- May 29, 2017
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So you have every scene pre planned on paper ?The mover will return but at the very end of the game.
Like whole story of the game allready writed down ?
Or you just do them as you go.
So you have every scene pre planned on paper ?The mover will return but at the very end of the game.
Yes he has, he answered these kind of questions before.So you have every scene pre planned on paper ?
Like whole story of the game allready writed down ?
Or you just do them as you go.
Fair enough the end is gonna be amazing, just make sure theres a scene of the 3 of them with Sophia please thanks.Don't worry, I did it while rendering
It will have impacts on the story. The first you'll already see the next day (Vers. 0.04).
The mover will return but at the very end of the game.
Ivan is the mover.Will u bring back Ivan dev?I miss him so much
Im glad to hear that.Ivan is the mover.
sick and tired of RPGM games tbhreturn the game to the engine RPGM, fucking comics I can just watch.
I prefer Ren'py because I'm pretty clearly not here for stellar gameplaysick and tired of RPGM games tbh
I feel like most others feel that way too
Or Ivan moves in :winkytongue:When (after the divorce) Sophia move out? (rhetorical question)
Well said that man.It takes very long time to make a simple render.
A basic scene can take upto 3-5 hours to make.
Then there's the gpu issue. Not everyone can afford highend gpus.
Those with expensive ones can make 400-500 renders a month. By expensive I mean 1080ti sli or titan v or quadro gpu. They can cost from anywhere between 3000-8000 dollars.
But those who are stuck with 1050, 1060 or even 1070 can't make that many high quality renders within a month.
I know few devs who don't make renders themselves. Instead they hire someone.
But hiring someone is even more costly. A single render costs 10-30 dollars. Do the math for 400 renders then
I have managed to make 120 renders within the last month or so. I use 1050ti. Very low end gpu with very little memory.Well said that man.
How many of these people have actually rendered a scene?
No matter what rig you have, 300 renders is a LOT of work.
For the people complaining, have a go at it yourselves & see how long it takes you.
Jeez
Don't listen these arrogant people, who cannot use it google or who never worked in DAZ, I started in DAZ and it's chaotic,hard but great. So I must say that 400 renders for month is amazing work. Your work is fantastic.I understand that not everyone is familiar with Daz Studio and game development. Please don't take this the wrong way. I just take a few minutes to give you and who else isn't familiar with Daz Studio some little information about what rendering is and about the effort of my work. Everybody else who either has read my earlier answers in this forum on this subject or knows about the process anyway, can just ignore the following.
First of all a render is not equal to a render. And before clicking the render button you must first create something to render. A scene. And this is where you have to distinguish a lot!
You can take some character, give him/her some clothes without adjusting them, give him/her a preset pose also without adjusting it and insert a simple background picture. This would take not longer than a few seconds. But the more complex a scene is and the more you pay attention to details (by working with surfaces, special tools, scripts, effects, lighting, moving/squeezing body parts, adjusting the hair in almost every new scene, moving clothes, props, items etc. etc.) the scene to look as natural and authentic as possible, the longer you need to create such a single scene. In a visual novel, especially a visual novel with a lot of renders for every event, you have to plan these single scenes first so that they have a logical course in this event. And now imagine one of these events with 50-100 renders and almost every render has different pedantic manually adjusted (unique) authentic poses, expressions and even changing hair, skin character, props etc. Maybe there are also background characters with also authentic different poses and different clothes (or many different background cars). Imagine to create about 2000 scenes, with hundreds of different realistic and natural poses/expressions and all of them manually adjusted. A huge, huge amount of poses you've created yourself because there are no presets for them. Then dressing hundreds of characters with hundreds of different clothes (some with own textures) which are also manually adjusted to fit the character perfectly and authentically. Then create or edit a lot of areas and rooms yourself. Especially huge areas like in the city or suburb! And this all by trying to avoid any visual mistake. Then create also a lot of effects and put sound to the scenes. Many scenes are so big that you have to use some tricks to render them. This all takes a lot of time and effort!
Then if you also edit every render in Photoshop afterwards, just to make them as flawless and perfect as possible, again you need a lot of time.
And rendering interior scenes takes longer than rendering exterior day scenes. This is because outside you have a huge dome of the sky which emits light to every direction. Interior scenes are isolated (the light through the window is to weak here - increasing it would only increase the image noise) and lightening them naturally without erasing the shadows is the most difficult thing! The result of bad or wrong lighting would be very noisy images (I won't explain how Iray works here. There are a lot of forums where you can read about it if you like to know more or just try to play with the program a little bit.).
And no, I don't need 3-5 hours for a single render. I'm rendering with two 1080ti GPU's. To reach the best render quality result I need for exterior scenes between 8 and 20 minutes. And for interior scenes between 15 and 60 minutes. Loading and saving single huge scenes takes also its time! But I need more time to create, adjust, plan and edit all these hundreds of scenes!
So you have to rethink what 300 renders of this kind are, created in only 3-4 weeks! And this by only one single dev! (And don't forget that beside the rendering there is also the programming, writing and translating of the text.)
To get an even better idea of this amount of renders here an example: Lesson of Passion is the most successful adult game website with also probably the best erotic games. Their biggest games took over a year of development with a group of people. And these games have just between 250 and 400 images! And with the greatest respect to them, because I'm a huge fan of their games for a long time, their renders are very simple, bright, with simple image backgrounds and the poses are also often even without soil contact.
So if you say there are games bringing more than 400 new renders every month, it's... very hard to believe. Unless these are over 400 very simple "same characters, same unadjusted clothes/poses with simple image background scenes". I'd really like to know what games these are.
I've done 600+ renders for a project I'm working on & that's taken me literally several months, doing it in my spare time or on my days off from work.I have managed to make 120 renders within the last month or so. I use 1050ti. Very low end gpu with very little memory.
Right now I have someone hired to do the rest of the renders for the game I'm making. 250 dollars for 30 renders. Got 50 dollars discount.
I neither have the resource nor the time to make them myself.
Lust & Passion has already explained what goes into making just one scene.
So please never ever have a go at the devs for the number of renders.
One can get paid far more by doing a regular job instead of spending the same amount of time in making the renders
This assumes that every render is in the highest possible definitions. If everybody is okay with lower ones, even an nVidia 960 can process a sub-720p image in 15-20 mins.It takes very long time to make a simple render.
A basic scene can take upto 3-5 hours to make.
Then there's the gpu issue. Not everyone can afford highend gpus.
Those with expensive ones can make 400-500 renders a month. By expensive I mean 1080ti sli or titan v or quadro gpu. They can cost from anywhere between 3000-8000 dollars.
so the first option (green) is the corruption/filthy option in this scene? cause i though the red was the filthy oneIt will have impacts on the story. The first you'll already see the next day (Vers. 0.04).