Bishop Robert

Well-Known Member
Feb 14, 2018
1,887
3,968
Depends on what you mean by "quality". Task 3 was enormous and elaborate, with new environments, outfits, characters, and a complex script. So no, we shouldn't expect every task to replicate that. All that said, a simpler task 4 can still be great.
I mean in terms of what happens to Sophia.\

Last event with Aiden involved tit groping so what will be in this? Something on a higher level or lower level?
 

Lukereds

Member
Sep 28, 2019
291
274
What's the sense of creating more hype for nothing?
We have one new photo, few details about a project that's almost at 35% of its total and nothing else.
Are you trying to retent some fans in this weak way?
Ok next update will see another hot event with some slips or bra, some tits and nothing more. For teasing and creating a more interesting story it's really difficult.
I'm pretty sure the story will change, it's unrealistic and the not comparable with the beginning. Good one the first attempt but not second one, sorry!
 

Lukereds

Member
Sep 28, 2019
291
274
is sophie having an orgy in the class? :ROFLMAO: is going really slow the progress.
On 2029 will discover if Sophie will hang some students or not. It depends about the score:
1.000 lesbian points probably you'll achieve lesbian route or 1.000 filthy points for massive gangbang.
Probably when it'll happen I'll be in a guest house while I'm watching TV with my beer
 

GingerSweetGirl

Engaged Member
Aug 23, 2020
2,528
12,125
I mean in terms of what happens to Sophia.\

Last event with Aiden involved tit groping so what will be in this? Something on a higher level or lower level?
If you're expecting linear growth in lewdness with each task, I think you're going to be disappointed. Narratively, I don't think it's necessary that each task one ups the previous task in terms of lewdness, instead I think it makes more sense if Aiden gives Sophia a bit of a breather on a couple of tasks. Logically this would make sense, after what he did with Task 3 it would make some sense to keep Task 4 a bit tame. If we measure lewdness on a scale of 1-10, and Task 3 was a 4, then I think it makes sense for Task 4 to be a 3.

As a player this sort of strategy may not be much fun to play, but I think it's a logical progression. I made a quick chart to illustrate how I see it playing out. Again, if we assume lewdness exists on a scale of 1-10, and that Task 12 will be the lewdest, I think we should expect some linear, and back, steps along the way. This could be justified in any number of ways, but the most obvious is the constraints imposed by the classroom. There's only so much that can happen in the classroom unless L&P wants the entire class to get in on the action. For the foreseeable future that doesn't seem to be in the cards. So the escalation in lewdness will be a little uneven, but it will still progress along a relatively linear trajectory.

1641522141497.png

And that is the most math you ever hear me talk. I think it's important to remember that L&P's idea/framework for the game does not take into account the player's feelings or long development periods. Whatever framework/outline he has is designed to move the narrative along slowly and deliberately, even if that results in disappointment and frustration for players.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,849
11,556
If you're expecting linear growth in lewdness with each task, I think you're going to be disappointed. Narratively, I don't think it's necessary that each task one ups the previous task in terms of lewdness, instead I think it makes more sense if Aiden gives Sophia a bit of a breather on a couple of tasks. Logically this would make sense, after what he did with Task 3 it would make some sense to keep Task 4 a bit tame. If we measure lewdness on a scale of 1-10, and Task 3 was a 4, then I think it makes sense for Task 4 to be a 3.

As a player this sort of strategy may not be much fun to play, but I think it's a logical progression. I made a quick chart to illustrate how I see it playing out. Again, if we assume lewdness exists on a scale of 1-10, and that Task 12 will be the lewdest, I think we should expect some linear, and back, steps along the way. This could be justified in any number of ways, but the most obvious is the constraints imposed by the classroom. There's only so much that can happen in the classroom unless L&P wants the entire class to get in on the action. For the foreseeable future that doesn't seem to be in the cards. So the escalation in lewdness will be a little uneven, but it will still progress along a relatively linear trajectory.

View attachment 1583964

And that is the most math you ever hear me talk. I think it's important to remember that L&P's idea/framework for the game does not take into account the player's feelings or long development periods. Whatever framework/outline he has is designed to move the narrative along slowly and deliberately, even if that results in disappointment and frustration for players.
I'll have you know that from now on you're supposed to provide us with these graphs for all the lewd content in the game and keep it up-to-date, Miss. No slacking allowed! :giggle:
 

keefer43

Well-Known Member
Dec 24, 2019
1,534
2,421
If you're expecting linear growth in lewdness with each task, I think you're going to be disappointed. Narratively, I don't think it's necessary that each task one ups the previous task in terms of lewdness, instead I think it makes more sense if Aiden gives Sophia a bit of a breather on a couple of tasks. Logically this would make sense, after what he did with Task 3 it would make some sense to keep Task 4 a bit tame. If we measure lewdness on a scale of 1-10, and Task 3 was a 4, then I think it makes sense for Task 4 to be a 3.

As a player this sort of strategy may not be much fun to play, but I think it's a logical progression. I made a quick chart to illustrate how I see it playing out. Again, if we assume lewdness exists on a scale of 1-10, and that Task 12 will be the lewdest, I think we should expect some linear, and back, steps along the way. This could be justified in any number of ways, but the most obvious is the constraints imposed by the classroom. There's only so much that can happen in the classroom unless L&P wants the entire class to get in on the action. For the foreseeable future that doesn't seem to be in the cards. So the escalation in lewdness will be a little uneven, but it will still progress along a relatively linear trajectory.

View attachment 1583964

And that is the most math you ever hear me talk. I think it's important to remember that L&P's idea/framework for the game does not take into account the player's feelings or long development periods. Whatever framework/outline he has is designed to move the narrative along slowly and deliberately, even if that results in disappointment and frustration for players.
Oooooh graphs!
 
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GingerSweetGirl

Engaged Member
Aug 23, 2020
2,528
12,125
God, for a second I thought it only said "unpaid" and I was going to lose my mind.

I didn't realize that he was using Genesis 3 models. Those must be pretty old at this point, I wonder if that's factoring into the game's slow progression at this point. Unlikely, but I imagine most new assets don't work well with those old models.
 

Bobbos

Member
Jun 27, 2017
219
727
I didn't realize that he was using Genesis 3 models.
The fact that he is still using Genesis 3 models surprised me but not in a good way.
But maybe it's just some of them, wouldn't surprise me if Dylan is Gen 3 and Sophia Gen 8.
Dylan always looked a bit off to me.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,366
23,440
I think that post basically confirmed he is adding animations. No real reason to export daz models to blender unless they're making animations or doing modeling/sculpting, which doesn't make sense.
 

SubtleHustle

Member
May 11, 2017
420
710
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About all the lighting COINCIDENCES some nerds pointed out. You have doomed all of us to longer development cycles. Once the dev reads this thread he will be forced to forever consider the location of celestial bodies before finalizing the render. :HideThePain:

Next we'll have a menstrual cycle thrown in somewhere. That'd be a weird tag to see on this thread.

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Sabertooth__

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Sep 23, 2020
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About all the lighting COINCIDENCES some nerds pointed out. You have doomed all of us to longer development cycles. Once the dev reads this thread he will be forced to forever consider the location of celestial bodies before finalizing the render. :HideThePain:

Next we'll have a menstrual cycle thrown in somewhere. That'd be a weird tag to see on this thread.

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Wel if you read his patreon description, you would know that from the very beginning he has taken into consideration the position of the sun with respect to the time of the day, where the shadows should fall based on that, the environment in general is important to him.
And if you really compare them to the environments of other games you can clearly see how engaging or lifelike the environments are in this game.
 

SubtleHustle

Member
May 11, 2017
420
710
Wel if you read his patreon description, you would know that from the very beginning he has taken into consideration the position of the sun with respect to the time of the day, where the shadows should fall based on that, the environment in general is important to him.
And if you really compare them to the environments of other games you can clearly see how engaging or lifelike the environments are in this game.
It's been years since I've read L&P's patreon. I'll get right on it. Lighten up, have some fun.
 
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Alley_Cat

Devoted Member
Jul 20, 2019
8,993
17,561
The fact that he is still using Genesis 3 models surprised me but not in a good way.
But maybe it's just some of them, wouldn't surprise me if Dylan is Gen 3 and Sophia Gen 8.
Dylan always looked a bit off to me.
Sophia is from what we can tell is EJ Adora and Dylan is primarily Tween Ryan 7, so both Gen 3. That Tween Ryan 7 is designed for characters at most 12 years old may be why he "looked a bit off".

Once you have the right add-ons, using things like Gen 8 clothing on a Gen 3 model is pretty easy.
 
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