Talcum Powder
Well-Known Member
- Feb 14, 2018
- 1,425
- 4,913
That's a great point. I am a broken record (and have been for a while on several topics), but if a picture is worth a thousand words then why does L&P need 42 pages of script? He shouldn't.My thoughts on the 2nd job scene are just that I don't have a problem with the fetish portrayed but the way it went was not very good. He rushed it unlike all his other storylines and it came off as a scene thriving on porn logic.
As I stated before for this scene, all he needed to do was show that Sophia tried and tried and tried, a lot of different ways but failed to get the kids to understand and in the next class ( day ) accepted after trying once again. He didn't even need to spend time making full fledged scenes for that. Montages of Sophia trying different methods would be enough. Within 30 renders he could have shown Sophia having tried over 4-5 methods of teaching. An experienced teacher giving up immediately and letting the boys strip was indeed a poor and lazy effort. Which is indeed shocking considering how much effort he generally puts into the scenes. None of the other Storylines ever derailed so much from logic. So it is an exception. Though still not as bad as some other games I have played but from Awam standards not good at all
A montage of the marker board with various sketches and diagrams all crossed out, crazy arrows going all over the place, the kids looking confused and Sophia giving a facepalm or two. Could have said so, so, so much more with fewer renders - I don't even think it would take 30, he could have set up a scene that fades/cross-cuts or whatever through a series of images with zero dialogue. In each the poses are changed, the content of the board changed, in some shots the boys are laughing and in others looking genuinely lost, and in all of them Sophia stood there in increasing frustration and resignation. Break the montage with - "All right boys, this isn't working. Let's try a different approach."