ofc not, I'm a fan of L&P's renders also but my point was quite simple: A guy with 50h of daz can make good enough quality renders in no time. I think it was about 18 renders in a couple of hours between making them and rendering them. What's the hold up for a guy with 15000 hours in daz, working 11h a day, to have a 5 render per day average?
Before I ever touched in Daz I thought the same as Bane. "These renders look fantastic so I'm guessing they take many hours making them." But then I went ahead and learned just a bit of Daz and there it is, it's all a sham. Not a surprise I must say.
That's all.
No, my friend, I have a slightly different opinion and it's a bit sad that you and other "critics" don't understand me and don't even try to understand me.
Perhaps my worthless English or incomplete explanation of my position is to blame. So I'll try again and probably the last one.
First position, main: the fact that it takes so much time to develop and produce updates for L&P leads to a number of reasons, of which we probably cannot single out the main one. Because it is precisely the complex of reasons that leads to a delay.
I will express my thoughts on this matter and invite not only critics, but also other forum participants to express their thoughts on this matter.
The first and, in my opinion, the main point: history! I think we all understand that he doesn't have a fully detailed written story for each arc in the game. Most likely, his story is some kind of general plan that he outlined for implementation and reflected in it the intricacies and intersections of various plots of the game.
The second reason is the purely human qualities of L&P. Having started working on the project with great enthusiasm and zeal, he, like any of us, is not able to constantly maintain a very high pace of work. It is likely that he has to re-evaluate and eventually rewrite some episodes of the game, changing the original plan based on the experience gained.
The third. Lack of qualified assistants. It is clear to all of us that L&P's personal qualities, his high demands on applicants and, even more, his desire to keep the plot a secret from the general public also play an important role here.
Fourth. L&P perfectionism. When I talk about the perfectionism of L&P, I mean not only the quality of the renderers created by it, but the whole story as a whole! He is trying to tell a story that is much more realistic than we see in existing adult games. Naturally, this is also not an easy task and many note the lack of realism in some plots. Therefore, the desire to create a realistic plot also adds time to the creation of updates.
Fifth. When they talk about L&P as a cheater, I think people mean the unfulfilled promises L&P made earlier. Personally, I do not perceive this as cheating because sometimes it happens that plans cannot be implemented or they have simply changed.
Sixth. They often talk about milking. In my opinion, those who do not provide financial support to L&P have no right to talk about it. On the other hand, those who have the desire and opportunity to support L&P should think and make an informed decision before doing so. Support is absolutely voluntary, so in the future you should not blame someone else for your decisions.
Here, in general terms, are the main thoughts about what I think the creators of AWAM have.