I'm not sure I agree with your statement that the "pace was fine." We're an in-game week away from Sophia having her first extramarital encounter, and yet when this day began all we could talk about was how far she had to go. Even knowing what we know now, all I can think is that in seven days Sophia has to make a lot of progress with someone in order to feel comfortable enough to cheat on Liam with them.
In my opinion we were badly in need of what Day 12 has given us. But there are problems. In my opinion, it does not break the game's internal consistency that Sophia could/may have sex on every route. But the devil is in the details. Are we breaking internal consistency if Sophia's corruption is advanced primarily via methods that would put her or her career in danger? Putting aside my deep problems with the scene with the Apostles, the entire premise is jarring and breaks the game's internal consistency for reasons that have been stated before. If the next task for Aiden has Sophia doing something in the classroom, especially if it includes another student, it will be twice that she puts her career on the line.
By the rules as we understand them, this should be a non-starter; or it must result in some sort of consequence. If L&P doesn't intend on us to think like that, if we're supposed to just go with the flow, then the rules have been miscommunicated. I recently played a game called The Interview. It's a fine little lewd game, but I noticed a ton of issues with consistency. For instance, while one character is getting seduced and fondled, her friend is nearby in the same room. But no reference is ever made of the friend and if she is aware of what's happening. So I contacted the dev and asked about these issues with consistency. He said "Oh, yeah thanks, but to be honest that was the furthest thing from our mind. We wanted to make a hot scene." And you know what? That's fine- if I'm not supposed to think about the game like that then ok, just let me know. If AWAM doesn't want me to consider the ramifications of Sophia behaving in a sexual way with her students, ok; but please communicate that I shouldn't care.
If, however, the rules have been properly communicated to us, then there needs to be consequences and her thought process needs to be communicated. It isn't impossible that someone may decide to do a 180 degree turn and throw away what they've worked for. If Sophia's corruption is so deeply rooted already that she would rather embrace it even at the cost of her previous values, then that can be successfully done- it just needs to be shown that she's making that decision. What we can't do indefinitely is this "Oh, I know I shouldn't do ______, but I'll only do it because _______ so it isn't really a big deal." Instead we need to see Sophia say something like "I want to do _____ and I know that could have consequences, but fuck it I don' care."
TLDR: I think the uptick in the pacing is fine, but we need to understand if the game wants us to critically think about Sophia's actions in relation to the rules or if we're just supposed to go with the flow.