Money doesn't talk.If you want the game to have faster release cycles, you gotta hit L&P hard and where it hurts.
Pull your pateron, and explain why in the comments.
Stop commenting this thread, because it'll kill the hype and the pateron support
Someone above, posted about 40 or so decent renders and he said it took him 13hours, L&P would be able to to 5 to 7. Its a con, honestly it's a con, I think this thread has woken up
Money talks. Pull your support
Honestly, as a game dev, this strategy would have the exact opposite on me. He's an indie game dev, not the Death Star. The thing that motivates me to continue and not take breaks is because I have a number of people that support me, the higher that number, the more obligated that I feel to continue to work to make sure I'm not screwing those people over, even when I'm fucking exhausted.
I'll also say, that I work pretty slow but that's mostly because i'm new and I still don't know what I'm doing at any of this despite being 3 years in. That being said, it typically takes me about 2 hours per picture to set them up. In a typical 16 hour day, if I'm lucky, i'll get about 10 done depending on what's going on in the scene and the number of adjustments required. While you don't know me from anyone, I can assure you that I don't con. I release my game for free and run off donations, if someone wants a refund, they get it--no questions asked. I dont give a damn how much money I make, I just want my story to work and sometimes that takes a long time when you dont know what you're doing.
If everyone pulled their support from my game, I wouldn't stop making it...i'd go take a fucking break, watch tv, or blow the dust off my Playstation