IHATESlowburnBluBallgames
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- Jun 11, 2020
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Well you have to touch the fabric to remove it, unless they know some Jedi mind trickeach render was done 3 times, first touching the fabric Philip, then Jacob, then Simons
Well you have to touch the fabric to remove it, unless they know some Jedi mind trickeach render was done 3 times, first touching the fabric Philip, then Jacob, then Simons
3 times each?! Shit that is a lot of fabric, but I don't think it will go that way, I think Sophia is going to show the little fellows her naked body (all of it) and they will pre cum in their pantseach render was done 3 times, first touching the fabric Philip, then Jacob, then Simons
More like a ant turd, at this pace my great-grandchildren won't be able to see the ending of this, we are FUCK0.165 dev start 05/26/22 release 07/11/2022 >>> 47 days
0.170 dev start 07/19/22 release (at worse) 08/30/22 >>>> 43 days
250/47 = 5.32 renders/day
230/43 = 5.35 renders/day
The difference 0.03 is a pigeon turd![]()
wasnt it 2 weeks of no progress becaus he had to deal with Patreon shit?Ok let me get this straight
Content of 0.165: OVER 250 renders and 9 pages of text. No animation. Development time 1 months and 17 days
Content of 0.170: 230 renders. No animation (apparently). Approximate development time 1 months and 20 days top
How is it possible that an update that is smaller requires more (or the same) development time than a much larger one??
Either way 230 renders for the Christian boys isn't bad, I just hope there isn't too much "touching the fabric", that will be disappointing.
according to the current, status, this day of play will take about 2 years to complete. 40 percent ready after 9 months.More like a ant turd, at this pace my great-grandchildren won't be able to see the ending of this, we are FUCK
What do you mean “comparison is always …” and “has never been done”?!! Who made you the final arbiter?Details are taken from here https://f95zone.to/threads/a-wife-and-mother-v0-165-lust-passion.5944/post-4284722
Comparison is always release day to release day to keep it comparable meaning that photoshop, translation etc. is always included for each release.
Release date was 10th July and not 11th and I've also included the release date into my calculation but if we remove the release date then its 4.5 renders per day for August the 30th and 5 render per day for August the 25th.
And all of that still shows that the development of this update has been one of the slowest it has ever been.
Edit: And taking the first update progress chart is completely pointless and has never been done and the only reason to do that is to make him look faster than he actually is.
The only thing that matters is the time it takes from release to release.
excuses.wasnt it 2 weeks of no progress becaus he had to deal with Patreon shit?
Great idea.What do you mean “comparison is always …”?!! Who made you the final arbiter?
I’ve always considered the first 4x0% post as the start of development, and why wouldn’t I? What evidence is there that he’s doing any development, scene creation or otherwise, between release date and first progress report?
I think it’s more than reasonable to figure Renders per day based on first progress report and CS & rendering @ 100%.
Can we expect something like this for the event?
View attachment 1987690
Or I must change the water I am drinking with something harder.
The drawback in your method is that you are not considering L&P a human. This method treats him like a machine who immediately has to get to work after the update is released with no rest, no break and no personal life, no falling Ill and no days off, no time towards planning the next scene and so on. Just a man who must make this game 365 days a year.Great idea.
So he just has to delay the progress reports to make himself look faster than he actually is.
Just work on the game for 1 months without putting out a progress report and then when it comes to the last 10 days just update everything by 10% per day.
And according to your way of doing it he now has significantly increased his development speed.
You mean we will scare the people?
If he wants to go on vacation or if he is sick he can easily say that and then that time shouldn't count but he didn't do that.The drawback in your method is that you are not considering L&P a human. This method treats him like a machine who immediately has to get to work after the update is released with no rest, no break and no personal life, no falling Ill and no days off, no time towards planning the next scene and so on. Just a man who must make this game 365 days a year.
So there are drawbacks to that too.
He is a superman, I know that he works like a jackhammer, like a workshop man, he is just a man who loves his game, perhaps he is the most productive milker in history.If he wants to go on vacation or if he is sick he can easily say that and then that time shouldn't count but he didn't do that.
And how do you think he did it when he developed 1/3 of a day at a time? Did he take a break every time he finished a scene?
I doubt it but maybe he did and that explains his speed.
And all those people with 40 hour work weeks and only 20-30 days off in a year must be superhuman then.
Also the point of only using the time from release to release is to have easily comparable data which is hard to manipulate from L&Ps side.
I will never understand why some people here are so fixated on the number of images. The problem is that once again a lot of time has gone down the drain without any real progress in the main story line.0.165 dev start 05/26/22 release 07/11/2022 >>> 47 days
0.170 dev start 07/19/22 release (at worse) 08/30/22 >>>> 43 days
250/47 = 5.32 renders/day
230/43 = 5.35 renders/day
The difference 0.03 is a pigeon turd![]()