L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
The event gradually became clear. I guess these two pictures are a scene, which seems to explain something.
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The first picture is from eastdot. , it's just fan art, but it's.. amusing some people confuse it with game picture, to say the least.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,366
23,440
Exactly this. All of it.
Can't understand how people still eat up his "top art takes time" excuses and then some random dudes (no offense) from fan art output like 95% of the his quality in no time. :ROFLMAO: "I can't find anyone like me" he says when if you go to slushe you'll see a ton of artists outputting better quality. They're just not doing renpy VNs.


Regarding money, patron etc, let's not forget that there are dudes in the rpgmvp scene doing like 4 or 5 games at the same time pretending to be different developers :)
Thinking making good art doesn't take time is ignorant. If LP makes 900 renders for an update, and it takes an average of 5 minutes per render (which is super-speed and totally unrealistic) that adds up to 75 hours of work.

For a more plausible 20 minutes per render that's 300 hours of work. That doesn't even take into account writing, coding and finding assets or troubleshooting issues as they happen. Or doing certain things manually, like expressions or poses. Making these games takes a ton of time, literally hundreds of hours per update in some cases. I'm not counting the actual rendering, as I assume and hope that is done overnight via a render que so it's passive work.

The issue LP has, and always has had, is the game is simply to complex. As someone said above, this game has branches of branches. So, while in reality 900 renders per update is plenty, they get spread out too much. He could easily do an entire day of content in 900 renders. But instead they're all in 1/4th of a day or less in some cases.

Which leads to the other issue. Too many filler renders. And too much perfectionism. So my 20 minutes per render, in reality for LP, is probably more like 30+ minutes per render while he meticulously adds more pigeons to the scene or something.

He has the exact same problem many developers of "beautiful" games have. He's an artist, not a game developer. Stoper, Come Inside (already got abandoned tags), Ocean's games (that I love) and most other "beautiful" games will never be completed. I said it in another thread already, but it seems like being an artist foremost is not compatible with developing games to completion.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,997
9,405
To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,

Look at these renders in the water at night:

Day18_18_3_Theyre_talking_about_the_nice_evening.jpg
day11 ev08-49.jpg

If you are an observer and you have a big screen, you can clearly see some big differences in terms of quality between these renders.

1. The hair.
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2. Three-dimensionality

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I tried to use two similar shots to select the renders, but to not be accused of using an old AWAM render, I will post a render from the last update:

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L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
Thinking making good art doesn't take time is ignorant. If LP makes 900 renders for an update, and it takes an average of 5 minutes per render (which is super-speed and totally unrealistic) that adds up to 75 hours of work.

For a more plausible 20 minutes per render that's 300 hours of work. That doesn't even take into account writing, coding and finding assets or troubleshooting issues as they happen. Or doing certain things manually, like expressions or poses. Making these games takes a ton of time, literally hundreds of hours per update in some cases. I'm not counting the actual rendering, as I assume and hope that is done overnight via a render que so it's passive work.

The issue LP has, and always has had, is the game is simply to complex. As someone said above, this game has branches of branches. So, while in reality 900 renders per update is plenty, they get spread out too much. He could easily do an entire day of content in 900 renders. But instead they're all in 1/4th of a day or less in some cases.

Which leads to the other issue. Too many filler renders. And too much perfectionism. So my 20 minutes per render, in reality for LP, is probably more like 30+ minutes per render while he meticulously adds more pigeons to the scene or something.

He has the exact same problem many developers of "beautiful" games have. He's an artist, not a game developer. Stoper, Come Inside (already got abandoned tags), Ocean's games (that I love) and most other "beautiful" games will never be completed. I said it in another thread already, but it seems like being an artist foremost is not compatible with developing games to completion.
I agree in part with that sentiment. But L&P has an average of 4-6 renders a day and it has been coming down as time moves on.
His art quality however is at the diminishing returns, the more time he spends on it wont translate into visually better art anymore.

Environment creation doesn't take more than 2 days, specially for L&P who barely touches default assets at all (take his last post in here for example, where he didn't even notice the default opacity in the morello table was too low) so that leaves him 2 days to adjust what? lights? (which, for someone who has his experience, 2 days should be more than enough).

Then you have posing and cameras. There's no way it takes 30 min per render to do posing once environments are done.
As for actual rendering, we all know that happens on downtimes and during the nights. It's basically a batch, as everyone does it. So I can't agree with the sentiment that doing 5 renders per day is a lot.

"He's an artist, not a game developer."
Yeah he most likely gets lost in new ways of doing stuff and probably challenges himself to do something different but at the same time he knows he's headed for a 40 year game development and does nothing to change it. In fact, he just makes it worse..

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Facha

Member
Jun 22, 2017
180
275
Sounds great, but that old guy in your render looks like a zombie. Hmmm... new game idea... the dead have risen and they're having sex with our wives! Anyhow... the old man after the MILF is a trope I don't mind at all, in fact, I experienced something similar several times in real life, the situation being the old guy had something she needed (money, drugs etc) but wanted something in return, so she gave it to him... on a regular basis, true story. Anyhow... try and make the old guy look a LITTLE better than the undead. LOL ;)

Edit: Something closer to this (a render I created a while back)... View attachment 1622102
To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,

Look at these renders in the water at night:

View attachment 1663813
View attachment 1665143

If you are an observer and you have a big screen, you can clearly see some big differences in terms of quality between these renders.

1. The hair.
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2. Three-dimensionality

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I tried to use two similar shots to select the renders, but to not be accused of using an old AWAM render, I will post a render from the last update:

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100% agree, my signs confirm it
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,389
6,563
To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,

Look at these renders in the water at night:


This happens principally because of the upscaler tool that L&P uses to reduce some time, it gives a more artificial look to the image. Despite the enhancement tool, it doesn't approximate to the native quality from rendering directly 1080p, as we can see in JOHN the quality definition is clearly better, both in colors, contrast and textures. The eyes are an example of this.
As far as I know L&P has stated last year in january that he would natively render at 1080p instead of 720p (which is when he basically negated the 3090 upgrade) so this upscaler talk is new to me.

I know he talked about upscaling in his last post but again, he renders at 1080p.
 

eastdot.

Newbie
Jan 3, 2022
64
1,283
To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,
I did not sign up here to talk about development pace from others devs etc but I would just like to point out, after working for a while with the assets that L&P uses to make the fan arts that everyone has seen here, that the assets Lust chose to use aren't that good anymore and aren't the same quality as a lot of the new assets that came out lately. Simply speaking, L&P isn't working with really good assets (but he can't just change them now) and I have no question that if he started a game today, the quality would be even better.
 
Last edited:
Dec 30, 2020
65
273
To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,

Look at these renders in the water at night:

View attachment 1663813
View attachment 1665143

If you are an observer and you have a big screen, you can clearly see some big differences in terms of quality between these renders.

1. The hair.
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2. Three-dimensionality

You don't have permission to view the spoiler content. Log in or register now.

I tried to use two similar shots to select the renders, but to not be accused of using an old AWAM render, I will post a render from the last update:

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Don't let L&P see this post. If he does, we have wait another 6 months to get the update. He is a perferctionist. He will redo the entire image set once again.
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,723
I
To be fair, the only game here that I play which is clearly better in terms of renders than AWAM is JOHN,

Look at these renders in the water at night:

View attachment 1663813
View attachment 1665143

If you are an observer and you have a big screen, you can clearly see some big differences in terms of quality between these renders.

1. The hair.
You don't have permission to view the spoiler content. Log in or register now.

2. Three-dimensionality

You don't have permission to view the spoiler content. Log in or register now.

I tried to use two similar shots to select the renders, but to not be accused of using an old AWAM render, I will post a render from the last update:

You don't have permission to view the spoiler content. Log in or register now.
I have preferred L&P's renders. Stopers are also great but they are too vibrant. The whole scene kinda feels cartoony. Not use it in a bad way. But feels less realistic to me. The depth of the 3d models feels a little excessive. At the colour scheme is just too bright. Her scooter, the entire environments. In reality everything is not so vibrant.

John renders seem to be more like ones where the render is made more with an objective of being eye pleasing. Certain things just stand out too much in his renders. Unlike in L&P's where everything blends together. Frankly the only scene that actually stood out to me for sheer art quality was this part of the scene, in the pool with her bf and the secretary.

Though again it is a matter of preference. And both are great with their work.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,997
9,405
Don't let L&P see this post. If he does, we have wait another 6 months to get the update. He is a perferctionist. He will redo the entire image set once again.
If you wanted us to play in six months, congratulations, you did it. Your unprofessional, unexamined analysis and disrespectful comparisons are very retarded .
We are in a very suspenseful situation: every minute that passes is another minute in which L&P can come here and read my post, and if that happens, we are fucked.

If you believe in God, now it's the time to pray.
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Last edited:

Losersriot

Well-Known Member
Jul 7, 2021
1,436
2,425
AWAM & JONHN are good game, but... it feels like the author does not understand female desires. The best game to date is BatT. Jessica or Sophia... guys npc just want to fuck them once. I don't feel like anyone WANTS MC. Love MC. Sam is one who maybe exist like love interest. JONHN that npc have missing.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,997
9,405
Your goal is to make him angry? You're not helping, or worse
No, of course not. I want him to find himself and see that collaboration is the true path. That we all can live in communion: me, you, ViperDonkey, Sabertooth, L&P and his future helpers...

And then together we could share a real thing, a:
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