abram1

Member
May 24, 2020
264
1,700
Your argument is simply missing the point. A game, no matter how good it is or however great the story may be has almost no value if it is not finished. Especially for projects that exceed a certain size (or development time), project planning is therefore extremely important.

The problem is quite simple. When a project is so thin on staff and runs as long (maybe 30-40 years) as AWAM would have to at the current development speed, it is almost guaranteed to be abandoned. Then even the best story and the best images won't help, if in the end not a single story line is actually completed. From my point of view, this means that we should really only talk about the inability of L&P in terms of project management and just give weight to the content of the game when this issue is is solved. ;) .... Again, and now more seriously, the topic is important and, even if only to warn potential backers, it should continue to be discussed here, I think.

BTW, I always give a face palm to anyone who tries to suppress a discussion. If at all, that is the task of the moderation.
Our point of view on the project, as consumers, and that's a tough pill to swallow, doesn't coincide with L&P's. We want it to be done asap. Throw away all the unnecessary plots with animations and rush towards the end, which still gonna be years away from now.

The dev thinks differently, as I see it. His VN is among the most popular in here. Supporters come and go but he has gained quite a sustained number of them. Bills getting paid, income is steady, at least for now. Why not to balloon the whole project? When he started he had no idea that AWAM turns out to be a golden goose. For him this game became his lifetime goal. It seems dumb and unrealistic to us, but as long as the dough keeps rolling, upcoming updates gonna be flowing on a more or less regular basis. Capitalism at its best. You either support VN financially, hoping for the faster releases, cohesive story and some kind of a miracle or epiphany from the dev, which is unlikely. Or you just move along like the rest of us, whilst hoping for the faster releases, cohesive story etc.

I personally don't give a damn if it's gonna be abandoned or completed within the next quarter of a century. If the guy believes that that's how it's supposed to be, well, good luck to him. Let's rely on the patience and endurance of his patrons.

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Bishop Robert

Well-Known Member
Feb 14, 2018
1,839
3,858
Our point of view on the project, as consumers, and that's a tough pill to swallow, doesn't coincide with L&P's. We want it to be done asap. Throw away all the unnecessary plots with animations and rush towards the end, which still gonna be years away from now.

The dev thinks differently, as I see it. His VN is among the most popular in here. Supporters come and go but he has gained quite a sustained number of them. Bills getting paid, income is steady, at least for now. Why not to balloon the whole project? When he started he had no idea that AWAM turns out to be a golden goose. For him this game became his lifetime goal. It seems dumb and unrealistic to us, but as long as the dough keeps rolling, upcoming updates gonna be flowing on a more or less regular basis. Capitalism at its best. You either support VN financially, hoping for the faster releases, cohesive story and some kind of a miracle or epiphany from the dev, which is unlikely. Or you just move along like the rest of us, whilst hoping for the faster releases, cohesive story etc.

I personally don't give a damn if it's gonna be abandoned or completed within the next quarter of a century. If the guy believes that that's how it's supposed to be, well, good luck to him. Let's rely on the patience and endurance of his patrons.

View attachment 2328706
We are donkeys.
 
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Wbwbd85

Member
Dec 27, 2020
256
660
Put a product on the internet and you better have thick skin. People at large are ass holes. Even if I'm not paying l&p anymore I still get an opinion. Because I said I do. If you don't like other people's opinions don't read it. This isn't directed at any just the forum in general.
 

armion82

Message Maven
Mar 28, 2017
12,020
16,220
Guys, you may have noticed that lately I have become less likely to comment on this branch, on branches dedicated to other games I do not leave my comments at all.
I am interested in discussing the game, its plot, reading various analytical calculations of fans, but I do not support those who continue to say one thing for years, telling L&P what to do.
Whether you want to admit it or not, but the plot moves on, L&P continues to do what he likes and how he wants to do it. This does not mean that I am against criticism of the developer and I understand all your comments, but it seems to me that repeating the same thing over and over again is not worth it, there is no point in it.
In addition, my comment above, which palmface received from you, is completely fair. I have been on this forum for a long time and I see a lot of specialists giving instructions and recommendations to L& P on how to create his own game. But there are practically no people among these people who do it better than L&P. This is a fact, whether you like it or not.
Best wishes to all AWAM lovers.
If you really think there is no better game than AWAM and no dev that is doing it better than L&P,you must either check your eyes or try to play more games.
 

Radoslaw Wolf

Well-Known Member
May 23, 2017
1,923
6,075
The problem with AWAM is primarily poor project management. If you scale the current development speed over the number of unfinised game days, you get somewhere between 30-40 years of remaining development time, depending on the calculation. So it's not so much about how many images are created per day on average, but more about how realistic the completion of the game itself is. A faster development, e.g. through a division of work over 2-3 developers, would be a possibility. But I think that L&P should also cancel some of the side stories or at least move them to a DLC developed after the base story is finished. This would reduce the risk of ending up with only unfinished stories.
You can call me whatever, but I'll keep bringing this up: one of his first goals on Patreon was to quit his job and hire a team - which he never fulfilled despite reaching the goal multiple times. Why? Because, in his words, it'd be impossible to teach someone his folders structure. Instead, he's been gradually slowing down development to the level of absurd, adding multiple dead-end branches to make things even slower. Also, he used all possible excuses from the playbook and way beyond.
Did I miss something?
 
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