 2019
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Do you mean it looks better RAW? :unsure:

I raised the lighting over her because its supposed to be a bright light. I might have to tinker a bit more with it in the future.

The line around her mouth is an artifact of the wet skin I use. I think its because she is a converted model, there seems to be an UV problem. As its easy enough to fix in post, I never tried that hard to fix it haha but I'm open to suggestions :D

Expressions for me are a hit or miss too. Sometimes I do one and it looks awful, then I rotate the head a bit and suddenly its nice hahaha What I've been trying is to look into what the premade expressions change, so that, when I do create my own, I have more controls to use. ;)
Yes, I meant I liked Sophia RAW more. While the rest of the scene looks better after post.
I never encountered artifacts on the face before, not sure what to do, is the problem included in the Sophia you shared? If so, maybe I can take a look and see if I figure it out.
For expressions, in the past I know I've had some success with . It give you very interesting control over everything. Have used it yet since I started back up with daz. Nowadays I'm working on the programming side on my tavern game.

Btw, does anyone know how to render an object and it's shadow in daz ? Canvases unfortunately renders just the object and any shadows on it, but not it's own shadow. I tried to see if Iray Matte works but until now no success.



skin builder does a decent job you can also apply daz pbr shader and add details normals to improve how the skin looks ( as for tanning i assume you use wet and tanned then you need to manually copy torso texture to breastacular torso surface )
Are these the two you are talking about?
and ?
I actually had them both purchased back when I was buying everything I used in Daz. Never used them much. Don't they change the look of the original texture too much ? I've always thought they are better for generating new textures rather than improving old ones.
I know for the face there's also : . It doesn't improve the texture, I think as much as it adds a lot of geometry. I have the male version and it kind of gives good results sometimes but it's a lot of work to figure out.
 

Alley_Cat

Devoted Member
Jul 20, 2019
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Btw, does anyone know how to render an object and it's shadow in daz ? Canvases unfortunately renders just the object and any shadows on it, but not it's own shadow. I tried to see if Iray Matte works but until now no success.
Do you mean like Composite Rendering? Never had much success with it myself, I find it a lot easier just to put up with the slow process of rendering everything at once.
 
4.60 star(s) 11 Votes