armion82

Message Maven
Mar 28, 2017
12,171
16,597
Oh no problem, dev will just take a year to "revamp the first part of the game to current standards". That year will become two years and that's it, an extra 2 years of milking developing :ROFLMAO:
I seriously expect he will redo first week of the game.
The quality is not there.Just compare a render from PD 2 and a render from PD 12.
Not to mention way too small number of renders per day:)
2 years is way too optimistic.
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
I seriously expect he will redo first week of the game.
The quality is not there.Just compare a render from PD 2 and a render from PD 12.
Not to mention way too small number of renders per day:)
2 years is way too optimistic.
As soon as he senses there are enough idiots to finance those years and there won't be any backlash, I'm sure he'll go for it.
 

Luzifer22

Member
Oct 16, 2017
365
145
Sophia ist zwar die Protagonistin des Spiels, aber meiner Meinung nach, ist patricia die heisseste der beiden schwestern im gesamten game

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Although Sophia is the protagonist of the game, in my opinion, Patricia is the hottest of the two sisters in the entire game
 

Luzifer22

Member
Oct 16, 2017
365
145
es gibt im spiel eine stelle, wo sophia nicht ins bad von sich und ihrem ehemann kann, weil es verschlossen ist, sie daraufhin in das bad von daylan und ellie muss, anschließend sieht man vom standpunkt her, das ellie aus der richtung des bades der eltern hätte kommen können. es wäre echt mal interessant zu erfahren, (a) warum ellie so stand, und (b) warum die tür verschlossen war

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there is a point in the game where sophia can't go into her and her husband's bathroom because it's locked, she then has to go into daylan's and ellie's bathroom, then you can see from the point of view that ellie from the direction of the bathroom the parents could have come. it would be really interesting to know (a) why ellie was standing like that, and (b) why the door was locked
 

Talcum Powder

Well-Known Member
Feb 14, 2018
1,422
4,890
I don’t know why I bothering but…
Fact: the game is gorgeous: L&P is a top-tier imager creator
Fact: Sophia is a goddess, and Ellie … just wow what a sexy little trollop-in-training
Fact: it’s a good enough story with good enough writing that they aren’t really significant stumbling blocks
Opinion: There are way too many stories in the game for this developer manage, and he’s telling completely different stories within the same framework.
Fact: if he storyboarded each scene/event, then wrote the script, then started scene creation, and only created shots that were in the script, development would be substantially faster.

Even if my recommended cuts seem draconian, You are still left with shit-ton of story for a first-time visual novel and more than enough to keep most people happy.

Dylan should have one of Sophia or Emma or boarding school route (the last two taking Dylan out of Sophia’s pursuits).

Ellie should be able to be with Sophia and Julia or just Julia, or have a Logan/Sam storyline (like Dylan, the last two take Ellie out of Sophia’s pursuits).

Aiden blackmail plot stays in place as-is, but Bennett never happens. Vicky’s time in gym is replaced by Patricia and/or Ellie, and museum boys stay pretty much as-is, cuz it is essentially Patricia time.

Marie and Claire are opportunity for flirting and world-building: yoga and hair salon characters, maybe also gym and spa characters.

Drop both side-jobs.

This leaves Sophia able to have any of Ellie, Patricia, Alyssa (+\- Zac?), Sam, Dylan, Nathalie, Liam, even Aiden and his gang(?!!).

Ultimately, the two biggest mistakes L&P made we’re strategic, not tactical or technical:
Branching mutually exclusive storylines happens way too early in the game to make any sense whatsoever. This is compounded by compacting the story into contiguous events happening throughout a single day, in a contiguous string of days.

Now that days take more than a year to be realized it makes a lot more sense to reorganize things around singular events spread out over multiple days. At least then we would get the sense that the game is moving forward.
 

AlfredBundy4

Member
Feb 12, 2021
486
1,403
I don’t know why I bothering but…
Fact: the game is gorgeous: L&P is a top-tier imager creator
Fact: Sophia is a goddess, and Ellie … just wow what a sexy little trollop-in-training
Fact: it’s a good enough story with good enough writing that they aren’t really significant stumbling blocks
Opinion: There are way too many stories in the game for this developer manage, and he’s telling completely different stories within the same framework.
Fact: if he storyboarded each scene/event, then wrote the script, then started scene creation, and only created shots that were in the script, development would be substantially faster.

Even if my recommended cuts seem draconian, You are still left with shit-ton of story for a first-time visual novel and more than enough to keep most people happy.

Dylan should have one of Sophia or Emma or boarding school route (the last two taking Dylan out of Sophia’s pursuits).

Ellie should be able to be with Sophia and Julia or just Julia, or have a Logan/Sam storyline (like Dylan, the last two take Ellie out of Sophia’s pursuits).

Aiden blackmail plot stays in place as-is, but Bennett never happens. Vicky’s time in gym is replaced by Patricia and/or Ellie, and museum boys stay pretty much as-is, cuz it is essentially Patricia time.

Marie and Claire are opportunity for flirting and world-building: yoga and hair salon characters, maybe also gym and spa characters.

Drop both side-jobs.

This leaves Sophia able to have any of Ellie, Patricia, Alyssa (+\- Zac?), Sam, Dylan, Nathalie, Liam, even Aiden and his gang(?!!).

Ultimately, the two biggest mistakes L&P made we’re strategic, not tactical or technical:
Branching mutually exclusive storylines happens way too early in the game to make any sense whatsoever. This is compounded by compacting the story into contiguous events happening throughout a single day, in a contiguous string of days.

Now that days take more than a year to be realized it makes a lot more sense to reorganize things around singular events spread out over multiple days. At least then we would get the sense that the game is moving forward.
I agree with most of this, actually. However, his obvious lack of planning (despite claims to the contrary) are what caused it. Many releases have very little to do with anything at all, others introducing new plots that will/can never be touched again. Etc. That's all still on him and, IMO, is part of his overall strategy to bleed this as long as possible.

However, if he did as you said he could fix it! As a mostly one-man operation, it could still be saved if he did what you said (or things in the same spirit of trimming it down).
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
Not the rebuttal you think it is. There have been groundbreaking, classic *actual* videogames made by a single person in less time than AWAM has been around. We're talking all assets, story, coding, AI, testing, etc.

Renpy VNs are literally just making scenes with pre-made 3D models, rendering and some light Python coding. It's barely true coding at that. It's just the basic rules Renpy uses for dialogue, font and such.
For anyone to say it *should* take 5 years for one person to have done what has been done here is fn comical in how wrong it is.

I very recently said this to the dev of JOHN when they explained their pacing:
I actually respect a dev that honestly states their pacing. JOHN dev says they sometimes work on it, sometimes don't. They sometimes have a plan ahead of time, sometimes don't. They said the financial support helps but people are free to stop supporting and they are going to keep making JOHN as they see fit regardless.

I applaud that honesty. L&P simply wants to have his cake and eat it too. I can hardly blame him with all of the backers that defend him regardless of what BS he says next to explain how he is never the issue, he is never the reason why the release schedule is just not viable long-term. Dude struck gold with this VN in a medium where most devs fail or never find financial success. Look at how many projects fail, go abandoned once a newbie realizes they won't get $10K a month off a 0.1 demo release, etc. L&P struck gold and he can hurry this along at a decent pace or keep the tap flowing and he is clearly choosing to keep it flowing.

I'd simply respect him if he was honest about it. As is - and it's a bit sad to see so many basically held hostage in fear of him quitting if they do stop paying him - he has decided to make this his career. Not VNs but AWAM! He has decided to make AWAM his career because if he finishes AWAM he may never strike gold again. Plenty of one-hit-wonders in the VN medium. Tons. Very few devs have multiple highly successful projects.

Just be honest about it. He could EASILY outsource much of the work for half of what he brings in, have consistent releases and wrap up AWAM in the next couple years. His excuses for not doing so are comical BS because rather than admit he doesn't want to do that financially he says he doesn't want to do it artistically, lol. Yes, it would compromise the vision to have others churning out renders. No, he could easily keep the spoiler-heavy renders to himself and let others do the rest. He could easily code the spoiler heavy code and let others do the rest. Etc.

It's purely the money that sets the pace of release. You could plot a chart from the first release to his income and it would follow a perfect line, hand in hand. It's not a secret or mystery what's happening here.
He just won't be honest about it and that's why I do not respect him. I only come here to see in what new ways he has enraged everyone and I'm never disappointed. I've said before that I feel bad for his backers and I truly do. It's not trolling or shaming, I sincerely feel bad.

Further, I sincerely wish L&P proved me wrong! Knocks AWAM out in a timely fashion and then makes another hit. I truly, sincerely wish he would prove me wrong...but he won't. That I'm sure of.
Exactly this. All of it.
Can't understand how people still eat up his "top art takes time" excuses and then some random dudes (no offense) from fan art output like 95% of the his quality in no time. :ROFLMAO: "I can't find anyone like me" he says when if you go to slushe you'll see a ton of artists outputting better quality. They're just not doing renpy VNs.


Regarding money, patron etc, let's not forget that there are dudes in the rpgmvp scene doing like 4 or 5 games at the same time pretending to be different developers :)
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
I don’t know why I bothering but…
Fact: the game is gorgeous: L&P is a top-tier imager creator
Fact: Sophia is a goddess, and Ellie … just wow what a sexy little trollop-in-training
Fact: it’s a good enough story with good enough writing that they aren’t really significant stumbling blocks
Opinion: There are way too many stories in the game for this developer manage, and he’s telling completely different stories within the same framework.
Fact: if he storyboarded each scene/event, then wrote the script, then started scene creation, and only created shots that were in the script, development would be substantially faster.

Even if my recommended cuts seem draconian, You are still left with shit-ton of story for a first-time visual novel and more than enough to keep most people happy.

Dylan should have one of Sophia or Emma or boarding school route (the last two taking Dylan out of Sophia’s pursuits).

Ellie should be able to be with Sophia and Julia or just Julia, or have a Logan/Sam storyline (like Dylan, the last two take Ellie out of Sophia’s pursuits).

Aiden blackmail plot stays in place as-is, but Bennett never happens. Vicky’s time in gym is replaced by Patricia and/or Ellie, and museum boys stay pretty much as-is, cuz it is essentially Patricia time.

Marie and Claire are opportunity for flirting and world-building: yoga and hair salon characters, maybe also gym and spa characters.

Drop both side-jobs.

This leaves Sophia able to have any of Ellie, Patricia, Alyssa (+\- Zac?), Sam, Dylan, Nathalie, Liam, even Aiden and his gang(?!!).

Ultimately, the two biggest mistakes L&P made we’re strategic, not tactical or technical:
Branching mutually exclusive storylines happens way too early in the game to make any sense whatsoever. This is compounded by compacting the story into contiguous events happening throughout a single day, in a contiguous string of days.

Now that days take more than a year to be realized it makes a lot more sense to reorganize things around singular events spread out over multiple days. At least then we would get the sense that the game is moving forward.
There's obviously a pace in the first half and a different pace in the second half. For god sake, Sophia was getting manhandled in a nightclub in the first few updates, then suddendly nothing much advances (only little by little, character by character) and it all has to do with milking AWAM. Unlike DPC, L&P is afraid to wrap this up and move on to anotther story/characters so he'll grind this story as much as he can.
First the MC will expose her tits to dylan, then to sam, then to X, then to Y, then to Z.
Next she'll let dylan touch them, then sam, then X, then Y then Z.
Next she's going to do something else, and she'll have to do it again with all of them. It's a never ending cycle of grinding.

Did patrons vote that they like the Dylan/Sam storyline more? Ok, let's move one with the other stories first and make those wait even more.
There's no planning, there's no writing beforehand. He goes and renders with a vague idea of what the dialogue is going to be. Renders scenes then starts writing and then he translates a page per day. He is not interested in developing faster at all, because developing faster means less money in the long run, simple as that.

Friendly reminder he comes here whenever someones critics his art but then hides as soon as people start asking about development stuff.
By the time this VN is supposed to be finished (in 30+ years), you can probably just put some shit on your brain and go fuck Sophia yourself in some weird metaverse-like scene.
 

clowns234

Engaged Member
Game Developer
May 2, 2021
3,090
4,843
It's purely the money that sets the pace of release. You could plot a chart from the first release to his income and it would follow a perfect line, hand in hand. It's not a secret or mystery what's happening here.
He just won't be honest about it and that's why I do not respect him. I only come here to see in what new ways he has enraged everyone and I'm never disappointed. I've said before that I feel bad for his backers and I truly do. It's not trolling or shaming, I sincerely feel bad.
People getting upset because other people support a project seems strange to me. And it's not just you. Many on this site do it. I think we all spend money on things others would find foolish. I for one am glad people continue to support this.
 
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