- Jul 20, 2017
- 17,330
- 107,975
- 1,068
Slow of the mark there mate already posted
Slow of the mark there mate already posted
That quality goes hand in hand with quantity is what you say. For me quality is the fastidious work on every single render including everything from the lighting over scene subtleties to the smallest pose and expression detail. The quantity is just a byproduct which emerges by the amount of renders I need to tell a scene!Every time I read one of L&P's updates, and he talks about the number of Renders and CS he's creating, One thought that comes to my mind is Quality vs Quantity? Does he believe these actually go hand and hand? Because it seems to me that he believes in order to achieve Quality you need Quantity.
First of all I needed 4 month for 1300 renders because 1 month is for programming, translation and render editing! During this time I also keep on writing on the story and the dialogues of the scenes!Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.
If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.
However, the main issue is how does L&P take a full day like Day 11 which, when combined with the 1st half will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than that in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.
In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months. This would quite literally cut development time in half because 19 full day updates every 4 months would take around 6 years, as opposed to the half-day updates every 4-5 months which would take 12-15 years.
I am a Patron and L&P has answered my questions,be it cryptic or a wait and see answer.i used to be a patron and L&P gives a ..... about what the patrons say or suggest, except a few things he would do anyway. If you ask him a serious question he doesn’t like, he will just not answer or give you an answer like „I will talk about it later“ or „ i can’t answer i have to work“.... His biggest problem is that he is extremely narcissistic about himself and his work and produces the game almost by himself. When you ask him why he doesn't want to hire someone to help him, he just means that he can't find anyone who is as good as he is or can‘t reach his quality.
You've been working on this for three years, surely you feel some desire to change what you're doing? You've shown you can do huge amounts of detail and I think it's fair to say almost everyone appreciates the quality of your renders (though I suspect a lot gets missed by the nature of people moving through it all quickly) so is it not time to show that you can setup a particular scene and then tell the story efficiently?That quality goes hand in hand with quantity is what you say. For me quality is the fastidious work on every single render including everything from the lighting over scene subtleties to the smallest pose and expression detail. The quantity is just a byproduct which emerges by the amount of renders I need to tell a scene!
But do you need so many renders? I don't say these things to be a harsh criticism and I really don't want you to take it that way, but to quote Mark Twain; "Don't use a five-dollar word when a fifty-cent word will do." In other words, brevity; saying a lot while saying very little. Shakespeare also said that, "Brevity is the soul of wit", meaning that the essence of a good statement is that it is concise.That quality goes hand in hand with quantity is what you say. For me quality is the fastidious work on every single render including everything from the lighting over scene subtleties to the smallest pose and expression detail. The quantity is just a byproduct which emerges by the amount of renders I need to tell a scene!
I'm sure that when the next update arrives that none of the renders will be redundant as they will work well with the lines of dialogue, as they always do. The issue, I feel, is whether the dialogue could be made more concise, as I have mentioned earlier.First of all I needed 4 month for 1300 renders because 1 month is for programming, translation and render editing! During this time I also keep on writing on the story and the dialogues of the scenes!
After the next update you can tell me which renders were redundant and I will either tell you you're right or explain you why not.
Btw, not every game day is similar huge! For example the upcoming in-game Sunday is one large event which spreads over the morning until the evening!
And I also didn't introduce any new characters like many like to criticize. I'm already done with it for a while. If some new characters appear then they won't play a big role and just are a story staffage! All characters of the next update except Don Morello are in the game since the demo!
The last time the patrons were asked if they wanted smaller, more frequent updates it was rejected. Maybe there was another poll since.I like the sound of this and it could work out really well
View attachment 755184
The times of day events (morning, noon, afternoon, and evening) are four different events. From reading this comment, I guess he is planning a 1/3 update release now? Hmmm, The upside to this is having more releases, but the flip side is possible 30 seconds to maybe a couple of minutes of content. Also; Is he going to need 3-4 months for each time of day event unless it a major update.I like the sound of this and it could work out really well
View attachment 755184
Morning,noon and evening could work out if he has to combine some events if the events are too small.The times of day events (morning, noon, afternoon, and evening) are four different events. From reading this comment, I guess he is planning a 1/3 update release now? Hmmm, The upside to this is having more releases, but the flip side is possible 30 seconds to maybe a couple of minutes of content. Also; Is he going to need 3-4 months for each time of day event unless it a major update.
I don't remember there ever being a full day update,maybe the demo.The last time the patrons were asked if they wanted smaller, more frequent updates it was rejected. Maybe there was another poll since.
The original schedule was supposed to be a full day every update. After switching to half day updates they ended up taking just as long.
Morning,noon and evening are only 3 events so he will combine smaller events into either morning,afternoon or evening but it will depend on time line between updates.
Then we are going to 1/3 day release if he stays with that post of his.Morning,noon and evening are only 3 events so he will combine smaller events into either morning,afternoon or evening, but it will depend on time line between updates.
Now we just have to wait and see how all this works outThen we are going to 1/3 day release if he stays with that post of his.
But there's one thing you neglect. There're also that many renders because of the variety of choices. If you play the game in one go you will miss almost the half of the renders and text. The yoga event would have around 30% less renders if there wouldn't be a special choice! You really should wait for the next update first and then say which renders could be left out and I will explain why I used them. Some are still mocking that I'm using 100 renders just for walking from place to place. But I already stopped these kind of unnecessary renders since a couple of updates. If there's a walking scene then it also has a reason now. I'm also trying to use one render for longer conversations. It's hard to believe for you now but even in those around 1300 upcoming renders I tried my best to be as selective as possible! But I just needed them to tell the story the way I'm visioning it. So, just wait for the update and then we can talk again.But do you need so many renders? I don't say these things to be a harsh criticism and I really don't want you to take it that way, but to quote Mark Twain; "Don't use a five-dollar word when a fifty-cent word will do." In other words, brevity; saying a lot while saying very little. Shakespeare also said that, "Brevity is the soul of wit", meaning that the essence of a good statement is that it is concise.
This, I feel, applies to the renders of this game which seem so very often to be tied to the lines of dialogue and therefore a more concise script would result in fewer renders. Such a thing would not, in my view, diminish your work in the slightest but may in fact enhance it and I would, as both a patron and a very devoted fan of this game, implore you to consider this, if not for us but for yourself as lessening your workload could be very good for easing the stress that you mentioned in your recent Patreon post.
I'm sure that when the next update arrives that none of the renders will be redundant as they will work well with the lines of dialogue, as they always do. The issue, I feel, is whether the dialogue could be made more concise, as I have mentioned earlier.
I'm very glad to hear that an upcoming day will just be one single event and hope very much that we will see more days where there are fewer events and can perhaps be done in one single update, or even for 2 short event days to be combined into 1 update and I have even said as much in previous posts on this thread.
Once again, I hope you don't take my words too harshly and I fully understand that this is not an easy project to be undertaking. I am honestly saying these things with the utmost respect for your work but also to, perhaps, provide some useful insight from an outside perspective because I very much want to see this game succeed and reach completion and I, like many others, am simply concerned that it might not the longer it goes on at its current pace. I hope you can understand such concerns and won't judge myself or others too harshly for having them.
We know almost nothing about the Alyssa/Sophia event except that there,maybe,a third person involved somehow.a hope for a special choice in the sophie/alyssa event too!!
i don´t like that.We know almost nothing about the Alyssa/Sophia event except that there,maybe,a third person involved somehow.