Sabertooth__

Well-Known Member
Sep 23, 2020
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Any patreon here mind asking the developer roughly which playable day will we get to get the first kiss(for the man) with Sophia, i understand each day of the game probably gonna take around 9 to 12 months to complete. We are currently at playable day 12.
Technically there is a kiss with Dylan. Other than that I would assume playable day 19, as it has been said that there will be something really big. So 7 years most likely
 
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GingerSweetGirl

Engaged Member
Aug 23, 2020
2,528
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Any patreon here mind asking the developer roughly which playable day will we get to get the first kiss(for the man) with Sophia, i understand each day of the game probably gonna take around 9 to 12 months to complete. We are currently at playable day 12.
Nothing indicates that we'll get an entire day in 9 months. Even 12 months seems unlikely
 

lockerxx

Conversation Conqueror
May 10, 2017
7,217
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Also, is there any explanation for Emma dropping Sophia's class? Has it ever explained why (I mean story development-wise, beside her joining her friends) and if it is functional to the rest of the storyline? I'm curious... ;)
emma made 2 new friends and she change class with the other girl who is friend of jenny.something like that is the explanation.
 
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xxxorro

Active Member
Jan 18, 2021
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emma made 2 new friends and she change class with the other girl who is friend of jenny.something like that is the explanation.
Yes, I know. I was wondering why L&P made this choice story-wise, to move away one character for which he already spent some time to develop a story.
Like, idk, she needs to be in a different class because what happens in the class may interfere with other events that happen in the classroom. For example, if there is a path Sophia/Emma, the Aiden's task might interfere with the development of that path, something like that. Or maybe after the shopping event with Sophia and Ellie he didn't want to further explore the path with Sophia and he chose to take her away from the class and give her a side story with Dylan alone.
 
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bayrischman

Well-Known Member
Feb 27, 2021
1,036
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Yes I agree.
But it could change not for the motorcycle itself but maybe if something happens during the ride (provided there is a ride) that she might enjoy.
After all it has been hinted several times from her inner thoughts or dialogues that back in the days she was the kind of girl who had hots for the teacher or for the guy(s) playing in a band. She might have a little bit of teenager regression seeing that young boys are interested in her (and her husband is lacking attentions for her).
But yes it would be strange she get impressed by the bike (or later on by Sam's car).
sophia risks her marriage and her job for sows. unreali
https://attachments.f95zone.to/2021/03/1129661_1616847945205.png

True, 7 doves. Need time for all this.
When update?
probably end may early june
 
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xxxorro

Active Member
Jan 18, 2021
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I found this to be the most intense moment in the game :LOL:
Seriously if Sophia reacts violently, Dylan doesn't score a goal, and there is a small change in dialogue ; if he scores a goal : maybe a consequence.
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welcome ;)
Maybe it's the Sophia/Dylan event of the upcoming release.
With a budget of ~100 renders we will see the highlights of the match. ;)
 

Poser_Voyeur

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Nov 14, 2020
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It's rather peculiar to see the tiny change of your perception towards him. AWAM is his dream project, as I see it. The latest images from 0.130 previews proves, that he improved further the image quality.

Impatience, urge and thirst for getting an update asap may obscure the vision. It would be ideal gaining new versions every month or fortnight, with the exact outcome I can wish on a star. Can he create sketches, like a script for a big budget movies, for the entire game and only after that start working on his renders? Probably, which will result in delaying upcoming updates, as he's gonna spend time on that. But it may speed up the process in the long-term, as the framework of the VN will be completed.

I was mentioning a couple of months ago, that the only problem I have with the product is fundamentally random release dates. Working alone is a blessing and a nightmare. He's a big boy, he'll figure out what to do on his own.

I see how the things are at the moment and due to L&P's personal troublesome development issues they not gonna get better anytime soon. Who's he expected to hire and what chunk of the income he'll lose? These are not some trivial questions. How many artists are even capable to render on his level and how many corrections he's gonna do, if he sees, that the scene should've been done otherwise, not as he had imagined it in his head?

I perfectly understand what creative process is, but in different and more complex sphere. The original plan may significantly differ from the final result. That's life, you may want always to perfect something, tweak here and there. You can't make happy everyone and that's not the goal. Self-improvement is fine and if you can earn some cash while doing that, why the heck not?
Yes it was shift in my perception. Not a complete 180 degree change but a shift nonetheless. I don't want to repeat what I have said before in more detail in my initial long reaction, (and certainly more detail than ideally I would have liked), but L&P's Patreon announcement last week did provoke a stronger reaction than I anticipated.

Yes I do understand that it is not the case that L&P can simply throw money at these issues, or hire simply anybody to make needed changes. It is more nuanced than that, and again if you were to go back and re-read my initial long response, then hopefully you will see that I have tried to allow for these nuances.

Since then I have repeated several times that I was surprised in L&P's reaction to the way he looked at those two key statistics (number of render in this short update and time taken to tweak a single render) - I STILL do not understand why he thought the way he presented those two key stats would be a GOOD thing. I don't have to convince anyone and no one has to accept or agree with my opinion - but if you have not understood what I was getting at by now, thn no merit in my further repetition.

But to end on a positive point, if (and at the moment it is unfortunately a big if), L&L can learn to be more ficussed and more efficient, there are yet small changes that he could make going forward that would keep that stunning level of quality whilst ensuring that updates are slightly more renders. Its the difference between regularly hitting less than three months between updates versus barely making four months between updates. Over one update no uch difference, but will be crucial in how quickly we get the remaining 18 playable days finished off.
 
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