The benchmark I find telling is how many people can make renders that could be inserted into the game. And no-one can, not that some of us in the fan art thread haven't tried, just because of the insane level of detail in some shots, that many won't even notice let alone care about.
And then there's the usual challenge to anyone criticising the game: make a better one. I'm learning how to do it myself, partly because of the issues I personally have with AWAM
Right, but I'm not just talking about the visualization, which is amazing of course. By the way, there are many artists here, there is a very high level.
It is the small details that catch me, some of the nuances in the dialogues that "promise" hints at possible events in the future. These details, phrases impose fantasies on the player's mind about the details of possible future events, which makes us fans of this game.
For example, when Vicki, after visiting a massage parlor with Sofia, suggests that Sofia next time go to the beach with her boyfriend, for a massage and a sauna. What will happen in the future, we do not know, but it awakens our imagination.
It is in the combination of the artistic part and the text, dialog content that I see the talent of L&P and, accordingly, the success of AWAM itself.
And those who complain remind me of a fish caught on a hook, which twitches but cannot get off the hook. ))