I mean in terms of what happens to Sophia.\Depends on what you mean by "quality". Task 3 was enormous and elaborate, with new environments, outfits, characters, and a complex script. So no, we shouldn't expect every task to replicate that. All that said, a simpler task 4 can still be great.
the next task should always be more and higher, if not, then the task is pointless.I mean in terms of what happens to Sophia.\
Last event with Aiden involved tit groping so what will be in this? Something on a higher level or lower level?
On 2029 will discover if Sophie will hang some students or not. It depends about the score:is sophie having an orgy in the class? is going really slow the progress.
If you're expecting linear growth in lewdness with each task, I think you're going to be disappointed. Narratively, I don't think it's necessary that each task one ups the previous task in terms of lewdness, instead I think it makes more sense if Aiden gives Sophia a bit of a breather on a couple of tasks. Logically this would make sense, after what he did with Task 3 it would make some sense to keep Task 4 a bit tame. If we measure lewdness on a scale of 1-10, and Task 3 was a 4, then I think it makes sense for Task 4 to be a 3.I mean in terms of what happens to Sophia.\
Last event with Aiden involved tit groping so what will be in this? Something on a higher level or lower level?
I'll have you know that from now on you're supposed to provide us with these graphs for all the lewd content in the game and keep it up-to-date, Miss. No slacking allowed!If you're expecting linear growth in lewdness with each task, I think you're going to be disappointed. Narratively, I don't think it's necessary that each task one ups the previous task in terms of lewdness, instead I think it makes more sense if Aiden gives Sophia a bit of a breather on a couple of tasks. Logically this would make sense, after what he did with Task 3 it would make some sense to keep Task 4 a bit tame. If we measure lewdness on a scale of 1-10, and Task 3 was a 4, then I think it makes sense for Task 4 to be a 3.
As a player this sort of strategy may not be much fun to play, but I think it's a logical progression. I made a quick chart to illustrate how I see it playing out. Again, if we assume lewdness exists on a scale of 1-10, and that Task 12 will be the lewdest, I think we should expect some linear, and back, steps along the way. This could be justified in any number of ways, but the most obvious is the constraints imposed by the classroom. There's only so much that can happen in the classroom unless L&P wants the entire class to get in on the action. For the foreseeable future that doesn't seem to be in the cards. So the escalation in lewdness will be a little uneven, but it will still progress along a relatively linear trajectory.
View attachment 1583964
And that is the most math you ever hear me talk. I think it's important to remember that L&P's idea/framework for the game does not take into account the player's feelings or long development periods. Whatever framework/outline he has is designed to move the narrative along slowly and deliberately, even if that results in disappointment and frustration for players.
Oooooh graphs!If you're expecting linear growth in lewdness with each task, I think you're going to be disappointed. Narratively, I don't think it's necessary that each task one ups the previous task in terms of lewdness, instead I think it makes more sense if Aiden gives Sophia a bit of a breather on a couple of tasks. Logically this would make sense, after what he did with Task 3 it would make some sense to keep Task 4 a bit tame. If we measure lewdness on a scale of 1-10, and Task 3 was a 4, then I think it makes sense for Task 4 to be a 3.
As a player this sort of strategy may not be much fun to play, but I think it's a logical progression. I made a quick chart to illustrate how I see it playing out. Again, if we assume lewdness exists on a scale of 1-10, and that Task 12 will be the lewdest, I think we should expect some linear, and back, steps along the way. This could be justified in any number of ways, but the most obvious is the constraints imposed by the classroom. There's only so much that can happen in the classroom unless L&P wants the entire class to get in on the action. For the foreseeable future that doesn't seem to be in the cards. So the escalation in lewdness will be a little uneven, but it will still progress along a relatively linear trajectory.
View attachment 1583964
And that is the most math you ever hear me talk. I think it's important to remember that L&P's idea/framework for the game does not take into account the player's feelings or long development periods. Whatever framework/outline he has is designed to move the narrative along slowly and deliberately, even if that results in disappointment and frustration for players.
God, for a second I thought it only said "unpaid" and I was going to lose my mind.Guys take a look at this
https://f95zone.to/threads/blender-daz-studio-pro.104502/
The fact that he is still using Genesis 3 models surprised me but not in a good way.I didn't realize that he was using Genesis 3 models.
Straight dinner-time kitchen counter scissorin', huh??I heard from an inside source that this update has a hidden sex scene between the mom and daughter.
Good God!! I love Caroline!!!I love when people like you make such bold statements. I guess you haven't played Milfy City in a long time, cause the game looks like this:
View attachment 319719
Easy to make no mistakes with light when you don't use light at all.
Wel if you read his patreon description, you would know that from the very beginning he has taken into consideration the position of the sun with respect to the time of the day, where the shadows should fall based on that, the environment in general is important to him.You don't have permission to view the spoiler content. Log in or register now.
About all the lighting COINCIDENCES some nerds pointed out. You have doomed all of us to longer development cycles. Once the dev reads this thread he will be forced to forever consider the location of celestial bodies before finalizing the render.
Next we'll have a menstrual cycle thrown in somewhere. That'd be a weird tag to see on this thread.
You don't have permission to view the spoiler content. Log in or register now.
That would mean he finished more than 20 story days, so.... In 15 years? He'll have time to implement it.Next we'll have a menstrual cycle thrown in somewhere. That'd be a weird tag to see on this thread.
It's been years since I've read L&P's patreon. I'll get right on it. Lighten up, have some fun.Wel if you read his patreon description, you would know that from the very beginning he has taken into consideration the position of the sun with respect to the time of the day, where the shadows should fall based on that, the environment in general is important to him.
And if you really compare them to the environments of other games you can clearly see how engaging or lifelike the environments are in this game.
Sophia is from what we can tell is EJ Adora and Dylan is primarily Tween Ryan 7, so both Gen 3. That Tween Ryan 7 is designed for characters at most 12 years old may be why he "looked a bit off".The fact that he is still using Genesis 3 models surprised me but not in a good way.
But maybe it's just some of them, wouldn't surprise me if Dylan is Gen 3 and Sophia Gen 8.
Dylan always looked a bit off to me.