armion82

Message Maven
Mar 28, 2017
12,025
16,244
so I was wondering about a what-if scenario here, L&P and most developers (myself included) develop in a linear way but what if Sophia's interaction with one character only was developed fully first?

not an easy task but not impossible to do, remember Summertime Saga used to develop this way.

I don't mean main characters like Dylan, Ellie or Liam, I mean Sam, Aiden, Julie, Emma, side jobs etc.

So every update would be on side job students until as far as it can go, or finished
Then say everything with Julia.
Then everything with the old guy's side job
Then everything with Patricia
Then everything with Aiden

Ignore the order above, it's just an example but something like that. The AWAM story would need to be fully written out which I believe it is. Therefore you start developing Sophia's interaction scenes with characters who have the least amount of interaction with her, then build up to Ellie, Dylan and then Liam.

This way people see a conclusion to some things, instead of waiting years and years. Although I still say, once it does finally happen it's going to snowball every update and should be great.

The only problem I can see is maybe spoiling some things in future with Ellie and Dylan, but as you have the story fully mapped out, you can prevent that and stop there with that character, then move on to the next character.

What if AWAM was developed as described above, would you prefer that? would it be better? would the complaints in here be less? would complaints be different?
That can work if we are talking for a sandbox game,not a VN game.
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,849
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I mean if you're required to make a decision for one of the straight paths, then it's not a lesbian event. Same reason I don't consider the last Alyssa event to be a lesbian one. At least not on the lesbian route.
 
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DarthSpitz717

Member
Mar 28, 2023
351
710
so I was wondering about a what-if scenario here, L&P and most developers (myself included) develop in a linear way but what if Sophia's interaction with one character only was developed fully first?

not an easy task but not impossible to do, remember Summertime Saga used to develop this way.

I don't mean main characters like Dylan, Ellie or Liam, I mean Sam, Aiden, Julie, Emma, side jobs etc.

So every update would be on side job students until as far as it can go, or finished
Then say everything with Julia.
Then everything with the old guy's side job
Then everything with Patricia
Then everything with Aiden

Ignore the order above, it's just an example but something like that. The AWAM story would need to be fully written out which I believe it is. Therefore, you start developing Sophia's interaction scenes with characters who have the least amount of interaction with her, then build up to Ellie, Dylan and then Liam.

This way people see a conclusion to some things, instead of waiting years and years. Although I still say, once it does finally happen it's going to snowball every update and should be great.

The only problem I can see is maybe spoiling some things in future with Ellie and Dylan, but as you have the story fully mapped out, you can prevent that and stop there with that character, then move on to the next character.

What if AWAM was developed as described above, would you prefer that? would it be better? would the complaints in here be less? would complaints be different?
I just stumbled upon this game, and I am very impressed! Storyline, art, plot it's like a 9.5 out of 10.

I am a writer--and half the battle is the story. I think the game I am thinking of is "Christine Watson" at this moment were there is great artwork, but the storyline just is dreadful and the plot weak. Not sure how many here have read JRR Martin's "Game of Thrones" series but its nonlinear. It makes the story and a lot of the subplots because it connects other plots. I can just image how much labor goes into the programing and the renders let alone editing. I wager it's like watching snails racing each other at the Daytona 500.

Almost 6000 posts about just this one game is its own testament how good the game is. Another good game "Summer Story" is shy of 120 posts. Its own success though has its own pitfalls though. The biggest potential flop is the Sam/Sophia plotline. How those two finally make love and how its depicted is the test stone. The make out scene in second part totally works. But there are another plotline involving Dylan and his sister (maybe) and eventually the two mothers of Dylan and Sam and how they are going to react when they discover each other's involvement with their sons.

Seriously the only way really to speed things is more programmers working with a director/writer.
 

tofhdns

Well-Known Member
Jan 25, 2021
1,433
3,354
I just stumbled upon this game, and I am very impressed! Storyline, art, plot it's like a 9.5 out of 10.

I am a writer--and half the battle is the story. I think the game I am thinking of is "Christine Watson" at this moment were there is great artwork, but the storyline just is dreadful and the plot weak. Not sure how many here have read JRR Martin's "Game of Thrones" series but its nonlinear. It makes the story and a lot of the subplots because it connects other plots. I can just image how much labor goes into the programing and the renders let alone editing. I wager it's like watching snails racing each other at the Daytona 500.

Almost 6000 posts about just this one game is its own testament how good the game is. Another good game "Summer Story" is shy of 120 posts. Its own success though has its own pitfalls though. The biggest potential flop is the Sam/Sophia plotline. How those two finally make love and how its depicted is the test stone. The make out scene in second part totally works. But there are another plotline involving Dylan and his sister (maybe) and eventually the two mothers of Dylan and Sam and how they are going to react when they discover each other's involvement with their sons.

Seriously the only way really to speed things is more programmers working with a director/writer.
Since you introduced yourself as a writer, please let me know which part was so good and which line moved you so much.

Please tell us in detail which plot made you clap.
 
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Alley_Cat

Devoted Member
Jul 20, 2019
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I would like to know, do we get to see future update about those contractors who came to the house... i felt like it was abandon just like that. What do you guys think?
It can't be abandoned if there was nothing planned to begin with. They're only due to return at the end of the game.
What happend to this link https://f95zone.to/threads/the-final-task-v0-2-pixil.153044/ ?
And I'm lost. Do we have 2 games called "The Final Task"?
1 as 3rd part of "Dress Up" and 1 with Aiden?
That's a fan art game, not this one. Best to ask in the Fan art thread.
 
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DarthSpitz717

Member
Mar 28, 2023
351
710
Since you introduced yourself as a writer, please let me know which part so good and which line was moved you so much.

Please tell us in detail which plot made you clap.
It was a slow start and didn't at first like Sophia. Saw her as being entitled and bitchy well on her way to being a "Karen." Am referring to the house movers opening. But as her character developed, she became someone you can empathize with. Now if I had been part of the writing team, I'd have written it so that she was more a neglected wife from her husband's attentions and made him more an asshole. That would have helped more with plausibility as the story unfolded.


What really makes the story work is the slow burn, and that slow burn allowed the plots to unfold. Now, I see story and game making as an art forum so I will not be too specific. You either like the art presented or you don't, and I am happy to have played it. So, I'll only hit on the highlights and themes. There isn't enough material to guess where the story will go. And I really don't fully understand the point system and haven't noticed much change with taking different choices. Simply, going the good wife kills options.

There are a lot of plot foils within this game and options. First you have two very different sisters, Sophia and Patricia. It's almost like watching Dr. Faust playout in front of you and the devil is wining. Likes, well that's easy. Developed character makes the game. You understand Patricia in that she is a free spirit--perhaps stemming from her wealth and easy lifestyle that makes her look for thrills. Sam and Dylan, need a little work progressing with their self confidence. In Part two Sam and Sophia take the first real step toward loving making. Still, their timid approach toward the mothers works well, but hopefully they ought to be more embolden with whatever the Devs come up with. Sophia has already a lot happen to her; sure, she would be somewhat reluctant but since she has mostly gone do the rabbit, mostly.

Its Elle and her rout that I can only ponder on. Yes, there are the beginnings of Sophia and Elle and its predictable. There is a hint of a Dylan and Elle rout. But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. In part two Elle discovers her boyfriend is a POS. I wonder how the DEVs will alter Elle's liking for meatheads and bad boys to accept Dylan. I can think of several ways to accomplish Elle's attitude changes.

How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting. About the only characters where the players don't care about are the fathers, Neil and Liam--nearly the perfect cucks.

D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,849
17,312
It was a slow start and didn't at first like Sophia. Saw her as being entitled and bitchy well on her way to being a "Karen." Am referring to the house movers opening. But as her character developed, she became someone you can empathize with. Now if I had been part of the writing team, I'd have written it so that she was more a neglected wife from her husband's attentions and made him more an asshole. That would have helped more with plausibility as the story unfolded.


What really makes the story work is the slow burn, and that slow burn allowed the plots to unfold. Now, I see story and game making as an art forum so I will not be too specific. You either like the art presented or you don't, and I am happy to have played it. So, I'll only hit on the highlights and themes. There isn't enough material to guess where the story will go. And I really don't fully understand the point system and haven't noticed much change with taking different choices. Simply, going the good wife kills options.

There are a lot of plot foils within this game and options. First you have two very different sisters, Sophia and Patricia. It's almost like watching Dr. Faust playout in front of you and the devil is wining. Likes, well that's easy. Developed character makes the game. You understand Patricia in that she is a free spirit--perhaps stemming from her wealth and easy lifestyle that makes her look for thrills. Sam and Dylan, need a little work progressing with their self confidence. In Part two Sam and Sophia take the first real step toward loving making. Still, their timid approach toward the mothers works well, but hopefully they ought to be more embolden with whatever the Devs come up with. Sophia has already a lot happen to her; sure, she would be somewhat reluctant but since she has mostly gone do the rabbit, mostly.

Its Elle and her rout that I can only ponder on. Yes, there are the beginnings of Sophia and Elle and its predictable. There is a hint of a Dylan and Elle rout. But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. In part two Elle discovers her boyfriend is a POS. I wonder how the DEVs will alter Elle's liking for meatheads and bad boys to accept Dylan. I can think of several ways to accomplish Elle's attitude changes.

How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting. About the only characters where the players don't care about are the fathers, Neil and Liam--nearly the perfect cucks.

D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."
Do you even play the Ellie route? Ellie doesn't actually like meatheads. She dates them because that's what's expected of her in order to be the popular head cheerleader, but why she's never gone all the way with a guy. We learn this in the last Ellie shower. It's her relationship with Jules that's based on liking and caring about another person.

The bonus storyline that you're playing has little at all to do with the Ellie route. You can even choose for Sophia to watch Dylan's football match, so that Sophia never takes Ellie to the sauna, and Ellie never actually meets Logan.
 
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Lederzar

Member
Mar 5, 2020
479
2,291
When L&P says "between" it actually means the latest date, so May 2 the update comes out, we'll have spoiler night, and it will be released here between the 3rd and 4th, there's still a long way to go.

After having spent 77 days working on this update, I hope that L&P shows us something interesting and not just the classic "touching the fabric"
 

tofhdns

Well-Known Member
Jan 25, 2021
1,433
3,354
Now if I had been part of the writing team, I'd have written it so that she was more a neglected wife from her husband's attentions and made him more an asshole. That would have helped more with plausibility as the story unfolded.

There isn't enough material to guess where the story will go. And I really don't fully understand the point system and haven't noticed much change with taking different choices. Simply, going the good wife kills options.

Sam and Dylan, need a little work progressing with their self confidence. In Part two Sam and Sophia take the first real step toward loving making. Still, their timid approach toward the mothers works well, but hopefully they ought to be more embolden with whatever the Devs come up with.

But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments.

I wonder how the DEVs will alter Elle's liking for meatheads and bad boys to accept Dylan.

How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting.

D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."
Everything you say is the beginning of the story (if it's a normal game or a normal novel), and most of what you write is regrets and wishes.

I want to know what part of this game impressed you as an author.

Because you, as a writer, said you like this game.


"But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. "
"How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting."


I could see that only these two sentences out of the whole sentence are your taste.


D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."

And this article only makes me laugh.
Do you really think so?



The above is only a partial quotation.
I only quoted what I needed and this person's article should be read in its entirety.
Because this person obviously wrote something praising the game.
 

Gaos

New Member
Oct 26, 2018
4
9
does someone know what is the song name in the hair style scene, where the MC is getting her hair done while a guy watch her tits on that transparent shirt? (It's a perfect fit for the scene btw genius stuff from the dev)
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,927
6,344
I just stumbled upon this game, and I am very impressed! Storyline, art, plot it's like a 9.5 out of 10.

I am a writer--and half the battle is the story. I think the game I am thinking of is "Christine Watson" at this moment were there is great artwork, but the storyline just is dreadful and the plot weak. Not sure how many here have read JRR Martin's "Game of Thrones" series but its nonlinear. It makes the story and a lot of the subplots because it connects other plots. I can just image how much labor goes into the programing and the renders let alone editing. I wager it's like watching snails racing each other at the Daytona 500.

Almost 6000 posts about just this one game is its own testament how good the game is. Another good game "Summer Story" is shy of 120 posts. Its own success though has its own pitfalls though. The biggest potential flop is the Sam/Sophia plotline. How those two finally make love and how its depicted is the test stone. The make out scene in second part totally works. But there are another plotline involving Dylan and his sister (maybe) and eventually the two mothers of Dylan and Sam and how they are going to react when they discover each other's involvement with their sons.

Seriously the only way really to speed things is more programmers working with a director/writer.
Anyone new to AWAM & playing for the first time could be impressed. It has high quality renders with an attention to detail, as a refreshing change from the majority of corruption games. There were so many possibilities & potentially several hours of game play. There was the slow burn which helped to distinguish this VN/game, (VN= as it was when I started playing 6 years ago), from average 3D porn. Early in the development of AWAM there existed a veneer of realism, not often present in other games. It had the "class" that the developer claimed in his mission statement & a very individual method of tale telling. Back then the proliferation of characters, kinks & storylines almost seemed to be an advantage, with something for everyone. As for my own POV, having played a large number of games, AWAM looked set to become THE great 3D adult game, making full use of the artistic medium's potential in a way that was unique, as well as long overdue. Overall, in comparison to 3D sex gaming norms, this was not straightforward porn but a piece of genuine erotica. It was as if, at last, there existed a 3D erotic fiction, written by a grown-up for grown-ups. It carried on in this style for the first couple of years. Here was a developer with creativity, vision & ambition. Interest was & remains high. AWAM is a success story, judging by the Dev's ability to maintain a paying consumer base, while occasionally working on a game, where even the personalities of the main characters are not consistent but which, nevertheless attracts & retains a hard core of uncritical fans, for whom L&P is worthy only of congratulations & gratitude. If 1 render was released every 5 years, there'd still be many to sing the developer's praises.

Regrettably, with the exception of high quality renders, none of the above is now the case. AWAM proved too big a project for one person. Promises to recruit a team once particular targets had been achieved turned out not only to be untrue but resulted in targets, once met, having the goalposts moved. Several changes, over a number of years, in the pace of development announced as the means to speed up, had the opposite effect, as AWAM slowed to the current situation, of one event on one day taking 2 & a half months. AWAM's ending is thus estimated as being anywhere from the 2050s to 2070. Slowness helped to destroy the continuity & coherence of the various routes & plot threads, which themselves became riddled with plot-holes. Characters disappearing anywhere from 5 to 11 years are now the norm, making immersion from a player's POV impossible. There are various other examples of unforced errors, traceable with a trawl through this thread.

Even the accomplished writing skills, often in evidence, no longer seem to be applied, Sophia & Sam's encounter in his bedroom being, from my POV, the latest evidence of the complete abandonment of any attempt at realism. There is now a second MC, (the original MC's son), despite "2 MCs" being a contradiction in terms. AWAM is now average teen porn, reduced to the level of 2 virgin schoolboys engaged in an improbably manufactured 'race' to see how far they can get in their sexual relationships with their favourite MILF & as we've seen, being mightily impressive, when the opportunity arises. AWAM is now all about wish fulfilment for the under-18 audience, "where the market is."

If you stay with this game for a while, you'll see what I mean. That's if you've got 30-40 years to spare. I stick around for 2 reasons, i) curiousity, to see how bad this can get & ii) quality renders, still a cut above the rest. So, I'll end with the most positive thing I can still honestly say about this once-great game.
 

DarthSpitz717

Member
Mar 28, 2023
351
710
Everything you say is the beginning of the story (if it's a normal game or a normal novel), and most of what you write is regrets and wishes.

I want to know what part of this game impressed you as an author.

Because you, as a writer, said you like this game.


"But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. "
"How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting."


I could see that only these two sentences out of the whole sentence are your taste.


D.H Lawrence ought to have consulted these games DEVs before writing "Lady Chatterleys Lover."

And this article only makes me laugh.
Do you really think so?



The above is only a partial quotation.
I only quoted what I needed and this person's article should be read in its entirety.
Because this person obviously wrote something praising the game.
Let's say if it's still a thing, Penthouse forum letters are sadly lacking in their imagination when compared to this game. Been a long time since I have read any--truth, those "letters" are rather dull and predictable. Have you read "Lady Chatterleys Lover?" Yes, it's a complement, but considering the author was a product of Victorian Era. But if to place this game/story against the pantheon of the likes of Hemingway, its way better.

****
"But I like how the DEVs are slowly changing that relationship to where it might be an option in further developments. "
"How Sophia and Amber will react when they discover their sons are each other's lovers, well that will be interesting."


I could see that only these two sentences out of the whole sentence are your taste.
****
Actually, that is a negative ghost rider. Because it's a real subplot point that the DEVs are addressing. It's the 800-pound gorilla in the room. It can't be left alone this plotline least it leaves behind a plot hole. Two mothers having relations with each other's sons have to have some resolution. Writing is too good to leave it open and left unresolved come the end of the game. Here is my personal horse in this race: I can't predict how it's going to be addressed and I love that. Thats part of the charm of this game is its unpredictability.

Yes, I have read JRR Martins "Game of Thrones" or "Song of ice and Fire" series. And its damn good because first I couldn't predict the plots' twists and turns. Disappointed in many of the series character outcomes, surprised with others, enjoyed and happy in others, sums up my liking of those books. Fun fact and it sounds like I am boasting but I have an autographed copy of "A Feast For Crows" where Martin wrote, Arya is safe but couldn't promise the outcome for The Hound :(

My wishes and desires have little to do with anything. First, its already written into stone and part of canon, but second, its first impression of the start of the story/game. Upon reflection however, I now see where the DEVs had in mind, like meeting someone for the first time and not liking them but you change your mind later on after getting to know them.

But to sum up why I like the story and plots of this game is the captured of the character emotions, motivations and feelings that are plausible, realistic and entertaining. Aspects you would find in a novel. In my youth I read my dad's western books called "Spur" and I'd say those are not the kind of works worth the label of novels-- might as well had read his Husler collection instead for the same affect.
 
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