NO, it's not that it consumes more time, that's the effect, the cause is the higher quality of the product.
Now, are we talking game mechanics? OK.
In terms of quality, L&P wins.
Admit that for some renders you do better than DPC
My opinion.
DPC or a member of his team makes the assets, according to taste and need. Not interested in details or quality.
Hence
bad topology, mediocre UVs, lack of detail, same textures used repeatedly and overuse of solid colors.
L&P "buys" professionally made assets, with varied textures, with mappings.
I'd call DPC a cheapskate