Daz is not hard!!! HahahaDaz isn't hard. It's probably challenging to master it but truth be told, most devs aren't even trying to make as good renders as L&P which should a bit above the standard in 2021 but not by much. Instead he and 4 or 5 more devs actually create great artwork, are miles away from the rest and the rest are just terrible.
I don't understand how dev's like SNC and plenty of others can get away with shit renders and get paid for what is terrible work. Absolutely terrible. Renders that look like 2016.
After the first pose you realize that light is important: Diffuse, Ambient Occlusion, Specular ..... is related to surfaces and surfaces are related to: Normal map, Bump map, Displ Map, ....
And then you get the UVs and you realise you need a 3D Modeller and that's where the fun starts. You have to learn how to use the program correctly so that the result will have a good topology, with well done UVs and associated maps.
Let's say 1 year