Not sure what was missing, it is a single slider version of
Kthulu_SFM G8. I used his .duf and his gathered version. His version was a conversion from Genesis 3 using Riversoft Arts Character Convertor. I know this because of all the stuff Riversoft added to the data folder. I do not build my conversions this way, but it was what I had to start with.
Just so all know, this is the G8 exported as an obj and then reimported into DAZ using Morph Loader Pro. The steps were:
Install Kthulu_SFM's version in DAZ library
Load Sophia_FINAL
Remove eyelashes, genitalia, hair. ghost lights and cameras
Slide Mouth Realism HD, Nipples, Navel to 0
Export with DAZ preset (.obj)
Use Morph Loader Pro to reimport .obj
Save As... Morph Asset
Delete Sophia_FINAL
Load Genesis 8.1 Female
Apply morph
Use Joint Editor to Adjust Rigging to Shape
Freeze ERC
Save As... Morph Asset
There are no more morphs to load and there are not any morphs missing. They are all already baked into the figure, just like a simplified Character Asset. One morph incorporates all the morphs that were used in the original. That is all I did, so if the face is different than you expect I am not sure what to tell you.
I can rebuild the morph a second time when I have some time this weekend, but I don't think the results will be any different. A much better idea would be to take the actual Genesis 3 file (hopefully the original used) or the best approximation that is in this unreadably long thread and I could use that to create a cleaner version for Genesis 8.1 that isn't a conversion of a conversion.
If someone can point me to the closest Genesis 3 version or the original .duf I would be more than happy to replace the Sophia_81_AWAM.dsf file with a new version.