- May 11, 2017
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That doesn't even count as a minigame it is literally type the right letter 4 time in a row lolNo Minigames
Here you are absolutely wrong, AWAM has a combat system called Dylan the Destroyer
That doesn't even count as a minigame it is literally type the right letter 4 time in a row lolNo Minigames
Here you are absolutely wrong, AWAM has a combat system called Dylan the Destroyer
it is mainly trying to get the pose to look natural.Wow, now this is something that's scaring me from using Daz. It was already complex when I listened to the artists talk about stuff in the fan art thread but now even poses that look so simple are difficult..... I genuinely never thought that the pose in the third pic would even take a minute to setup, it looked so simple.
You are an experienced person with Daz so i can take your word for this.
You're a Game-Dev and you know the difference.How did this thread turn into a Being a Dik thread? That game has absolutely nothing to do with this game at all.
DIK:
Sandbox
Many Minigames
Male Protagonist
Tons and tons of sex
No Incest
Dik / Chick moral alignment
Coomer Approved
AWAM:
Visual Novel
No Minigames
Female Protagonist
Tons and tons of teasing
Incest
Good Wife / Filthy moral alignment
Blue Balls
The two games are not very similar at all. Here is what they share in common:
Toxic Fans
Huge Download size
Endless whining in the forums
People want more updates more often
Lighting/DOF and placing objects in certain positions can also hide floating body parts/clipping.Woah, Lots of great insights into rendering. Camera angles are your best friend when there are certain limitations in the program and the asset
To be fair to L&P the 3rd picture errors are caused by the Delia Negligee limitations.You're a Game-Dev and you know the difference.
View attachment 1449130
I can't see a Low Poly here
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View attachment 1449135
And DIK
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If you work with low-poly: the scene weighs much less, you move faster, it loads faster, you shorten the render time.
I didn't start the discussion, it was others praising DPC's speed. I think the explanation for this speed can be seen.
A happy place ?? I have been around for a year regularly and there was always an argument or fight going on. I have been part of a few. This thread is a warzone. And we all love to argue, the good part about it is that at the end of it, we hold nothing against the person we argued with. It is mostly just a clash of opinions. For this threadJust wondering how this thread was once a happy place to discuss future updates and exchange ideas. Now, it has turned into a clusterfuck. I'm not complaining, as I kinda enjoy it. But why so much trolling and hating? After all, we're all here to fap.
You've been given plenty in the past couple of pages, yet you still continue to ignore all of them.I think a comparison with DPC needs more arguments not just the number of renders.
Several posts later, still comparing doors and furniture. I get it, after several years of blueballing, even a doorknob can have a certain appeal to an unsatisfied individual, but you might aswell post your findings in the BaDIK thread at this point. I tend to go off-topic alot, but you're taking it to the next level.Very well then. But let's stop comparing images qualitatively.
Yeah, let's fightA happy place ?? I have been around for a year regularly and there was always an argument or fight going on. I have been part of a few. This thread is a warzone. And we all love to argue, the good part about it is that at the end of it, we hold nothing against the person we argued with. It is mostly just a clash of opinions. For this thread
I defend this game and I'm not going to troll anyone. If Badik fans are happy with the product, good for themYou've been given plenty in the past couple of pages, yet you still continue to ignore all of them.
Several posts later, still comparing doors and furniture. I get it, after several years of blueballing, even a doorknob can have a certain appeal to an unsatisfied individual, but you might aswell post your findings in the BaDIK thread at this point. I tend to go off-topic alot, but you're taking it to the next level.
Have fun guys/gals as I am going back to the F.A sectionJust a minute, let me get into lawyer mode and pack my bag full of rude words. I am joining your army
And yet another post ignoring basically everything that was said. You even manage to ignore your own statements. The doors apparently have a severe impact on you, buddy.I defend this game and I'm not going to troll anyone. If Badik fans are happy with the product, good for them
Peace bro
Lighting can be time consuming and since L&P uses his own lighting for his scenes it can be tricky,I have used 3-4 different lighting assets on my renders and then filtering/progressive rendering all play a part as well.
The poses/clothing can also be very tricky
Take a look at the render below.
The Delia Negligee is a nightmare to use especially if you have the character sitting down,very time consuming.
View attachment 1449113
Also after messing a round with the pose use in this render it is not as easy as it looks.
Yes you could move Sophia upwards but then you would have to move the arms/shoulders/torso so that the hands would be touching the desk,to make this pose look natural is not that easy.
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This is another pose that looks simple but it is not that easy to do
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So I have to take back some of the stuff that I have said about the poses.
I have tried all the poses above in the F.A section and to make them look good and natural is not an not easy task.
Yes you could use preloaded poses but they always cause errors,body positioning,and then you would have to fit the clothes to the character(dforce).
Good post KillJoys
Anyway, whether that's nice or not. Can you maybe move your render discussion to the fan art thread?Wow, now this is something that's scaring me from using Daz. It was already complex when I listened to the artists talk about stuff in the fan art thread but now even poses that look so simple are difficult..... I genuinely never thought that the pose in the third pic would even take a minute to setup, it looked so simple.
And the second pic is a mistake most likely not because it was ignored but it was a time consuming thing to correct and make look natural.
You are an experienced person with Daz so i can take your word for this.
L&P answer my mail!!!
1-WTF Natalie is not the only lesbian option for Good Wife Sophie .i wonder who are the others
2-Emma is still available
3-vicky comes with her boyfriend
4-Marie (and maybe her mom) is only for Dylan (oh well She is hot).
5-didn´t answer if Chistine is another option for Dylan
6-no gay content for Dylan.(ok i didnt ask that)
Man, I saw those images. Could be a HDRI used for that but not mean that DPC has his own lightning system. Or IF he has one he hasn't used it. And DPC sacrifices quality for speed. Look at this tree, never see one like thisAnd yet another post ignoring basically everything that was said. You even manage to ignore your own statements. The doors apparently have a severe impact on you, buddy.
You are right sometimes you will have that sort of thing on being a Dik, but as a player, that sort of thing doesn't really bother me all that much, and I think both games have beautiful renders.You're a Game-Dev and you know the difference.
View attachment 1449130
I can't see a Low Poly here
View attachment 1449133
View attachment 1449135
And DIK
View attachment 1449139
If you work with low-poly: the scene weighs much less, you move faster, it loads faster, you shorten the render time.
I didn't start the discussion, it was others praising DPC's speed. I think the explanation for this speed can be seen.
Dylan the Destroyer will progress, Dark Souls 3, did not immediately turn into a benchmark, first there was a Demon Souls game, I assure you, in 5 years the Dylan the Destroyer system will be perfect and crazy hardcore.That doesn't even count as a minigame it is literally type the right letter 4 time in a row lol
Awam has moved to 1080p for sometime nowYou are right sometimes you will have that sort of thing on being a Dik, but as a player, that sort of thing doesn't really bother me all that much, and I think both games have beautiful renders.
It's easier to make it look smoother for L&P because you gotta remember Dik is in 1080 and AWAM is in 720.
Every single one of those images that has points like that on DiK could be easily fixed with a couple of minutes on photoshop as well. A little bit of anti-aliasing could fix it. Maybe they should hire a guy to touch it up for them.
No, it's low poly. Means that DPC use thisEvery single one of those images that has points like that on DiK could be easily fixed with a couple of minutes on photoshop as well. A little bit of anti-aliasing could fix it. Maybe they should hire a guy to touch it up for them.
Can someone translate what this man is trying to say? Please? I get the tree part, but the rest remains a mystery as I wasn't talking about any images whatsoever.Man, I saw those images. Could be a HDRI used for that but not mean that DPC has his own lightning system. Or IF he has one he hasn't used it. And DPC sacrifices quality for speed. Look at this tree, never see one like this
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