- Jan 25, 2021
- 1,369
- 3,205
Am I looking at the numbers wrong?Let's look at his comment again.
L&P's quote: "To have an average of 200 renders per update."
During this PD, he was on that track if we break it down.
https://f95zone.to/threads/a-wife-and-mother-v0-190-lust-passion.5944/post-4284722
View attachment 3064883
So, if you look, he is doing that right now. Which is to keep minor events low on the render count, and major events will have a high render count. The problem is planning and organization. There are events that he states are minor events, and then, during production, they become major events, which he ends up adding more renders and possibly animations.
- Event 1 & 2 was combined because he decided to add animation during the production of that event due to comments about his game being compared to being a DIK, which you can search this forum for details about. This also caused the delay for this release because his "animator" couldn't meet his dates; you can search the forum for details.
- Event 2.1 is part of v0.160 because he was working on this version until the v0.155 animation was complete, which v0.155 (animation) was finished while working on v0.160, so he had to split and combine v0.160 with v0.155 to finish it and release it since v0.160 wasn't completed.
- Event 5 (Sophia/Sam) was supposed to be a small event because of his concept that if something "hot" happens with Sophia on the previous day with one character, there is supposed to be a "cooldown" period on the follow-up. Well, he reversed course on that concept for this event after the Sophia/Sam event on PD 12 and turned (Sophia/Sam) into a major event.
- Events 7 and 8 (Sophia/Dylan Part I and II) Part II was supposed to be half the size with animation, but he decided to remove the animation plan and increase the render count.
But of course there will be still bit updates which will have way more, like for example the farm journey on Sunday.
It's the same concept he implemented when he announced event releases on 11.23.21. Minor events will have around 200+ renders and will only take a few months to produce. Major events will have whatever he thinks is necessary, plus animations, if needed, with a more extended production period. So this statement isn't new.
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In the table you provided, there was an average of 400 renderings, except for version 0.170.
Additionally, the content before the developer's response was that the amount of rendering was too much for one developer to handle, and the developer's response to that was, "i wanna reduce the renders per update for the next playable day."