Sabertooth__

Well-Known Member
Sep 23, 2020
1,405
7,718
Agree (80% :sneaky:)
As I said (here), Sophia's state of excitement is totally independent for each character and each scene.

However, it's possible to take this state into account, by creating a variable >>> 'excited' true of false.

If Sophia made an exciting scene then excited = true until the end of the day. And that will give you a few extra elements (few additionnal dialogues, renderings) for each scene, where something really exciting happens.
When she goes to sleep, the variable is set to false.

View attachment 2048249 I turn off the light and tomorrow morning I'll be at 'false' :cool:

This would be more realistic without costing too much in terms of development.
For me, these behavioral inconsistencies get me out of the game.
Sophia can masturbe the Myers, but a little kiss afterwards by someone else offends her.
She can reject Sam, but a french kiss with Ellie, no problem.
View attachment 2048253

It's therefore irrelevant to perform precise sequences on details. If Ellie doesn't see Sophia watching porn, she can still imagine it, I don't think she considers her mother a saint.

When you fall, all aspects of your life enter a vicious circle. A strategy would have been a global progression of Sophia towards corruption.

That's not what the strategy of L&P like you said. :giggle:

His story and his way of telling then I shut up. :censored:
Okay, let's discuss your idea. Sophia is excited because of an event, variable turned to positive and it stays positive for the rest of the events in the day, now what happens is in next scene he will have to create extra renders with something more exciting happening for all successive scenes in the day. Extra work for all scenes since the very first event of the day will turn her on, it has for the past few days. We completed the day with these extras, now comes the real problem. The next day the same storylines will be having two possibilities for the next event, one where the variable was true and she was excited and one where she is not. And as per You said, Something really exciting happens if Sophia is excited in the scene. Maybe a character grabs her boobs in the extra part of the scene but nothing like that happens in the non extra version. So now L&P has to write two variants of the scene. One where the character already groped her boobs and one where he has not. In this game such a difference means a lot. Now he essentially has to show the progression for the breast grabbing and at the same time if the variable on the non extra version and check if the variable is currently at true. The routes now are consecutive two "false", one time "false" one "true" and two "true. The level of progression and what happens in the scene should vary according to this. So already we have 3 different variants in two 2 scenes for 1 storyline itself, this is not even considering how far Sophia went in the event. Did she stop just one more choice more the end of the scene or mid way. Should be logical for the route to continue. How will this variable affect the other routes. It will be huge mess to manage with different scenes

So anyway not being able to attain the objective of realism but falling prey to the inherent limitation just by adding more complexities to it anyway. To put quantitatively It is as simple as invest 3 hrs and get a 50% realism or put in 5 hrs and get 60% realism. Neither is the achieving the main goal, just that one is complicating your narrative after every single scene greatly while the other is just change the complexity slightly.

You haven't stated examples of the extra renders, what will they show, you know well that something as small as showing her breasts or letting someone touch them is a big thing, someone playing caressing her near her vagina from the main cast will be a an event in itself, her revealing her vagina will be it's own event on all routes so what is this extra. If the extra is insignificant then and then create a difference then there is no point to it. If it adds something worth while then it creates the rift of two different variants and as stated earlier if twice in the same a player lands with the non extra version, he will be definitely be behind someone who had true as the variable twice in a row, accomodate this even further. Now let's say the person kept getting false as the Variable 4 days a row, the fifth time he gets the extra as the Variable is set to true because of a previous event. There will be huge jump for such a person, leading to inconsistency.
 

Jackie123

Well-Known Member
May 2, 2018
1,197
1,183
For the love of god how many times should it be told. It has sex scenes. Only in them sophia won't be doing it with anyone other than her husband. There's another one too, the rogue aiden letting his friend have a go with his girl.
yeah my bad but havent looked into this game for over 2years and it was the same case before. but thanks for the info
 

Morgu2

Newbie
Apr 10, 2021
18
15
It's a fix pack : a bug prevented Sophia from having extra conjugal sex. :oops: Now Sophia will have sex every day from day 3 to day 19. :sneaky:

More seriously :coffee:
https://f95zone.to/posts/8120982/
Bookmark it and put a (y)on xxxorro 's post
Wow, can't wait for this patch then, but hopefully after this animation that supposedly is coming, the rest of the renders don't take too long
 

armion82

Message Maven
Mar 28, 2017
12,020
16,220
Wow, can't wait for this patch then, but hopefully after this animation that supposedly is coming, the rest of the renders don't take too long
Don't forget they are also suppose to do the animation for Sophia/Dylan events 2 updates before the actual release.
ha ha :cool:
we will see, for my part, neither excessive trust nor distrust... :)

The animation comes early in the event, I'm curious by that. :unsure:
Probably she do the Dylan thing-spying on Julia.But this time Julia is playing with herself.
I know-I am dreaming.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,927
6,330
But then L&P would have to check this plausibility for each new event, whether she has done the task before, whether she was at the 2nd sidejob before, etc to signal to Sophia, now you can react hornier or not?! Isn't that time-consuming?
There's a lot of time with nothing happening between updates. Placing the variables would be more useful than producing animations, for example, or even re-rendering the early scenes. It's all academic, because we know that even rocket boosters wouldn't speed things up but on the other hand, re-doing the early game provides an opening for doing stuff like this. AWAM is slow already, so any extra time consumed would hardly be noticed. Who knows if the Dev made the effort it might get done without slowing down the roll-out at all.
 
  • Thinking Face
Reactions: Hlextor

Alley_Cat

Devoted Member
Jul 20, 2019
8,833
17,282
Don't forget they are also suppose to do the animation for Sophia/Dylan events 2 updates before the actual release.

Probably she do the Dylan thing-spying on Julia.But this time Julia is playing with herself.
I know-I am dreaming.
When did spying on Jules become a "Dylan thing"? Sophia did it first on PD8 by the pool
 

xxxorro

Active Member
Jan 18, 2021
842
9,533
Not to intrude the conversation, but maybe a middle ground could be that he goes back to do what he already has done in past events. Instead of having air-locked events like we are having in PD 13 with this per-event cycle, he could at least include some comments/inner thoughts that relate to other events that occurred and not necessarily related the story line of the current event. That would help, IMO, the continuity of the story and the immersiveness for the reader.

For example:

PD 11
1663451796297.jpeg
Python:
"Sophia couldn't answer."
"Claire and Marie were doing their exercise so they weren't paying attention to them."
"She had never touched another woman's breast before today, at least not in this manner."
if day18_Sophia_touched_Julias_breasts:
    "And now she was doing it for the second time today."

PD 12
1663451441766.jpeg

Python:
s "(I can't believe it. Being naked in public was something I thought I would never even do!)"
s "(And what am I doing now? Being naked in public! Well, at least partly.)"
if day19_Sophia_pulls_towel_down_in_sauna:
    s "(And even for the second time on the same day!)"
    if larry >= 9:
        s "(And if I count my boobs flash to Larry Morello this morning, then this is already the third time!)"
        s "(I think that's more than enough for one day, jeez!)"

1663451636590.jpeg
Python:
"Sophia clearly was enjoying the massage in a sensual fashion and hardly realized that at this stage, things were preceding beyond the 'strictly helping to relax' stage."
"Before, she never would've let another woman touch her."
if ellie >= 26:
    s "(Well, except Ellie. Which I still can't believe!)"
else:
    pass

This goes in the direction that Tamaris was proposing, I guess, and yet they are simple extra dialogues/inner thoughts that do not change the course of the event but, IMO, helps the reader to be more immerse inside the story.

We don't know how she will show the breasts to Sam in the next event. So to use something we know, in the apostle event when she bared her taped breasts she might have thought something along the lines of "This is the X-th time I showed the my breasts today" with X replaced by a simple python code like e.g.
Python:
$ count_bare_breasts = sum([day20_Sophia_fulfilled_Aidens_4th_task, day20_Sophia_showed_her_breasts_to_Aidens_gang])
if count_bare_breasts > 0
     s "This is the %(count_bare_breasts) time I showed the my breasts today, bla bla bla"
(ok there is a more fancy way to add first, second, third... instead of 1, 2 ,3... but that's not the point ;) )

This is just a toy example, just to give the gist of it.
As shown above (but there are more) he already used to do it, I don't know if it is the new release cycle that contributes to this compartmentalized set of events but it would be nice if he comes back to it. Also the transitions between events suffers of the same problem, IMO.
 
Last edited:

ancienregimele

Well-Known Member
Sep 27, 2017
1,927
6,330
Not to intrude the conversation, but maybe a middle ground could be that he goes back to do what he already has done in past events. Instead of having air-locked events like we are having in PD 13 with this per-event cycle, he could at least include some comments that related to other events that occurred and not necessarily related the story line of the current event. That would help, IMO, the continuity of the story and the immersiveness for the reader.

For example:

PD 11
View attachment 2049569
Python:
"Sophia couldn't answer."
"Claire and Marie were doing their exercise so they weren't paying attention to them."
"She had never touched another woman's breast before today, at least not in this manner."
if day18_Sophia_touched_Julias_breasts:
    "And now she was doing it for the second time today."

PD 12
View attachment 2049558

Python:
s "(I can't believe it. Being naked in public was something I thought I would never even do!)"
s "(And what am I doing now? Being naked in public! Well, at least partly.)"
if day19_Sophia_pulls_towel_down_in_sauna:
    s "(And even for the second time on the same day!)"
    if larry >= 9:
        s "(And if I count my boobs flash to Larry Morello this morning, then this is already the third time!)"
        s "(I think that's more than enough for one day, jeez!)"

View attachment 2049566
Python:
"Sophia clearly was enjoying the massage in a sensual fashion and hardly realized that at this stage, things were preceding beyond the 'strictly helping to relax' stage."
"Before, she never would've let another woman touch her."
if ellie >= 26:
    s "(Well, except Ellie. Which I still can't believe!)"
else:
    pass

This goes in the direction that Tamaris was proposing, I guess, and yet they are simple extra dialogues/inner thoughts that do not change the course of the event but, IMO, helps the reader to be more immerse inside the story.

We don't know how she will show the breasts to Sam in the next event. So to use something we know, in the apostle event when she bared her taped breasts she might have thought something along the lines of "This is the X-th time I showed the my breasts today" with X replaced by a simple python code like e.g.
Python:
$ count_bare_breasts = sum([day20_Sophia_fulfilled_Aidens_4th_task, day20_Sophia_showed_her_breasts_to_Aidens_gang])
if count_bare_breasts > 0
     s "This is the %(count_bare_breasts) time I showed the my breasts today, bla bla bla"
(ok there is a more fancy way to add first, second, third... instead of 1, 2 ,3... but that's not the point ;) )

This is just a toy example, just to give the gist of it.
As shown above (but there are more) he already used to do it, I don't know if it is the new release cycle that contributes to this compartmentalized set of events but it would be nice if he comes back to it. Also the transitions between events suffers of the same problem, IMO.
This would also have the beauty of taking care of various inconsistencies without having to write a stack of extra dialogue/monologue.
 

roro

Member
May 29, 2017
466
1,612
The myth about L&P knowing about earning money, when in reality he doesn't know shit about it. Many people aren't aware about the popularity of this game, its profit is lame compared to it. For example, can we affirm that FreshWomen is more popular than AWAM? No. Still Oppai-man, the dev, just earned over 1 million dollars in steam after the first release of FW in that platform. Why? Because that guy works as a professional and not as an amateur.

L&P is married for life with AWAM, he can't even put it in steam because of the incest and can't do another game neither, so he will never earn those quantities despite the enormous popularity of AWAM. And guess what is going to do Oppai-man now after becoming millionaire with FW? Hiring at least 9 people more to work in a new game, he already is working with 10 people in FW. To put you in context, before the last release of both games, Oppai-man had less patrons than L&P, now he has a lot more. The players support him a lot more because he is a professional, he hires people and delivers a lot of content in a prudent time.

And yes, you can say you like AWAM better: that it has better lighting, expressions and writing. I prefer AWAM too, that's a matter of style at the end, but that has nothing to do with the fact that L&P doesn't work as a pro. Meanwhile Oppai-man says that he is going to share his tools and recipes with the new team that he will hire, L&P's says that he doesn't want to share his prefabricated Daz assets with nobody and that there's no one who can match his quality (lies), so he will not hire a team.

So no, you don't earn more money working as L&P, actually he is wasting his real game potential with his amateurism.
I agree with most of your post, but just a small correction - L&P never said there's no one who can match his quality. He did say that finding someone with good enough Daz skills isn't easy, because most if not all already have their projects running. Not his exact words but a close enough...
 

gallux

New Member
May 30, 2020
13
4
Hi, Sophia went upstairs and tutored the boys in geography and literature, how can I unlock the full event? Thx in advance
 
Aug 13, 2016
263
238
As somone who keep seeing this game around but never tried it once, is there any content between the dad and the daughter? (Ellie, i assume her name was) Have just seen some fan art, but not sure if there is actually anything going on in the game between them?
 
3.20 star(s) 478 Votes