I don’t know why I bothering but…
Fact: the game is gorgeous: L&P is a top-tier imager creator
Fact: Sophia is a goddess, and Ellie … just wow what a sexy little trollop-in-training
Fact: it’s a good enough story with good enough writing that they aren’t really significant stumbling blocks
Opinion: There are way too many stories in the game for this developer manage, and he’s telling completely different stories within the same framework.
Fact: if he storyboarded each scene/event, then wrote the script, then started scene creation, and only created shots that were in the script, development would be substantially faster.
Even if my recommended cuts seem draconian, You are still left with shit-ton of story for a first-time visual novel and more than enough to keep most people happy.
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Dylan should have one of Sophia or Emma or boarding school route (the last two taking Dylan out of Sophia’s pursuits).
Ellie should be able to be with Sophia and Julia or just Julia, or have a Logan/Sam storyline (like Dylan, the last two take Ellie out of Sophia’s pursuits).
Aiden blackmail plot stays in place as-is, but Bennett never happens. Vicky’s time in gym is replaced by Patricia and/or Ellie, and museum boys stay pretty much as-is, cuz it is essentially Patricia time.
Marie and Claire are opportunity for flirting and world-building: yoga and hair salon characters, maybe also gym and spa characters.
Drop both side-jobs.
This leaves Sophia able to have any of Ellie, Patricia, Alyssa (+\- Zac?), Sam, Dylan, Nathalie, Liam, even Aiden and his gang(?!!).
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Ultimately, the two biggest mistakes L&P made we’re strategic, not tactical or technical:
Branching mutually exclusive storylines happens way too early in the game to make any sense whatsoever. This is compounded by compacting the story into contiguous events happening throughout a single day, in a contiguous string of days.
Now that days take more than a year to be realized it makes a lot more sense to reorganize things around singular events spread out over multiple days. At least then we would get the sense that the game is moving forward.